Valorant Abilities
Each of the 30 agents has four abilities bound to C, Q, E and X. Basic abilities (C, Q) are bought with credits each round, the signature ability (E) recharges for free, and the ultimate (X) charges from kills, deaths, orbs and plants.
Ability mechanics explained
| Ability | Agent | Key | Type | What it does |
|---|---|---|---|---|
| Gravity Well | Astra | C | Basic ability | ACTIVATE a Star to create a zone that pulls all players to the center, exploding and applying vulnerable to all players. |
| Nova Pulse | Astra | Q | Basic ability | ACTIVATE a Star to detonate it, concussing all players hit. |
| Nebula | Astra | E | Signature ability | ACTIVATE a Star to transform it into a smoke. |
| Cosmic Divide | Astra | X | Ultimate ability | ENTER Astral Form. ALT FIRE to EQUIP Cosmic Divide. FIRE to set, pivot and FIRE again to create an indestructible wall that blocks audio. |
| Astral Form | Astra | Passive | Passive | ACTIVATE ULTIMATE to ENTER Astral Form. FIRE to cast Stars. INTERACT to recall a Star. Recalling a Star forms a brief smoke. |
| Aftershock | Breach | C | Basic ability | EQUIP Aftershock. FIRE to send a zone through a wall, exploding to repeatedly deal damage to all players. |
| Flashpoint | Breach | Q | Basic ability | EQUIP a Flashpoint. FIRE to send it through a wall, exploding to flash all players looking at it. |
| Fault Line | Breach | E | Signature ability | EQUIP Fault Line. HOLD FIRE to increase distance. RELEASE to detonate a zone that concusses all players. |
| Rolling Thunder | Breach | X | Ultimate ability | EQUIP Rolling Thunder. FIRE to send forward a wave that concusses and knocks up all players. |
| Stim Beacon | Brimstone | C | Basic ability | INSTANTLY throw a Stim Beacon. On landing, create a zone that grants combat stim and haste to allies. |
| Incendiary | Brimstone | Q | Basic ability | EQUIP Incendiary. FIRE to launch. On landing, create a zone that deals damage to all players. |
| Sky Smoke | Brimstone | E | Signature ability | EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes. |
| Orbital Strike | Brimstone | X | Ultimate ability | EQUIP a tactical map. FIRE to cast an Orbital Strike at a location, dealing high damage over time to all players. |
| Trademark | Chamber | C | Basic ability | EQUIP a destructible Trademark. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that slows all players. Can be recalled. |
| Headhunter | Chamber | Q | Basic ability | EQUIP Headhunter. FIRE to shoot. ALT FIRE to aim down sights. |
| Rendezvous | Chamber | E | Signature ability | EQUIP a destructible Rendezvous. FIRE to place. While in range, REACTIVATE to instantly teleport to it. Can be recalled. |
| Tour De Force | Chamber | X | Ultimate ability | ACTIVATE to access a sniper rifle that deals lethal damage with direct hits to the upper body. FIRE to shoot. ALT FIRE to aim down sights. On kills, create a zone that slows all players. |
| Pick-me-up | Clove | C | Basic ability | ACTIVATE on a targeted dead enemy that you damaged or killed to gain haste and overheal. |
| Meddle | Clove | Q | Basic ability | EQUIP Meddle. FIRE to throw. Explodes on landing, decaying all players. |
| Ruse | Clove | E | Signature ability | EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes. While dead, Clove can access Ruse to cast brief smokes. |
| Not Dead Yet | Clove | X | Ultimate ability | On death, ACTIVATE to channel a self-resurrect. During the channel, Clove is intangible. REACTIVATE to end the channel early. Once resurrected, secure a kill or damaging assist to stay alive. |
| Trapwire | Cypher | C | Basic ability | EQUIP a destructible Trapwire. FIRE to place a wire between surfaces. Trapwire stealths after placement. Triggers when enemies come in contact, tethering enemies, and after a delay, revealing them if Trapwire is not destroyed. Can be picked up. |
| Cyber Cage | Cypher | Q | Basic ability | INSTANTLY throw a Cyber Cage. INTERACT to create a vision-blocking cylinder that plays an audio cue when enemies come in contact. Can be picked up during BUY PHASE. |
| Spycam | Cypher | E | Signature ability | EQUIP a destructible Spycam. FIRE to place. Spycam stealths after placement. REACTIVATE to control it. FIRE to shoot a dart that snapshots enemies hit until they remove it. Can be picked up. |
| Neural Theft | Cypher | X | Ultimate ability | ACTIVATE on a targeted dead enemy. After a delay, snapshot living enemies twice. |
| Barrier Mesh | Deadlock | C | Basic ability | EQUIP Barrier Mesh. FIRE to throw. On landing, create destructible markers that fortify after a delay. These markers form barriers that block player movement. |
| Sonic Sensor | Deadlock | Q | Basic ability | EQUIP a destructible Sonic Sensor. FIRE to place. Triggers on nearby detected enemy noise, creating a zone that concusses all players. Sonic Sensor stealths after placement. Can be picked up. |
| GravNet | Deadlock | E | Signature ability | EQUIP GravNet. FIRE to throw. ALT FIRE to lob. Explodes on landing, forcing all players to crouch and move slowly until they remove the net. |
| Annihilation | Deadlock | X | Ultimate ability | EQUIP Annihilation. FIRE to launch a zone, forcing the first enemy caught into a destructible cocoon that pulls them along a path for lethal damage unless the cocoon is destroyed. |
| Prowler | Fade | C | Basic ability | EQUIP a destructible Prowler. FIRE to send it forward. HOLD FIRE to steer towards your crosshair. Chases the first enemy or Terror Trail it sees, nearsighting on impact. |
| Seize | Fade | Q | Basic ability | EQUIP Seize. FIRE to throw. REACTIVATE to drop early. On landing, deafen, decay, and tether enemies. |
| Haunt | Fade | E | Signature ability | EQUIP a destructible Haunt. FIRE to throw. REACTIVATE to drop early. On landing, mark and reveal enemies in range and line of sight. |
| Nightfall | Fade | X | Ultimate ability | EQUIP Nightfall. FIRE to send forward a wave that deafens, decays, and marks enemies. |
| Terror Trails | Fade | Passive | Passive | Marked enemies have their location tracked by Terror Trails. |
| Mosh Pit | Gekko | C | Basic ability | EQUIP Mosh. FIRE to throw. ALT FIRE to lob. On landing, create a zone that deals low damage over time before exploding, dealing high damage to all players. Reverts to a Globule. |
| Wingman | Gekko | Q | Basic ability | EQUIP a destructible Wingman. FIRE to send it forward. Chases the first enemy it sees, concussing on impact. ALT FIRE to have Wingman plant or defuse at a targeted bomb site. Reverts to a Globule. |
| Dizzy | Gekko | E | Signature ability | EQUIP a destructible Dizzy. FIRE to throw. Fires plasma at enemies in line of sight, blinding them. Reverts to a Globule. |
| Thrash | Gekko | X | Ultimate ability | EQUIP a destructible Thrash. FIRE to take control. FIRE again to lunge and explode, detaining all players. FIRE while lunging to explode early. Reverts to a Globule only once. |
| Globule | Gekko | Passive | Passive | Gekko’s abilities transform into a Globule after use. INTERACT to reclaim nearby Globules to gain another charge after a short cooldown. |
| Storm Surge | Harbor | C | Basic ability | EQUIP Storm Surge. FIRE to throw. Explodes on landing, nearsighting and slowing all players. |
| High Tide | Harbor | Q | Basic ability | EQUIP High Tide. FIRE to send forward a vision-blocking wall that slows all players who come in contact. HOLD FIRE to steer towards your crosshair. ALT FIRE to stop early. |
| Cove | Harbor | E | Signature ability | ENTER The Deep. REACTIVATE to cast a smoke. HOLD FIRE/ALT FIRE to adjust distance. RELOAD to toggle view. After casting, REACTIVATE to transform the smoke into a destructible shield. |
| Reckoning | Harbor | X | Ultimate ability | EQUIP Reckoning. FIRE to push forward a vision-blocking wall that nearsights and slows all players who come in contact. REACTIVATE to stop the wall early. |
| Flow | Hush | C | Basic ability | INSTANTLY create an anchor. If Hush is in the air, briefly levitate in place. After a delay, propel towards it. |
| Flashbulb | Hush | Q | Basic ability | EQUIP Flashbulb. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, flashing all players looking at it. |
| Displacement | Hush | E | Signature ability | EQUIP Displacement. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, pulling all players towards the center and concussing them if they collide with any surface or another player. Resets every two kills. |
| Suspension | Hush | X | Ultimate ability | INSTANTLY prepare Suspension. FIRE to send it forward, steering with your crosshair. REACTIVATE or press FIRE again to detonate, levitating all players. |
| Telekinesis | Hush | Passive | Passive | Hush can pick up weapons, the Spike, and INTERACT with switches from an increased range. |
| Contingency | Iso | C | Basic ability | EQUIP Contingency. FIRE to push forward an indestructible vision-blocking wall. ALT FIRE for a slower wall. |
| Undercut | Iso | Q | Basic ability | EQUIP an Undercut. FIRE to send it forward. Applies suppress and vulnerable to all players. |
| Double Tap | Iso | E | Signature ability | INSTANTLY channel Focus. Gain a shield that blocks one instance of damage. |
| Kill Contract | Iso | X | Ultimate ability | EQUIP Kill Contract. FIRE to send forward a zone that pulls you and the first enemy hit into a duel. Channel Focus at the start of a duel. |
| Focus | Iso | Passive | Passive | While Focused, reload faster and spawn destructible energy orbs from dead enemies Iso has damaged or killed. When an energy orb is shot, grant a shield that blocks one instance of damage and refresh Focus. |
| Cloudburst | Jett | C | Basic ability | INSTANTLY throw a cloud. Forms into a brief smoke on any surface or after a delay. HOLD ACTIVATE to steer towards your crosshair. |
| Updraft | Jett | Q | Basic ability | INSTANTLY propel high into the air. |
| Tailwind | Jett | E | Signature ability | INSTANTLY prepare a dash. REACTIVATE to dash forward or in your movement direction. Resets every two kills. |
| Blade Storm | Jett | X | Ultimate ability | INSTANTLY access five accurate throwing knives that deal lethal damage with direct hits to the head. FIRE to shoot. On kills, refresh your knives. ALT FIRE to throw all remaining knives without a refresh. |
| Drift | Jett | Passive | Passive | HOLD JUMP while falling to glide. |
| FRAG/ment | KAY/O | C | Basic ability | EQUIP FRAG/ment. FIRE to throw. ALT FIRE to lob. Explodes on landing, repeatedly dealing pulses of damage to all players. |
| FLASH/drive | KAY/O | Q | Basic ability | EQUIP a FLASH/drive. FIRE to throw. ALT FIRE to lob. After a delay, explode, flashing all players looking at it. |
| ZERO/point | KAY/O | E | Signature ability | EQUIP a destructible ZERO/point. FIRE to throw. Pulses on any surface, suppressing enemies within range. |
| NULL/cmd | KAY/O | X | Ultimate ability | INSTANTLY gain overloaded and repeatedly send out a pulse that suppresses enemies within range. Overloaded grants combat stim. Upon taking lethal damage, KAY/O is downed and can be re-stabilized. |
| Nanoswarm | Killjoy | C | Basic ability | EQUIP a destructible Nanoswarm. FIRE to throw. ALT FIRE to lob. Nanoswarm stealths after landing. INTERACT to create a zone that deals damage to all players. Can be picked up during BUY PHASE. |
| ALARMBOT | Killjoy | Q | Basic ability | EQUIP a destructible Alarmbot. FIRE to place. Alarmbot stealths after placement. Triggers on nearby visible enemies in range. Chases the first enemy it sees, exploding and applying vulnerable. Can be recalled. |
| TURRET | Killjoy | E | Signature ability | EQUIP a destructible Turret. While equipped, REACTIVATE to flip the direction or HOLD ALT FIRE to rotate. FIRE to place. Shoots at enemies in line of sight. Can be recalled. |
| Lockdown | Killjoy | X | Ultimate ability | EQUIP a destructible Lockdown. FIRE to prepare a zone. After a delay, detain enemies within range. |
| M-pulse | Miks | C | Basic ability | EQUIP a destructible M-Pulse. ALT FIRE to toggle between concuss or heal. FIRE to throw. Repeatedly pulses on landing, applying the selected effect on all players within range. |
| Harmonize | Miks | Q | Basic ability | EQUIP Harmonize. FIRE on a targeted ally to grant combat stim and haste to them and yourself. On kills while active, refresh the buff if both Harmonized players are still alive. ALT FIRE to self-cast with no refresh. |
| Waveform | Miks | E | Signature ability | EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes. |
| Bassquake | Miks | X | Ultimate ability | EQUIP Bassquake. FIRE to send forward a zone that deafens, knocks back, and slows all players. |
| Fast Lane | Neon | C | Basic ability | INSTANTLY launch two vision-blocking walls that extend until they hit a surface. |
| Relay Bolt | Neon | Q | Basic ability | INSTANTLY throw a bolt that bounces once. Explodes on each surface, concussing all players. |
| High Gear | Neon | E | Signature ability | INSTANTLY consume fuel to gain haste. REACTIVATE to cancel. ALT FIRE to slide forward or in your movement direction. Slide resets every two kills. |
| Overdrive | Neon | X | Ultimate ability | INSTANTLY refresh High Gear. Access an accurate lightning beam that can be used while activating High Gear. FIRE to shoot. On kills, fully recharge fuel. |
| Battery | Neon | Passive | Passive | Passively recharge fuel over time. |
| Shrouded Step | Omen | C | Basic ability | EQUIP a Shrouded Step. FIRE to briefly channel, then teleport to a targeted location. |
| Paranoia | Omen | Q | Basic ability | EQUIP Paranoia. FIRE to send it forward. Applies nearsight and deafens all players. |
| Dark Cover | Omen | E | Signature ability | ENTER Shadow Vision. REACTIVATE to cast a smoke. HOLD FIRE/ALT FIRE to adjust distance. RELOAD to toggle view. |
| From the Shadows | Omen | X | Ultimate ability | EQUIP a tactical map. FIRE to begin a teleport to a selected location. While teleporting, Omen appears as a destructible shade at the destination. REACTIVATE to cancel. |
| Blaze | Phoenix | C | Basic ability | EQUIP Blaze. FIRE to send forward a vision-blocking fire wall that deals damage to all players. HOLD FIRE to steer towards your crosshair. |
| Hot Hands | Phoenix | Q | Basic ability | EQUIP Hot Hands. FIRE to throw. ALT FIRE to lob. On landing, create a fire zone that deals damage to all players. |
| Curveball | Phoenix | E | Signature ability | EQUIP a Curveball. FIRE to curve left, ALT FIRE to curve right. After a delay, explode, flashing all players looking at it. Resets every two kills. |
| Run it Back | Phoenix | X | Ultimate ability | INSTANTLY place a marker at your location. Upon taking lethal damage or when Run it Back expires, return to the marker with full health and the amount of armor you had when the ability was activated. |
| Inner Fire | Phoenix | Passive | Passive | Phoenix heals while standing in his own fire instead of taking damage. |
| Boom Bot | Raze | C | Basic ability | EQUIP a destructible Boom Bot. FIRE to send it forward. Chases the first enemy it sees, exploding and dealing damage to enemies on impact. |
| Blast Pack | Raze | Q | Basic ability | INSTANTLY throw a destructible Blast Pack that sticks to surfaces that fully arms after a delay. REACTIVATE to detonate, knocking away anything hit. If fully armed, Blast Pack will also deal damage to enemies. |
| Paint Shells | Raze | E | Signature ability | EQUIP Paint Shells. FIRE to throw. ALT FIRE to lob. After a delay, explode, dealing damage and creating sub-munitions, each also dealing damage to all players. Resets every two kills. |
| Showstopper | Raze | X | Ultimate ability | INSTANTLY prepare Showstopper. FIRE to launch. Explodes on any surface, dealing high damage to all players. |
| Leer | Reyna | C | Basic ability | EQUIP a destructible Leer. FIRE to send. After a delay, form, nearsighting enemies looking at it. |
| Devour | Reyna | Q | Basic ability | INSTANTLY consume a Soul Orb to heal. Excess healing is converted into overheal. While ULTIMATE is active, Devour auto-casts. |
| Dismiss | Reyna | E | Signature ability | INSTANTLY consume a Soul Orb to briefly become intangible. REACTIVATE to cancel early. While ULTIMATE is active, also gain invisibility. |
| Empress | Reyna | X | Ultimate ability | INSTANTLY gain Empress. Empress grants combat stim, endless Soul Orb consumption, and permanent overheal. |
| Vitality | Reyna | Passive | Passive | Spawn a Soul Orb from dead enemies Reyna has damaged or killed. |
| Barrier Orb | Sage | C | Basic ability | EQUIP a destructible Barrier Orb. While equipped, REACTIVATE to pivot the wall or HOLD ALT FIRE to rotate. FIRE to place a destructible wall that fortifies after a delay. |
| Slow Orb | Sage | Q | Basic ability | EQUIP a Slow Orb. FIRE to throw. On landing, create a zone that slows all players and plays an audio cue when enemies run through it. |
| Healing Orb | Sage | E | Signature ability | EQUIP Healing Orb. FIRE on a damaged ally to grant healing. ALT FIRE to self-cast. |
| Resurrection | Sage | X | Ultimate ability | EQUIP Resurrection. FIRE on a targeted dead ally to resurrect them. |
| Regrowth | Skye | C | Basic ability | EQUIP Regrowth. HOLD FIRE to heal allies in range and line of sight. Uses a limited healing pool. Cannot heal self. |
| Trailblazer | Skye | Q | Basic ability | EQUIP a destructible Trailblazer. FIRE to take control. FIRE again to lunge and explode, concussing all players and dealing damage to enemies on direct hits. |
| Guiding Light | Skye | E | Signature ability | EQUIP a Guiding Light. FIRE to send it forward. HOLD FIRE to steer towards your crosshair. REACTIVATE to detonate, flashing all players looking at it. |
| Seekers | Skye | X | Ultimate ability | EQUIP destructible Seekers. FIRE to send out up to three Seekers. Chases the three closest enemies, nearsighting and slowing on impact. |
| Owl Drone | Sova | C | Basic ability | EQUIP a destructible Owl Drone. FIRE to take control. FIRE again to shoot a dart that repeatedly reveals enemies. |
| Shock Bolt | Sova | Q | Basic ability | EQUIP a Shock Bolt. FIRE to shoot a bolt that explodes on any surface, dealing damage to all players. HOLD FIRE to increase the bolt’s velocity. ALT FIRE to add up to two bounces. |
| Recon Bolt | Sova | E | Signature ability | EQUIP a destructible Recon Bolt. FIRE to shoot a bolt that repeatedly reveals nearby enemies in range and line of sight. HOLD FIRE to increase the bolt’s velocity. ALT FIRE to add up to two bounces. |
| Hunter's Fury | Sova | X | Ultimate ability | EQUIP Hunter’s Fury. FIRE to shoot a zone that deals damage. Can be fired up to two more times. Enemies hit are revealed to Sova. |
| Stealth Drone | Tejo | C | Basic ability | EQUIP a destructible Stealth Drone. FIRE to take control. FIRE again to reveal and suppress nearby enemies in range and line of sight. |
| Special Delivery | Tejo | Q | Basic ability | EQUIP Special Delivery. FIRE to launch. ALT FIRE to launch with a bounce. Explodes on any surface, concussing and damaging all players. |
| Guided Salvo | Tejo | E | Signature ability | EQUIP a tactical map. FIRE to set locations. ALT FIRE to launch missiles that travel to and repeatedly pulse, dealing damage to all players. |
| Armageddon | Tejo | X | Ultimate ability | EQUIP a tactical map. FIRE to set, pivot and FIRE again to cast a wave that deals high damage to all players. ALT FIRE to cancel targeting. |
| Crosscut | Veto | C | Basic ability | EQUIP a destructible Crosscut. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE. |
| Chokehold | Veto | Q | Basic ability | EQUIP a destructible Chokehold. FIRE to throw. Chokehold stealths after landing. Triggers on nearby visible enemies in range, deafening, decaying, and tethering enemies. Can be recalled during BUY PHASE. |
| Interceptor | Veto | E | Signature ability | EQUIP a destructible Interceptor. FIRE to place. REACTIVATE to activate. While active, destroy any enemy utility that can be shot or would bounce off players in range and line of sight. Can be recalled. |
| Evolution | Veto | X | Ultimate ability | INSTANTLY gain evolution. Evolution grants combat stim, continuous healing, and immunity to all debuffs and damage, except weapons. |
| Snake Bite | Viper | C | Basic ability | EQUIP Snake Bite. FIRE to launch. On landing, create a zone that grants vulnerable and deals low damage to all players. |
| Poison Cloud | Viper | Q | Basic ability | EQUIP Poison Cloud. FIRE to throw. ALT FIRE to lob. REACTIVATE to consume fuel to create a toxic smoke that decays enemies. Can be picked up during BUY PHASE. |
| Toxic Screen | Viper | E | Signature ability | EQUIP Toxic Screen. FIRE to send forward and place a line of emitters. REACTIVATE to consume fuel to create a toxic vision-blocking wall that decays enemies. |
| Viper's Pit | Viper | X | Ultimate ability | EQUIP Viper’s Pit. FIRE to form a large toxic vision-blocking cloud that decays enemies inside. HOLD ACTIVATE to cancel the cloud. |
| Toxin | Viper | Passive | Passive | Viper’s Toxin continuously inflicts decay when enemies come in contact. Passively recharge fuel over time. |
| Razorvine | Vyse | C | Basic ability | EQUIP a destructible Razorvine. FIRE to throw. Razorvine stealths after landing. INTERACT to create a zone that slows and deals damage when players move through it. Can be recalled during BUY PHASE. |
| Shear | Vyse | Q | Basic ability | EQUIP Shear. FIRE to place. Shear stealths after placement. Triggers when enemies walk on it, and after a delay, create a brief indestructible wall. Can be recalled during BUY PHASE. |
| Arc Rose | Vyse | E | Signature ability | EQUIP a destructible Arc Rose. FIRE to place. ALT FIRE to place it through a wall. REACTIVATE to flash all players looking at it. Can be recalled. |
| Steel Garden | Vyse | X | Ultimate ability | EQUIP Steel Garden. FIRE to prepare a zone. After a delay, jam enemy primary weapons within range. |
| Saturate | Waylay | C | Basic ability | EQUIP Saturate. FIRE to throw. Explodes on landing, hindering all players. |
| Lightspeed | Waylay | Q | Basic ability | EQUIP Lightspeed. FIRE to dash forward twice. ALT FIRE to dash forward once. Only the first dash can launch upward. |
| Refract | Waylay | E | Signature ability | INSTANTLY place a marker at your location. REACTIVATE to travel to it. While traveling, Waylay is immune but cannot see enemies. Resets every two kills. |
| Convergent Paths | Waylay | X | Ultimate ability | EQUIP Convergent Paths. FIRE to gain haste and send forward a zone that hinders all players. |
| FAKEOUT | Yoru | C | Basic ability | EQUIP Fakeout. FIRE to send a destructible clone forward. ALT FIRE to place a marker at your location. INTERACT to transform the marker into a clone. Clones continuously walk forward and will turn toward the first enemy that shoots it, flashing all players looking at it. |
| BLINDSIDE | Yoru | Q | Basic ability | EQUIP Blindside. FIRE to throw. After bouncing off a surface, explode, flashing all players looking at it. |
| GATECRASH | Yoru | E | Signature ability | EQUIP Gatecrash. FIRE to send it forward. ALT FIRE to place. REACTIVATE to teleport to it. INTERACT to fake a teleport. Resets every two kills. |
| DIMENSIONAL DRIFT | Yoru | X | Ultimate ability | EQUIP Dimensional Drift. FIRE to become intangible and invisible. Gatecrash is accessible during this state. REACTIVATE to exit early. |