Duelist · Agent

Jett

Representing her home country of South Korea, Jett's agile and evasive fighting style lets her take risks no one else can. She runs circles around every skirmish, cutting enemies up before they even know what hit them.

Jett is a Duelist. Jett's signature ability is Tailwind, and their ultimate is Blade Storm.

Jett full portrait
Role
Duelist
Signature (E)
Tailwind
Ultimate (X)
Blade Storm
Released
Closed beta, patch 0.50 (May 12, 2020)

What are Jett's abilities?

How has Jett changed in every patch?

All patch notes →

Jett has been changed in 26 patches, from patch 0.50 to patch 12.09: 13 buffs, 26 nerfs and 17 bug fixes. Newest changes first.

  1. Patch 12.09
    • BugfixBuff Drift: Fixed a bug where using it caused performance drops
    • Bugfix Tailwind: Fixed a visual bug where it was not playing the intended first-person animations when left-handed setting is enabled
  2. Patch 12.04
    • BugfixBuff Drift: Fixed a bug where its gliding SFX was audible from the other side of Astra’s Cosmic Divide.
  3. Patch 12.00
    • BugfixBuff Cloudburst: Fixed an issue where throw animations would break if aiming straight down
  4. Patch 11.11
    • BugfixBuff Fixed a bug where Jett could get stuck in midair near ledges/box corners
  5. Patch 11.05
    • Bugfix Tailwind: Fixed a bug where the audio would continue into the next round.
  6. Patch 9.10
    • Nerf Drift: Can no longer float while suppressed or detained.
    • Nerf Tailwind: Concuss now slows dashes by 50%
  7. Patch 7.10
    • Adjustment Blade Storm: Third person animations while Blade Storm is equipped have been adjusted to help with combat clarity.
  8. Patch 7.04
    • Nerf Tailwind: Dash window decreased 12s → 7.5s
    • Nerf Tailwind: Activation windup increased 0.75s → 1s
    • Nerf Cloudburst: Duration decreased 4.5s → 2.5s
    • Nerf Cloudburst: Time to re-equip gun takes slightly longer after using the ability.
    • Nerf Updraft: Charges decreased 2 → 1
    • Nerf Blade Storm: Ultimate points increased 7 → 8
  9. Patch 6.03
    • Bugfix Adjusted hair height to fit within standardized vertical range
  10. Patch 5.03
    • Nerf Blade Storm: Blade Storm legshot multiplier reduced from 1.0 → 0.85
    • BugfixBuff Tailwind: Fixed a bug where switching weapons in the middle of the dash for Tailwind would cause the weapon pull out animation to take longer
  11. Patch 5.00
    • BugfixNerf Tailwind: Fixed a bug where Jett could equip a weapon during the dash
  12. Patch 4.11
    • BugfixNerf Tailwind: Fixed a bug where using Tailwind in specific locations could let Jett reach very faster than intended speeds (aka. “superdash”)
  13. Patch 4.10
    • Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
  14. Patch 4.09
    • BugfixBuff Fixed a bug where Tailwind would sometimes fail to cast when used immediately after curving Cloudburst
    • Bugfix Blade Storm: Fixed a bug where the indicator would sometimes stay active after firing all kunai
  15. Patch 4.08
    • BugfixBuff Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting Blade Storm's daggers
    • Nerf Tailwind: NEW EFFECT: On first cast, Jett consumes her Tailwind charge and after a.75 second delay, activates a 12-second window where she’s able to dash on next key press
      • Charge can still be regained with 2 kills
      • These changes also apply to Big Knife rounds in Escalation
    • Added Blade Storm: Ammo count added to HUD
  16. Patch 4.07
    • Buff Blade Storm: Can now be input-queued to equip after the current action
  17. Patch 3.09
    • Bugfix Updraft: Fixed bug that displayed 1P visuals incorrectly
    • Nerf Updraft: Cost increased 150 → 200
      • Reverted in a hotfix
    • Nerf Tailwind: Weapon equip time after casting increased
      • Reverted in a hotfix
  18. Patch 3.07
    • Added Blade Storm: Kunai will now recharge after killing a training dummy or defuse practice bot
  19. Patch 3.06
    • Nerf Cloudburst: Charges reduced 3 → 2
    • Nerf Blade Storm: Right-click/Alternate Fire kills no longer recharge kunai
    • Buff Blade Storm: Right-click/Alt. Fire damage differences from 1.09 are reverted, damage and multipliers will once again mirror the left-click
  20. Patch 3.00
    • Nerf Cloudburst: Cost increased 100 → 200
    • Nerf Updraft: Cost increased 100 → 150
    • Nerf Tailwind: No longer breaks Cypher's Trapwires
    • Nerf Blade Storm: Ultimate points required increased 6 → 7
  21. Patch 2.01
    • Nerf Cloudburst: Duration decreased 7 → 4.5 seconds
    • BugfixNerf Tailwind: Can no longer trigger the defuse sound while dashing
  22. Patch 1.11
    • BugfixNerf Tailwind: Can no longer use on ropes or ziplines
  23. Patch 1.09
    • Nerf Blade Storm: Time between consecutive Burst Fire use increased 0.33 seconds → 0.45 seconds
    • Nerf Blade Storm: Daggers thrown in Burst now have a damage falloff that begins at 12 meters and drops steadily at max falloff to 30 damage
      • The correct value for damage dealt at max falloff is undocumented, instead officially being documented in the patch notes as dealing 35 damage at max falloff
    • Nerf Blade Storm: Headshot multiplier on Burst Fire reduced 3x → 2x
  24. Patch 1.02
    • Buff Blade Storm: Now refreshes when used to kill Phoenix during Run it Back.
  25. Patch 1.00
    • Bugfix Fixed a bug with Jett’s lower body popping out of place during her glide
    • Buff Cloudburst: Duration increased 4 → 7 seconds
    • Buff Tailwind: Automatically breaks Cypher's Trapwires after being briefly revealed
  26. Patch 0.50
    • Buff Updraft: Cost reduced 200 → 100 credits

Patch change data adapted from Jett's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.

Valorant news and guides about Jett

Jett gear skins

Unlocked by completing Jett's Gear contract with Kingdom Credits.

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