Ability index

Valorant Abilities

Each of the 30 agents has four abilities bound to C, Q, E and X. Basic abilities (C, Q) are bought with credits each round, the signature ability (E) recharges for free, and the ultimate (X) charges from kills, deaths, orbs and plants.

Ability mechanics explained

AbilityAgentKeyTypeWhat it does
Gravity Well Astra C Basic ability ACTIVATE a Star to create a zone that pulls all players to the center, exploding and applying vulnerable to all players.
Nova Pulse Astra Q Basic ability ACTIVATE a Star to detonate it, concussing all players hit.
Nebula Astra E Signature ability ACTIVATE a Star to transform it into a smoke.
Cosmic Divide Astra X Ultimate ability ENTER Astral Form. ALT FIRE to EQUIP Cosmic Divide. FIRE to set, pivot and FIRE again to create an indestructible wall that blocks audio.
Astral Form Astra Passive Passive ACTIVATE ULTIMATE to ENTER Astral Form. FIRE to cast Stars. INTERACT to recall a Star. Recalling a Star forms a brief smoke.
Aftershock Breach C Basic ability EQUIP Aftershock. FIRE to send a zone through a wall, exploding to repeatedly deal damage to all players.
Flashpoint Breach Q Basic ability EQUIP a Flashpoint. FIRE to send it through a wall, exploding to flash all players looking at it.
Fault Line Breach E Signature ability EQUIP Fault Line. HOLD FIRE to increase distance. RELEASE to detonate a zone that concusses all players.
Rolling Thunder Breach X Ultimate ability EQUIP Rolling Thunder. FIRE to send forward a wave that concusses and knocks up all players.
Stim Beacon Brimstone C Basic ability INSTANTLY throw a Stim Beacon. On landing, create a zone that grants combat stim and haste to allies.
Incendiary Brimstone Q Basic ability EQUIP Incendiary. FIRE to launch. On landing, create a zone that deals damage to all players.
Sky Smoke Brimstone E Signature ability EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes.
Orbital Strike Brimstone X Ultimate ability EQUIP a tactical map. FIRE to cast an Orbital Strike at a location, dealing high damage over time to all players.
Trademark Chamber C Basic ability EQUIP a destructible Trademark. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that slows all players. Can be recalled.
Headhunter Chamber Q Basic ability EQUIP Headhunter. FIRE to shoot. ALT FIRE to aim down sights.
Rendezvous Chamber E Signature ability EQUIP a destructible Rendezvous. FIRE to place. While in range, REACTIVATE to instantly teleport to it. Can be recalled.
Tour De Force Chamber X Ultimate ability ACTIVATE to access a sniper rifle that deals lethal damage with direct hits to the upper body. FIRE to shoot. ALT FIRE to aim down sights. On kills, create a zone that slows all players.
Pick-me-up Clove C Basic ability ACTIVATE on a targeted dead enemy that you damaged or killed to gain haste and overheal.
Meddle Clove Q Basic ability EQUIP Meddle. FIRE to throw. Explodes on landing, decaying all players.
Ruse Clove E Signature ability EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes. While dead, Clove can access Ruse to cast brief smokes.
Not Dead Yet Clove X Ultimate ability On death, ACTIVATE to channel a self-resurrect. During the channel, Clove is intangible. REACTIVATE to end the channel early. Once resurrected, secure a kill or damaging assist to stay alive.
Trapwire Cypher C Basic ability EQUIP a destructible Trapwire. FIRE to place a wire between surfaces. Trapwire stealths after placement. Triggers when enemies come in contact, tethering enemies, and after a delay, revealing them if Trapwire is not destroyed. Can be picked up.
Cyber Cage Cypher Q Basic ability INSTANTLY throw a Cyber Cage. INTERACT to create a vision-blocking cylinder that plays an audio cue when enemies come in contact. Can be picked up during BUY PHASE.
Spycam Cypher E Signature ability EQUIP a destructible Spycam. FIRE to place. Spycam stealths after placement. REACTIVATE to control it. FIRE to shoot a dart that snapshots enemies hit until they remove it. Can be picked up.
Neural Theft Cypher X Ultimate ability ACTIVATE on a targeted dead enemy. After a delay, snapshot living enemies twice.
Barrier Mesh Deadlock C Basic ability EQUIP Barrier Mesh. FIRE to throw. On landing, create destructible markers that fortify after a delay. These markers form barriers that block player movement.
Sonic Sensor Deadlock Q Basic ability EQUIP a destructible Sonic Sensor. FIRE to place. Triggers on nearby detected enemy noise, creating a zone that concusses all players. Sonic Sensor stealths after placement. Can be picked up.
GravNet Deadlock E Signature ability EQUIP GravNet. FIRE to throw. ALT FIRE to lob. Explodes on landing, forcing all players to crouch and move slowly until they remove the net.
Annihilation Deadlock X Ultimate ability EQUIP Annihilation. FIRE to launch a zone, forcing the first enemy caught into a destructible cocoon that pulls them along a path for lethal damage unless the cocoon is destroyed.
Prowler Fade C Basic ability EQUIP a destructible Prowler. FIRE to send it forward. HOLD FIRE to steer towards your crosshair. Chases the first enemy or Terror Trail it sees, nearsighting on impact.
Seize Fade Q Basic ability EQUIP Seize. FIRE to throw. REACTIVATE to drop early. On landing, deafen, decay, and tether enemies.
Haunt Fade E Signature ability EQUIP a destructible Haunt. FIRE to throw. REACTIVATE to drop early. On landing, mark and reveal enemies in range and line of sight.
Nightfall Fade X Ultimate ability EQUIP Nightfall. FIRE to send forward a wave that deafens, decays, and marks enemies.
Terror Trails Fade Passive Passive Marked enemies have their location tracked by Terror Trails.
Mosh Pit Gekko C Basic ability EQUIP Mosh. FIRE to throw. ALT FIRE to lob. On landing, create a zone that deals low damage over time before exploding, dealing high damage to all players. Reverts to a Globule.
Wingman Gekko Q Basic ability EQUIP a destructible Wingman. FIRE to send it forward. Chases the first enemy it sees, concussing on impact. ALT FIRE to have Wingman plant or defuse at a targeted bomb site. Reverts to a Globule.
Dizzy Gekko E Signature ability EQUIP a destructible Dizzy. FIRE to throw. Fires plasma at enemies in line of sight, blinding them. Reverts to a Globule.
Thrash Gekko X Ultimate ability EQUIP a destructible Thrash. FIRE to take control. FIRE again to lunge and explode, detaining all players. FIRE while lunging to explode early. Reverts to a Globule only once.
Globule Gekko Passive Passive Gekko’s abilities transform into a Globule after use. INTERACT to reclaim nearby Globules to gain another charge after a short cooldown.
Storm Surge Harbor C Basic ability EQUIP Storm Surge. FIRE to throw. Explodes on landing, nearsighting and slowing all players.
High Tide Harbor Q Basic ability EQUIP High Tide. FIRE to send forward a vision-blocking wall that slows all players who come in contact. HOLD FIRE to steer towards your crosshair. ALT FIRE to stop early.
Cove Harbor E Signature ability ENTER The Deep. REACTIVATE to cast a smoke. HOLD FIRE/ALT FIRE to adjust distance. RELOAD to toggle view. After casting, REACTIVATE to transform the smoke into a destructible shield.
Reckoning Harbor X Ultimate ability EQUIP Reckoning. FIRE to push forward a vision-blocking wall that nearsights and slows all players who come in contact. REACTIVATE to stop the wall early.
Flow Hush C Basic ability INSTANTLY create an anchor. If Hush is in the air, briefly levitate in place. After a delay, propel towards it.
Flashbulb Hush Q Basic ability EQUIP Flashbulb. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, flashing all players looking at it.
Displacement Hush E Signature ability EQUIP Displacement. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, pulling all players towards the center and concussing them if they collide with any surface or another player. Resets every two kills.
Suspension Hush X Ultimate ability INSTANTLY prepare Suspension. FIRE to send it forward, steering with your crosshair. REACTIVATE or press FIRE again to detonate, levitating all players.
Telekinesis Hush Passive Passive Hush can pick up weapons, the Spike, and INTERACT with switches from an increased range.
Contingency Iso C Basic ability EQUIP Contingency. FIRE to push forward an indestructible vision-blocking wall. ALT FIRE for a slower wall.
Undercut Iso Q Basic ability EQUIP an Undercut. FIRE to send it forward. Applies suppress and vulnerable to all players.
Double Tap Iso E Signature ability INSTANTLY channel Focus. Gain a shield that blocks one instance of damage.
Kill Contract Iso X Ultimate ability EQUIP Kill Contract. FIRE to send forward a zone that pulls you and the first enemy hit into a duel. Channel Focus at the start of a duel.
Focus Iso Passive Passive While Focused, reload faster and spawn destructible energy orbs from dead enemies Iso has damaged or killed. When an energy orb is shot, grant a shield that blocks one instance of damage and refresh Focus.
Cloudburst Jett C Basic ability INSTANTLY throw a cloud. Forms into a brief smoke on any surface or after a delay. HOLD ACTIVATE to steer towards your crosshair.
Updraft Jett Q Basic ability INSTANTLY propel high into the air.
Tailwind Jett E Signature ability INSTANTLY prepare a dash. REACTIVATE to dash forward or in your movement direction. Resets every two kills.
Blade Storm Jett X Ultimate ability INSTANTLY access five accurate throwing knives that deal lethal damage with direct hits to the head. FIRE to shoot. On kills, refresh your knives. ALT FIRE to throw all remaining knives without a refresh.
Drift Jett Passive Passive HOLD JUMP while falling to glide.
FRAG/ment KAY/O C Basic ability EQUIP FRAG/ment. FIRE to throw. ALT FIRE to lob. Explodes on landing, repeatedly dealing pulses of damage to all players.
FLASH/drive KAY/O Q Basic ability EQUIP a FLASH/drive. FIRE to throw. ALT FIRE to lob. After a delay, explode, flashing all players looking at it.
ZERO/point KAY/O E Signature ability EQUIP a destructible ZERO/point. FIRE to throw. Pulses on any surface, suppressing enemies within range.
NULL/cmd KAY/O X Ultimate ability INSTANTLY gain overloaded and repeatedly send out a pulse that suppresses enemies within range. Overloaded grants combat stim. Upon taking lethal damage, KAY/O is downed and can be re-stabilized.
Nanoswarm Killjoy C Basic ability EQUIP a destructible Nanoswarm. FIRE to throw. ALT FIRE to lob. Nanoswarm stealths after landing. INTERACT to create a zone that deals damage to all players. Can be picked up during BUY PHASE.
ALARMBOT Killjoy Q Basic ability EQUIP a destructible Alarmbot. FIRE to place. Alarmbot stealths after placement. Triggers on nearby visible enemies in range. Chases the first enemy it sees, exploding and applying vulnerable. Can be recalled.
TURRET Killjoy E Signature ability EQUIP a destructible Turret. While equipped, REACTIVATE to flip the direction or HOLD ALT FIRE to rotate. FIRE to place. Shoots at enemies in line of sight. Can be recalled.
Lockdown Killjoy X Ultimate ability EQUIP a destructible Lockdown. FIRE to prepare a zone. After a delay, detain enemies within range.
M-pulse Miks C Basic ability EQUIP a destructible M-Pulse. ALT FIRE to toggle between concuss or heal. FIRE to throw. Repeatedly pulses on landing, applying the selected effect on all players within range.
Harmonize Miks Q Basic ability EQUIP Harmonize. FIRE on a targeted ally to grant combat stim and haste to them and yourself. On kills while active, refresh the buff if both Harmonized players are still alive. ALT FIRE to self-cast with no refresh.
Waveform Miks E Signature ability EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes.
Bassquake Miks X Ultimate ability EQUIP Bassquake. FIRE to send forward a zone that deafens, knocks back, and slows all players.
Fast Lane Neon C Basic ability INSTANTLY launch two vision-blocking walls that extend until they hit a surface.
Relay Bolt Neon Q Basic ability INSTANTLY throw a bolt that bounces once. Explodes on each surface, concussing all players.
High Gear Neon E Signature ability INSTANTLY consume fuel to gain haste. REACTIVATE to cancel. ALT FIRE to slide forward or in your movement direction. Slide resets every two kills.
Overdrive Neon X Ultimate ability INSTANTLY refresh High Gear. Access an accurate lightning beam that can be used while activating High Gear. FIRE to shoot. On kills, fully recharge fuel.
Battery Neon Passive Passive Passively recharge fuel over time.
Shrouded Step Omen C Basic ability EQUIP a Shrouded Step. FIRE to briefly channel, then teleport to a targeted location.
Paranoia Omen Q Basic ability EQUIP Paranoia. FIRE to send it forward. Applies nearsight and deafens all players.
Dark Cover Omen E Signature ability ENTER Shadow Vision. REACTIVATE to cast a smoke. HOLD FIRE/ALT FIRE to adjust distance. RELOAD to toggle view.
From the Shadows Omen X Ultimate ability EQUIP a tactical map. FIRE to begin a teleport to a selected location. While teleporting, Omen appears as a destructible shade at the destination. REACTIVATE to cancel.
Blaze Phoenix C Basic ability EQUIP Blaze. FIRE to send forward a vision-blocking fire wall that deals damage to all players. HOLD FIRE to steer towards your crosshair.
Hot Hands Phoenix Q Basic ability EQUIP Hot Hands. FIRE to throw. ALT FIRE to lob. On landing, create a fire zone that deals damage to all players.
Curveball Phoenix E Signature ability EQUIP a Curveball. FIRE to curve left, ALT FIRE to curve right. After a delay, explode, flashing all players looking at it. Resets every two kills.
Run it Back Phoenix X Ultimate ability INSTANTLY place a marker at your location. Upon taking lethal damage or when Run it Back expires, return to the marker with full health and the amount of armor you had when the ability was activated.
Inner Fire Phoenix Passive Passive Phoenix heals while standing in his own fire instead of taking damage.
Boom Bot Raze C Basic ability EQUIP a destructible Boom Bot. FIRE to send it forward. Chases the first enemy it sees, exploding and dealing damage to enemies on impact.
Blast Pack Raze Q Basic ability INSTANTLY throw a destructible Blast Pack that sticks to surfaces that fully arms after a delay. REACTIVATE to detonate, knocking away anything hit. If fully armed, Blast Pack will also deal damage to enemies.
Paint Shells Raze E Signature ability EQUIP Paint Shells. FIRE to throw. ALT FIRE to lob. After a delay, explode, dealing damage and creating sub-munitions, each also dealing damage to all players. Resets every two kills.
Showstopper Raze X Ultimate ability INSTANTLY prepare Showstopper. FIRE to launch. Explodes on any surface, dealing high damage to all players.
Leer Reyna C Basic ability EQUIP a destructible Leer. FIRE to send. After a delay, form, nearsighting enemies looking at it.
Devour Reyna Q Basic ability INSTANTLY consume a Soul Orb to heal. Excess healing is converted into overheal. While ULTIMATE is active, Devour auto-casts.
Dismiss Reyna E Signature ability INSTANTLY consume a Soul Orb to briefly become intangible. REACTIVATE to cancel early. While ULTIMATE is active, also gain invisibility.
Empress Reyna X Ultimate ability INSTANTLY gain Empress. Empress grants combat stim, endless Soul Orb consumption, and permanent overheal.
Vitality Reyna Passive Passive Spawn a Soul Orb from dead enemies Reyna has damaged or killed.
Barrier Orb Sage C Basic ability EQUIP a destructible Barrier Orb. While equipped, REACTIVATE to pivot the wall or HOLD ALT FIRE to rotate. FIRE to place a destructible wall that fortifies after a delay.
Slow Orb Sage Q Basic ability EQUIP a Slow Orb. FIRE to throw. On landing, create a zone that slows all players and plays an audio cue when enemies run through it.
Healing Orb Sage E Signature ability EQUIP Healing Orb. FIRE on a damaged ally to grant healing. ALT FIRE to self-cast.
Resurrection Sage X Ultimate ability EQUIP Resurrection. FIRE on a targeted dead ally to resurrect them.
Regrowth Skye C Basic ability EQUIP Regrowth. HOLD FIRE to heal allies in range and line of sight. Uses a limited healing pool. Cannot heal self.
Trailblazer Skye Q Basic ability EQUIP a destructible Trailblazer. FIRE to take control. FIRE again to lunge and explode, concussing all players and dealing damage to enemies on direct hits.
Guiding Light Skye E Signature ability EQUIP a Guiding Light. FIRE to send it forward. HOLD FIRE to steer towards your crosshair. REACTIVATE to detonate, flashing all players looking at it.
Seekers Skye X Ultimate ability EQUIP destructible Seekers. FIRE to send out up to three Seekers. Chases the three closest enemies, nearsighting and slowing on impact.
Owl Drone Sova C Basic ability EQUIP a destructible Owl Drone. FIRE to take control. FIRE again to shoot a dart that repeatedly reveals enemies.
Shock Bolt Sova Q Basic ability EQUIP a Shock Bolt. FIRE to shoot a bolt that explodes on any surface, dealing damage to all players. HOLD FIRE to increase the bolt’s velocity. ALT FIRE to add up to two bounces.
Recon Bolt Sova E Signature ability EQUIP a destructible Recon Bolt. FIRE to shoot a bolt that repeatedly reveals nearby enemies in range and line of sight. HOLD FIRE to increase the bolt’s velocity. ALT FIRE to add up to two bounces.
Hunter's Fury Sova X Ultimate ability EQUIP Hunter’s Fury. FIRE to shoot a zone that deals damage. Can be fired up to two more times. Enemies hit are revealed to Sova.
Stealth Drone Tejo C Basic ability EQUIP a destructible Stealth Drone. FIRE to take control. FIRE again to reveal and suppress nearby enemies in range and line of sight.
Special Delivery Tejo Q Basic ability EQUIP Special Delivery. FIRE to launch. ALT FIRE to launch with a bounce. Explodes on any surface, concussing and damaging all players.
Guided Salvo Tejo E Signature ability EQUIP a tactical map. FIRE to set locations. ALT FIRE to launch missiles that travel to and repeatedly pulse, dealing damage to all players.
Armageddon Tejo X Ultimate ability EQUIP a tactical map. FIRE to set, pivot and FIRE again to cast a wave that deals high damage to all players. ALT FIRE to cancel targeting.
Crosscut Veto C Basic ability EQUIP a destructible Crosscut. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE.
Chokehold Veto Q Basic ability EQUIP a destructible Chokehold. FIRE to throw. Chokehold stealths after landing. Triggers on nearby visible enemies in range, deafening, decaying, and tethering enemies. Can be recalled during BUY PHASE.
Interceptor Veto E Signature ability EQUIP a destructible Interceptor. FIRE to place. REACTIVATE to activate. While active, destroy any enemy utility that can be shot or would bounce off players in range and line of sight. Can be recalled.
Evolution Veto X Ultimate ability INSTANTLY gain evolution. Evolution grants combat stim, continuous healing, and immunity to all debuffs and damage, except weapons.
Snake Bite Viper C Basic ability EQUIP Snake Bite. FIRE to launch. On landing, create a zone that grants vulnerable and deals low damage to all players.
Poison Cloud Viper Q Basic ability EQUIP Poison Cloud. FIRE to throw. ALT FIRE to lob. REACTIVATE to consume fuel to create a toxic smoke that decays enemies. Can be picked up during BUY PHASE.
Toxic Screen Viper E Signature ability EQUIP Toxic Screen. FIRE to send forward and place a line of emitters. REACTIVATE to consume fuel to create a toxic vision-blocking wall that decays enemies.
Viper's Pit Viper X Ultimate ability EQUIP Viper’s Pit. FIRE to form a large toxic vision-blocking cloud that decays enemies inside. HOLD ACTIVATE to cancel the cloud.
Toxin Viper Passive Passive Viper’s Toxin continuously inflicts decay when enemies come in contact. Passively recharge fuel over time.
Razorvine Vyse C Basic ability EQUIP a destructible Razorvine. FIRE to throw. Razorvine stealths after landing. INTERACT to create a zone that slows and deals damage when players move through it. Can be recalled during BUY PHASE.
Shear Vyse Q Basic ability EQUIP Shear. FIRE to place. Shear stealths after placement. Triggers when enemies walk on it, and after a delay, create a brief indestructible wall. Can be recalled during BUY PHASE.
Arc Rose Vyse E Signature ability EQUIP a destructible Arc Rose. FIRE to place. ALT FIRE to place it through a wall. REACTIVATE to flash all players looking at it. Can be recalled.
Steel Garden Vyse X Ultimate ability EQUIP Steel Garden. FIRE to prepare a zone. After a delay, jam enemy primary weapons within range.
Saturate Waylay C Basic ability EQUIP Saturate. FIRE to throw. Explodes on landing, hindering all players.
Lightspeed Waylay Q Basic ability EQUIP Lightspeed. FIRE to dash forward twice. ALT FIRE to dash forward once. Only the first dash can launch upward.
Refract Waylay E Signature ability INSTANTLY place a marker at your location. REACTIVATE to travel to it. While traveling, Waylay is immune but cannot see enemies. Resets every two kills.
Convergent Paths Waylay X Ultimate ability EQUIP Convergent Paths. FIRE to gain haste and send forward a zone that hinders all players.
FAKEOUT Yoru C Basic ability EQUIP Fakeout. FIRE to send a destructible clone forward. ALT FIRE to place a marker at your location. INTERACT to transform the marker into a clone. Clones continuously walk forward and will turn toward the first enemy that shoots it, flashing all players looking at it.
BLINDSIDE Yoru Q Basic ability EQUIP Blindside. FIRE to throw. After bouncing off a surface, explode, flashing all players looking at it.
GATECRASH Yoru E Signature ability EQUIP Gatecrash. FIRE to send it forward. ALT FIRE to place. REACTIVATE to teleport to it. INTERACT to fake a teleport. Resets every two kills.
DIMENSIONAL DRIFT Yoru X Ultimate ability EQUIP Dimensional Drift. FIRE to become intangible and invisible. Gatecrash is accessible during this state. REACTIVATE to exit early.