Sentinel · Agent

Chamber

Well-dressed and well-armed, French weapons designer Chamber expels aggressors with deadly precision. He leverages his custom arsenal to hold the line and pick off enemies from afar, with a contingency built for every plan.

Chamber is a Sentinel. Chamber's signature ability is Rendezvous, and their ultimate is Tour De Force.

Chamber full portrait
Role
Sentinel
Signature (E)
Rendezvous
Ultimate (X)
Tour De Force
Released
patch 3.10 (November 16, 2021)

What are Chamber's abilities?

How has Chamber changed in every patch?

All patch notes →

Chamber has been changed in 30 patches, from patch 3.10 to patch 12.09: 24 buffs, 26 nerfs and 21 bug fixes. Newest changes first.

  1. Patch 12.09
    • BugfixBuff Headhunter: Fixed a bug where ADS-ing while firing created an animation that covers too much of the screen
  2. Patch 12.04
    • Bugfix Trademark: Fixed a bug where it would play its reactivation SFX twice if he had Suppress expiring on him.
  3. Patch 12.01
    • Bugfix Rendezvous: Fixed a bug where its indicators would overlap on agents and make them difficult to see.
  4. Patch 11.11
    • Bugfix Rendezvous: Fixed a bug where the audio would end abruptly near the end of the teleport animation
  5. Patch 11.07
    • BugfixNerf Headhunter: Fixed a bug where recoil would sometimes appear to recover quicker than intended.
  6. Patch 11.05
    • Bugfix Trademark: Fixed an issue where the in-world icon would not change color when aimed at.
  7. Patch 11.04
    • Buff Trademark: No longer has range restriction. (changed in 11.02)
    • Bugfix Trademark: Fixed an issue where the minimap would still show the deactivation range of Chamber's Trademark while the ability was equipped.
  8. Patch 10.11
    • Bugfix Trademark: Fixed an issue where it didn’t have team coloring applied on the minimap for observers.
  9. Patch 10.07
    • BugfixBuff Fixed an issue where Chamber’s watch and glasses could be seen while nearsighted.
  10. Patch 10.03
  11. Patch 9.05
    • Buff Rendezvous: Teleport radius increased from 13m → 18m
  12. Patch 8.07
    • BugfixNerf Trademark: Fixed an exploit where Chamber could place Trademark in unintended locations.
  13. Patch 8.03
  14. Patch 8.01
    • Bugfix Tour De Force: Fixed bullet tracers when penetrating through corners.
  15. Patch 7.02
    • Bugfix Rendezvous: Fixed Rendezvous not having the correct visuals at his departing location.
  16. Patch 7.00
    • BugfixNerf Rendezvous: Teleport will now be properly interrupted when suppressed mid-animation
  17. Patch 6.11
    • Buff Rendezvous: Reduced weapon equip time after post-teleport lockout 0.7s → 0s
    • Buff Trademark: Disable range increased 4000 → 5000
    • Buff Trademark: Trap arm speed reduced 4s → 2s
    • Adjustment Tour De Force: Firing rate adjusted from 0.75/0.6 (Primary/Scoped) → 0.7
  18. Patch 6.07
  19. Patch 5.12
    • Nerf Trademark and Tour De Force slow duration decreased 6s → 4s
    • Nerf Trademark: Now has proximity radius restriction of 40m
    • Nerf Trademark: Initial Arm Time increased 2s → 4s
    • Buff Trademark: Can now be recalled mid-round
      • 30s cooldown on recall
      • Recall animation takes 0.75 seconds
      • Does not require line of sight
      • Destruction remains permanent
    • Buff Trademark: Health increased 1 HP → 20 HP
    • Buff Trademark: Now immune to all allied damage
    • Nerf Headhunter: Spread increased after 2nd bullet when spamming
      • Standing maximum spread increases as a result from 2.75° → 3°
      • This affects Primary fire only
    • Nerf Headhunter: Primary fire first shot spread increased 0.2° → 0.25°
      • This is an undocumented change
      • 1st shot spread while crouched increased 0.15° → 0.19°
    • Adjustment Rendezvous: Chamber now places a single anchor that can be teleported to while inside its range
      • Radius increased 7.5m → 13m
    • Buff Rendezvous: Removed teleport activation restriction while on different verticality
    • Buff Rendezvous: Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting
    • Buff Rendezvous: Now immune to all allied damage
    • Buff Rendezvous: Maximum recall distance removed
      • This is an undocumented change
    • Nerf Rendezvous: Increased weapon equip time after teleporting 0.4s → 0.7s
      • Headhunter unaffected
    • Nerf Rendezvous: Destroying the anchor now disables it for the remainder of the round, instead of being placed on a cooldown
    • Nerf Rendezvous: Health decreased 80 HP → 50 HP
    • BugfixNerf Rendezvous: Fixed a bug where enemy knives would not damage the anchor
    • Nerf Tour De Force: Fire rate decreased 1.2 → 0.75/0.6 (Primary/Scoped)
  20. Patch 5.10
    • BugfixBuff Fixed a bug where Chamber would fail to equip a gun at the start of a new round
  21. Patch 5.03
    • Nerf Trademark: Slow Duration decreased 9.5 → 6s
    • Nerf Headhunter: Bullet Cost increased 100 → 150
    • Nerf Rendezvous: Base Cooldown increased 20s → 30s
    • Nerf Rendezvous: Recall Cooldown increased 20s → 30s
    • Nerf Rendezvous: Anchor radius decreased 10.5m → 7.5m
    • Nerf Rendezvous: Cooldown set to 45s whenever an anchor is destroyed
    • Nerf Tour De Force: Ultimate Points Required increased 7 → 8
    • Nerf Tour De Force: Slow Duration decreased 9.5 → 6s
    • Nerf Tour De Force: Leg shot multiplier reduced 1.0 → 0.85
  22. Patch 5.00
    • BugfixBuff Tour De Force: Fixed a bug where the scope visual effect would sometimes disappear
  23. Patch 4.11
    • Bugfix Rendezvous: Fixed a bug where Chamber's model would still teleport if killed mid-teleport
    • Bugfix Rendezvous: Fixed a bug where the anchor range indicators would not disappear when far enough away to be off of the minimap
  24. Patch 4.10
    • BugfixBuff Voice lines relating to Trademark and Rendezvous will now be heard globally by allies
  25. Patch 4.09
  26. Patch 4.07
    • Buff Headhunter and Tour De Force can now be input-queued to equip after the current action
  27. Patch 4.04
    • Buff Trademark: Improved the system used to place Trademark at targeted ground locations
    • Buff Rendezvous: Improved the system used to place Rendezvous at targeted ground locations
    • BugfixBuff Rendezvous: Fixed a bug where Rendezvous would sometimes fail when cast immediately after firing the last bullet of Headhunter
  28. Patch 4.03
    • Bugfix Fixed a bug where Headhunter and Tour De Force could float away
  29. Patch 3.12
    • Spike Rush only:
      • Headhunter
      • Charges reduced 8 → 4
  30. Patch 3.10
    • Added Added

Patch change data adapted from Chamber's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.

Valorant news and guides about Chamber

Chamber gear skins

Unlocked by completing Chamber's Gear contract with Kingdom Credits.

Other Sentinels

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