Trapwire
Trapwire is Cypher's C basic ability. EQUIP a destructible Trapwire. FIRE to place a wire between surfaces. Trapwire stealths after placement. Triggers when enemies come in contact, tethering enemies, and after a delay, revealing them if Trapwire is not destroyed. Can be picked up.
How has Trapwire changed in every patch?
All patch notes →Trapwire has been changed in 18 patches, from patch 0.50 to patch 12.00: 13 buffs, 8 nerfs and 14 bug fixes. Newest changes first.
- BugfixBuff Fixed a bug where a placed Trapwire could be heard being placed again as the barrier drops.
- Bugfix Fixed a bug where it would appear to be visually active if Cypher was killed just before it finished arming
- Removed Trapwire activation has been adjusted to remove the Concuss and Tether debuffs. Timing of other debuffs has been changed. Previously, players were Tethered and Revealed after 0.5 seconds. Trapwire would then activate after 1.5 seconds and Concuss players if it was not destroyed.
- Added Now, players will be immediately Slowed upon crossing the Trapwire. Trapwire will now activate after 0.9 seconds and Reveal players if not destroyed OR if the player moves 4 meters away from the attached location.
- BugfixBuff Fixed an issue where it was more difficult to place than intended.
- BugfixBuff Fixed an issue where opponents who teleported out of the Trapwire after being hit could run through the same reactivated wire without getting tethered.
- Nerf Now has a.5 second windup before the full wallhack reveal applies and fades in.
- Adjustment Trapwire now has updated minimap icon treatment to better display what the trap wire is connected to.
- BugfixNerf Fixed an issue where Trapwire did not take damage from certain abilities.
- Nerf Re-arm time increased 1 → 2s
- Nerf Slow reduced 2 → 1.25s
- Bugfix Fixed a bug where Trapwire showed on the map even when disabled.
- Buff Decreased the time until the trap concusses a captured enemy 3 → 1.5 seconds.
- Buff After concussing an enemy or an enemy in the trap was killed, the Trapwire no longer destroys itself but instead re-arms after 0.5 seconds, allowing it to ensnare another enemy.
- Buff Duration of tag slow when hit by the trap increased 0.75 → 2 seconds.
- BugfixBuff Fixed a bug where Cypher’s Trapwire would sometimes fail to activate when placed on stairs.
- BugfixNerf Can no longer be placed through Sage's Barrier Orb
- Buff Health increased 1 HP → 20 HP
- BugfixBuff No longer prevented from being placed on the glass panels by the yellow crate on Icebox
- BugfixBuff Can no longer be triggered by an enemy Spycam or Turret
- Buff Maximum length increased 10 m → 15 m
- BugfixNerf Fixed an exploit
- BugfixBuff Fixed an issue where enemies wouldn't trigger trapwires in rare situations
- Nerf Disabled and revealed upon death
- BugfixBuff Fixed a bug where traps that were placed such that they were on the inside of a doorway, would not trigger when someone walked through them
- BugfixNerf Can no longer pick up the trap after an enemy has triggered it
Patch change data adapted from Cypher's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Cypher's other abilities
Cypher guide →Cyber Cage
Basic abilityINSTANTLY throw a Cyber Cage. INTERACT to create a vision-blocking cylinder that plays an audio cue when enemies come in contact. Can be picked up during BUY PHASE.
Spycam
Signature abilityEQUIP a destructible Spycam. FIRE to place. Spycam stealths after placement. REACTIVATE to control it. FIRE to shoot a dart that snapshots enemies hit until they remove it. Can be picked up.
Neural Theft
Ultimate abilityACTIVATE on a targeted dead enemy. After a delay, snapshot living enemies twice.
Other Sentinel C abilities
All abilities →Trademark
Chamber · Basic abilityEQUIP a destructible Trademark. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that slows all players. Can be recalled.
Barrier Mesh
Deadlock · Basic abilityEQUIP Barrier Mesh. FIRE to throw. On landing, create destructible markers that fortify after a delay. These markers form barriers that block player movement.
Nanoswarm
Killjoy · Basic abilityEQUIP a destructible Nanoswarm. FIRE to throw. ALT FIRE to lob. Nanoswarm stealths after landing. INTERACT to create a zone that deals damage to all players. Can be picked up during BUY PHASE.
Barrier Orb
Sage · Basic abilityEQUIP a destructible Barrier Orb. While equipped, REACTIVATE to pivot the wall or HOLD ALT FIRE to rotate. FIRE to place a destructible wall that fortifies after a delay.
Crosscut
Veto · Basic abilityEQUIP a destructible Crosscut. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE.
Razorvine
Vyse · Basic abilityEQUIP a destructible Razorvine. FIRE to throw. Razorvine stealths after landing. INTERACT to create a zone that slows and deals damage when players move through it. Can be recalled during BUY PHASE.