Spycam
Spycam is Cypher's E signature ability. EQUIP a destructible Spycam. FIRE to place. Spycam stealths after placement. REACTIVATE to control it. FIRE to shoot a dart that snapshots enemies hit until they remove it. Can be picked up.
How has Spycam changed in every patch?
All patch notes →Spycam has been changed in 22 patches, from patch 0.47 to patch 11.11: 9 buffs, 11 nerfs and 19 bug fixes. Newest changes first.
- Bugfix Fixed a bug where it would appear to be recovered even if the camera was destroyed while being recovered
- Added Added stealthing functionality
- Inactive camera will be revealed to enemies when you are within 8 meter radius of the camera, and will also have an accompanying audio tell
- When the camera is active, there will be a louder persistent camera audio for enemies with a 12m range
- Nerf Cooldown when destroyed is increased from 45s → 60s
- Added Added stealthing functionality
- Buff Parts of visual glitch effects have been removed.
- Bugfix Fixed an issue that caused Cypher’s Spycam dart to not display the correct VFX when seen in first-person perspective.
- Adjustment Dart visuals have been updated so that is easier to understand the dart’s directionality
- BugfixBuff Fixed an issue where Spycam could not be placed on some map walls during the Buy Phase.
- Bugfix Fixed an issue when exiting Cypher's Spycam that causes a brief stutter for Spectators.
- Bugfix Fixed an issue when exiting Cypher's Spycam that caused Cypher's hands to stutter for Spectators.
- BugfixBuff Fixed an issue where shots fired immediately after exiting Spycam would bypass the weapon’s raise animation and not deal damage. The weapon raise animation is now played for its full duration.
- Added Enemies now hear looping audio when they are actively being watched by Cypher from within the Spycam
- BugfixBuff Fixed an issue causing kills with Trapwire to not be awarded while using Spycam
- BugfixBuff Fixed an issue where you could remain blinded if spectating a flash through Cypher’s Spycam as the round ended.
- Buff Now immune to all allied damage
- BugfixBuff Fixed a bug where equipping a weapon after exiting Spycam could play the wrong equip speed animation and visually misrepresent when you were able to fire
- BugfixNerf Cypher can no longer place Spycam on the Breeze door in order to destroy or see through the door when it's lowered
- Similarly, fixed random spots where Cypher could not place Spycam in the same area
- BugfixNerf Cypher can no longer place Spycam on the Breeze door in order to destroy or see through the door when it's lowered
- BugfixNerf Fixed issue where Spycam broke Sage's Barrier Orb when placed close to it
- BugfixNerf Fixed issue where Spycam's dart could sometimes hit players that were on the other side of a wall
- BugfixNerf Fixed Spycam targeting going through Sage's Barrier Orb wall
- BugfixBuff Fixed a rare bug that could leave players unable to move or process inputs until they died when entering or returning from Spycam
- "We previously addressed some causes of this bug last patch, this fix should address the remaining known causes"
- BugfixBuff Fixed a couple input bugs around possessing and unpossessing Spycam in the same frame which lead to locking all inputs or locking view direction
- Nerf Disabled and revealed upon death
- BugfixNerf Fixed an issue where Spycam blocked Spike defusal
- Nerf Spycam cooldown when destroyed increased 30 → 45 seconds
- BugfixNerf Cypher will no longer float in the air if the Sage Barrier Orb wall he is standing on is destroyed while using the Spycam
- BugfixNerf Exploit fixes
- BugfixNerf Can no longer use weapons
Patch change data adapted from Cypher's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Cypher's other abilities
Cypher guide →Trapwire
Basic abilityEQUIP a destructible Trapwire. FIRE to place a wire between surfaces. Trapwire stealths after placement. Triggers when enemies come in contact, tethering enemies, and after a delay, revealing them if Trapwire is not destroyed. Can be picked up.
Cyber Cage
Basic abilityINSTANTLY throw a Cyber Cage. INTERACT to create a vision-blocking cylinder that plays an audio cue when enemies come in contact. Can be picked up during BUY PHASE.
Neural Theft
Ultimate abilityACTIVATE on a targeted dead enemy. After a delay, snapshot living enemies twice.
Other Sentinel E abilities
All abilities →Rendezvous
Chamber · Signature abilityEQUIP a destructible Rendezvous. FIRE to place. While in range, REACTIVATE to instantly teleport to it. Can be recalled.
GravNet
Deadlock · Signature abilityEQUIP GravNet. FIRE to throw. ALT FIRE to lob. Explodes on landing, forcing all players to crouch and move slowly until they remove the net.
TURRET
Killjoy · Signature abilityEQUIP a destructible Turret. While equipped, REACTIVATE to flip the direction or HOLD ALT FIRE to rotate. FIRE to place. Shoots at enemies in line of sight. Can be recalled.
Healing Orb
Sage · Signature abilityEQUIP Healing Orb. FIRE on a damaged ally to grant healing. ALT FIRE to self-cast.
Interceptor
Veto · Signature abilityEQUIP a destructible Interceptor. FIRE to place. REACTIVATE to activate. While active, destroy any enemy utility that can be shot or would bounce off players in range and line of sight. Can be recalled.
Arc Rose
Vyse · Signature abilityEQUIP a destructible Arc Rose. FIRE to place. ALT FIRE to place it through a wall. REACTIVATE to flash all players looking at it. Can be recalled.