Duelist · Agent

Neon

Filipino Agent Neon surges forward at shocking speeds, discharging bursts of bioelectric radiance as fast as her body generates it. She races ahead to catch enemies off guard then strikes them down quicker than lightning.

Neon is a Duelist. Neon's signature ability is High Gear, and their ultimate is Overdrive.

Neon full portrait
Role
Duelist
Signature (E)
High Gear
Ultimate (X)
Overdrive
Released
patch 4.00 (January 11, 2022)

What are Neon's abilities?

How has Neon changed in every patch?

All patch notes →

Neon has been changed in 21 patches, from patch 4.00 to patch 12.09: 11 buffs, 18 nerfs and 12 bug fixes. Newest changes first.

  1. Patch 12.09
    • Nerf High Gear: Jumping while active no longer provides any speed bonus while Neon is airborne. Instead, Neon’s air speed while sprinting will match melee speed.
    • Adjustment High Gear: Improved VFX to more clearly communicate the direction and origin of her slide
    • Energy
      • Will only regenerate with a kill when Neon's ultimate is active. It will still regenerate passively.
  2. Patch 12.08
    • Bugfix High Gear: Fixed a bug where the slide was not playing SFX for moving across different surface types.
  3. Patch 11.08
    • Energy
      • Battery recharge decreased, time to recharge to full battery increased from 20s → 60s
      • Battery drain reduced, increasing sprint time with full battery from 10s → 16s
    • Nerf Relay Bolt: Concuss duration decreased 3.5s → 2.5s
  4. Patch 11.04
    • BugfixNerf High Gear: Fixed a bug where Neon could skip her unequip delay by binding High Gear to multiple keys.
  5. Patch 11.00
  6. Patch 10.04
    • BugfixNerf High Gear: Checked in a more systemic fix to an issue where Neon could jiggle her head up and down while sliding if mashing strafing inputs.
    • Adjustment Overdrive: VFX have been updated to make Neon and her directionality clearer when she is fighting with Overdrive active.
  7. Patch 9.11
    • Energy
      • Duration of ultimate: 20s → 10s
    • Nerf High Gear: Slides 2 → 1
    • Nerf High Gear: Accuracy during slide: Full accuracy → Crouch-walking accuracy
    • Nerf Overdrive: Ultimate points 7 → 8
  8. Patch 9.10
    • Nerf High Gear: Concuss now slows dashes by 50%
  9. Patch 9.07
    • BugfixBuff High Gear: Fixed a bug where Neon utilizing backwards slide inputs could slide while standing
  10. Patch 9.04
    • BugfixNerf High Gear: Fixed an issue where Neon could slide into the barrier at the beginning of a round and get a free slide charge.
  11. Patch 9.02
    • Bugfix High Gear: Fixed a bug where Neon’s hitbox could be slightly offset while sliding.
  12. Patch 9.01
    • BugfixNerf High Gear: Fixed a bug where Neon could equip faster out of her slide than intended by manually inputting an equip action.
    • BugfixNerf High Gear: Removed Neon's air accuracy while sliding
  13. Patch 8.11
    • Energy
      • Time until Full Fuel Regen 60s → 20s
    • Adjustment Fast Lane: Fast Lane dissipates from behind to minimize visual noise in combat space while giving cover for Neon.
      • Fast Lane’s audio has been updated to travel with the fade out of the wall.
    • Nerf Fast Lane: Wall Duration 6s → 4s
    • Buff Fast Lane: Wall Dissolve Duration 1s → 2s
    • High Gear: Sprint
      • Neon no longer has her strafe speed reduced while sprinting.
      • Max Sprint Speed while moving sideways 6.73 meters/second → 9.11 meters/second
    • High Gear: Slide
      • Slide charges 1 → 2
      • Neon now removes all weapon movement error when sliding.
      • This effectively means she’s more accurate while sliding.
      • Second Slide Cost: 150
      • Equips out of slide: Fast → Instant
      • Slide equip buffer →.2s (after sliding, there is.2 seconds before her gun comes out)
    • Nerf Relay Bolt: Charges 2 → 1
    • Buff Relay Bolt: Windup delay 1.1s →.8s
    • Buff Relay Bolt: Concuss Duration 3.0s → 3.5s
  14. Patch 7.08
    • BugfixBuff Fast Lane: Now more reliably fully extends through Fracture’s A Door when cast from the outside, behaving the same as when used from inside A Hall.
  15. Patch 6.03
    • Bugfix Adjusted hair height to fit within standardized vertical range
  16. Patch 5.10
    • BugfixNerf High Gear: Can no longer use slide to boost upwards in specific map locations
  17. Patch 5.03
    • Nerf Overdrive: Damage per shot reduced 22 → 18
    • Nerf Overdrive: Leg shot multiplier reduced 1.0 → 0.85
    • Buff Overdrive: Killzone increased 15m → 20m
    • Buff Overdrive: Headshot multiplier increased 1 → 3
  18. Patch 4.10
    • BugfixBuff High Gear: Fixed a bug where High Gear would automatically stop after using Fast Lane or Relay Bolt
  19. Patch 4.08
    • Energy
      • Energy received upon killing an enemy increased 25% → 100%
    • Adjustment Fast Lane: Damage removed
    • Buff High Gear: Velocity restriction to cast slide removed
      • Slide cannot be cast during equip delay
    • Buff High Gear: Can now slide sideways and forward, only requiring Neon to be moving
    • Nerf High Gear: Energy drain increased 6.7/s → 10/s
  20. Patch 4.07
    • Buff Overdrive: Can now be input-queued to equip after the current action
  21. Patch 4.00
    • Added Added

Patch change data adapted from Neon's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.

Valorant news and guides about Neon

Neon gear skins

Unlocked by completing Neon's Gear contract with Kingdom Credits.

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