Trapwire icon
Cypher · Basic ability

Trapwire

Trapwire is Cypher's C basic ability. EQUIP a destructible Trapwire. FIRE to place a wire between surfaces. Trapwire stealths after placement. Triggers when enemies come in contact, tethering enemies, and after a delay, revealing them if Trapwire is not destroyed. Can be picked up.

Agent
Cypher
Role
Sentinel
Key
C
Type
Basic ability

How has Trapwire changed in every patch?

All patch notes →

Trapwire has been changed in 18 patches, from patch 0.50 to patch 12.00: 13 buffs, 8 nerfs and 14 bug fixes. Newest changes first.

  1. Patch 12.00
    • BugfixBuff Fixed a bug where a placed Trapwire could be heard being placed again as the barrier drops.
  2. Patch 11.11
    • Bugfix Fixed a bug where it would appear to be visually active if Cypher was killed just before it finished arming
  3. Patch 11.08
    • Removed Trapwire activation has been adjusted to remove the Concuss and Tether debuffs. Timing of other debuffs has been changed. Previously, players were Tethered and Revealed after 0.5 seconds. Trapwire would then activate after 1.5 seconds and Concuss players if it was not destroyed.
    • Added Now, players will be immediately Slowed upon crossing the Trapwire. Trapwire will now activate after 0.9 seconds and Reveal players if not destroyed OR if the player moves 4 meters away from the attached location.
  4. Patch 11.05
    • BugfixBuff Fixed an issue where it was more difficult to place than intended.
  5. Patch 10.07
    • BugfixBuff Fixed an issue where opponents who teleported out of the Trapwire after being hit could run through the same reactivated wire without getting tethered.
  6. Patch 9.10
    • Nerf Now has a.5 second windup before the full wallhack reveal applies and fades in.
    • Adjustment Trapwire now has updated minimap icon treatment to better display what the trap wire is connected to.
  7. Patch 9.06
    • BugfixNerf Fixed an issue where Trapwire did not take damage from certain abilities.
  8. Patch 8.08
    • Nerf Re-arm time increased 1 → 2s
    • Nerf Slow reduced 2 → 1.25s
    • Bugfix Fixed a bug where Trapwire showed on the map even when disabled.
  9. Patch 7.09
    • Buff Decreased the time until the trap concusses a captured enemy 3 → 1.5 seconds.
    • Buff After concussing an enemy or an enemy in the trap was killed, the Trapwire no longer destroys itself but instead re-arms after 0.5 seconds, allowing it to ensnare another enemy.
    • Buff Duration of tag slow when hit by the trap increased 0.75 → 2 seconds.
  10. Patch 7.05
    • BugfixBuff Fixed a bug where Cypher’s Trapwire would sometimes fail to activate when placed on stairs.
  11. Patch 6.00
    • BugfixNerf Can no longer be placed through Sage's Barrier Orb
  12. Patch 5.12
    • Buff Health increased 1 HP → 20 HP
    • BugfixBuff No longer prevented from being placed on the glass panels by the yellow crate on Icebox
    • BugfixBuff Can no longer be triggered by an enemy Spycam or Turret
  13. Patch 5.10
    • Buff Maximum length increased 10 m → 15 m
  14. Patch 4.10
    • BugfixNerf Fixed an exploit
  15. Patch 4.04
    • BugfixBuff Fixed an issue where enemies wouldn't trigger trapwires in rare situations
  16. Patch 1.11
    • Nerf Disabled and revealed upon death
  17. Patch 1.03
    • BugfixBuff Fixed a bug where traps that were placed such that they were on the inside of a doorway, would not trigger when someone walked through them
  18. Patch 0.50
    • BugfixNerf Can no longer pick up the trap after an enemy has triggered it

Patch change data adapted from Cypher's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.

Cypher's other abilities

Cypher guide →

Other Sentinel C abilities

All abilities →