Guiding Light
Guiding Light is Skye's E signature ability. EQUIP a Guiding Light. FIRE to send it forward. HOLD FIRE to steer towards your crosshair. REACTIVATE to detonate, flashing all players looking at it.
How has Guiding Light changed in every patch?
All patch notes →Guiding Light has been changed in 13 patches, from patch 2.07 to patch 12.05: 7 buffs, 11 nerfs and 7 bug fixes. Newest changes first.
- Added Added 60s Cooldown
- Bugfix Fixed an issue that caused visual effects to linger when equipping and unequipping immediately
- BugfixBuff Fixed a bug where Guiding Light’s flash duration was not scaling properly
- BugfixNerf Fixed a bug where Guiding Light’s hit confirm sound and VO would not play when hitting Yoru’s Fakeout Clone
- Adjustment Max flash duration changed from 1-2.25s (based on windup) → 1.25s
- This was a bug that was eventually fixed in v10.00, having first been reported to the wiki after v9.03
- Adjustment Max flash duration changed from 1-2.25s (based on windup) → 1.25s
- Nerf No longer regenerates charges during a round.
- Adjustment Now automatically activates the flash at the end of its lifetime.
- Nerf Max duration while casting reduced 2.5s → 2s
- BugfixNerf Fixed an issue where Skye would get an additional charge of Guiding Light upon swapping sides.
- BugfixNerf Can no longer continue controlling hawks while suppressed
- Adjustment The max flash duration of Skye's Guiding Light now scales from 1s to 2.25s over a.75s charge up after being cast
- Buff Guiding Light can no longer be shot and destroyed
- Added New VFX, UI, and sounds added to communicate new gameplay intent
- Nerf Unequip Delay out of Guiding Light increased.75s →.85s
- Nerf Unequip time after casting or bending Guiding Light’s projectile increased.5 →.75
- Nerf Windup time after activation before the flash goes off increased.25 →.3
- BugfixNerf Can no longer be activated while suppressed
- Nerf Charges reduced 3 → 2
- Nerf Cost of charges increased 100 → 250
- Buff Charges now replenished on a 40-second cooldown
- Buff No longer need to re-equip Guiding Light to trigger flash detonation
- Buff Projectile now goes around corners tighter when free flying and is more responsive to guiding
- Buff Audio attenuation when cast reduced 3250 → 1250
- BugfixBuff Fixed an issue where Guiding Light appeared to go underground when thrown directly down
Patch change data adapted from Skye's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Skye's other abilities
Skye guide →Regrowth
Basic abilityEQUIP Regrowth. HOLD FIRE to heal allies in range and line of sight. Uses a limited healing pool. Cannot heal self.
Trailblazer
Basic abilityEQUIP a destructible Trailblazer. FIRE to take control. FIRE again to lunge and explode, concussing all players and dealing damage to enemies on direct hits.
Seekers
Ultimate abilityEQUIP destructible Seekers. FIRE to send out up to three Seekers. Chases the three closest enemies, nearsighting and slowing on impact.
Other Initiator E abilities
All abilities →Fault Line
Breach · Signature abilityEQUIP Fault Line. HOLD FIRE to increase distance. RELEASE to detonate a zone that concusses all players.
Haunt
Fade · Signature abilityEQUIP a destructible Haunt. FIRE to throw. REACTIVATE to drop early. On landing, mark and reveal enemies in range and line of sight.
Dizzy
Gekko · Signature abilityEQUIP a destructible Dizzy. FIRE to throw. Fires plasma at enemies in line of sight, blinding them. Reverts to a Globule.
ZERO/point
KAY/O · Signature abilityEQUIP a destructible ZERO/point. FIRE to throw. Pulses on any surface, suppressing enemies within range.
Recon Bolt
Sova · Signature abilityEQUIP a destructible Recon Bolt. FIRE to shoot a bolt that repeatedly reveals nearby enemies in range and line of sight. HOLD FIRE to increase the bolt’s velocity. ALT FIRE to add up to two bounces.
Guided Salvo
Tejo · Signature abilityEQUIP a tactical map. FIRE to set locations. ALT FIRE to launch missiles that travel to and repeatedly pulse, dealing damage to all players.