Chamber
Well-dressed and well-armed, French weapons designer Chamber expels aggressors with deadly precision. He leverages his custom arsenal to hold the line and pick off enemies from afar, with a contingency built for every plan.
Chamber is a Sentinel. Chamber's signature ability is Rendezvous, and their ultimate is Tour De Force.
- Role
- Sentinel
- Signature (E)
- Rendezvous
- Ultimate (X)
- Tour De Force
- Released
- patch 3.10 (November 16, 2021)
What are Chamber's abilities?
Trademark
Basic abilityEQUIP a destructible Trademark. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that slows all players. Can be recalled.
Headhunter
Basic abilityEQUIP Headhunter. FIRE to shoot. ALT FIRE to aim down sights.
Rendezvous
Signature abilityEQUIP a destructible Rendezvous. FIRE to place. While in range, REACTIVATE to instantly teleport to it. Can be recalled.
Tour De Force
Ultimate abilityACTIVATE to access a sniper rifle that deals lethal damage with direct hits to the upper body. FIRE to shoot. ALT FIRE to aim down sights. On kills, create a zone that slows all players.
How has Chamber changed in every patch?
All patch notes →Chamber has been changed in 30 patches, from patch 3.10 to patch 12.09: 24 buffs, 26 nerfs and 21 bug fixes. Newest changes first.
- BugfixBuff Headhunter: Fixed a bug where ADS-ing while firing created an animation that covers too much of the screen
- Bugfix Trademark: Fixed a bug where it would play its reactivation SFX twice if he had Suppress expiring on him.
- Bugfix Rendezvous: Fixed a bug where its indicators would overlap on agents and make them difficult to see.
- Bugfix Rendezvous: Fixed a bug where the audio would end abruptly near the end of the teleport animation
- BugfixNerf Headhunter: Fixed a bug where recoil would sometimes appear to recover quicker than intended.
- Bugfix Trademark: Fixed an issue where the in-world icon would not change color when aimed at.
- Bugfix Trademark: Fixed an issue where it didn’t have team coloring applied on the minimap for observers.
- BugfixBuff Fixed an issue where Chamber’s watch and glasses could be seen while nearsighted.
- Buff Trademark: Now slows enemy dashes
- Buff Rendezvous: Teleport radius increased from 13m → 18m
- BugfixNerf Trademark: Fixed an exploit where Chamber could place Trademark in unintended locations.
- Buff Headhunter: Price decreased 150 → 100
- Buff Tour De Force: Firing rate increased 0.7 → 0.9
- Bugfix Tour De Force: Fixed bullet tracers when penetrating through corners.
- Bugfix Rendezvous: Fixed Rendezvous not having the correct visuals at his departing location.
- BugfixNerf Rendezvous: Teleport will now be properly interrupted when suppressed mid-animation
- Buff Rendezvous: Reduced weapon equip time after post-teleport lockout 0.7s → 0s
- Buff Trademark: Disable range increased 4000 → 5000
- Buff Trademark: Trap arm speed reduced 4s → 2s
- Adjustment Tour De Force: Firing rate adjusted from 0.75/0.6 (Primary/Scoped) → 0.7
- Removed Trademark: Yellow indicator removed
- Nerf Headhunter: ADS Zoom reduced x1.75 → x1.5
- Nerf Trademark and Tour De Force slow duration decreased 6s → 4s
- Nerf Trademark: Now has proximity radius restriction of 40m
- Nerf Trademark: Initial Arm Time increased 2s → 4s
- Buff Trademark:
Can now be recalled mid-round
- 30s cooldown on recall
- Recall animation takes 0.75 seconds
- Does not require line of sight
- Destruction remains permanent
- Buff Trademark: Health increased 1 HP → 20 HP
- Buff Trademark: Now immune to all allied damage
- Nerf Headhunter:
Spread increased after 2nd bullet when spamming
- Standing maximum spread increases as a result from 2.75° → 3°
- This affects Primary fire only
- Nerf Headhunter:
Primary fire first shot spread increased 0.2° → 0.25°
- This is an undocumented change
- 1st shot spread while crouched increased 0.15° → 0.19°
- Adjustment Rendezvous:
Chamber now places a single anchor that can be teleported to while inside its range
- Radius increased 7.5m → 13m
- Buff Rendezvous: Removed teleport activation restriction while on different verticality
- Buff Rendezvous: Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting
- Buff Rendezvous: Now immune to all allied damage
- Buff Rendezvous:
Maximum recall distance removed
- This is an undocumented change
- Nerf Rendezvous:
Increased weapon equip time after teleporting 0.4s → 0.7s
- Headhunter unaffected
- Nerf Rendezvous: Destroying the anchor now disables it for the remainder of the round, instead of being placed on a cooldown
- Nerf Rendezvous: Health decreased 80 HP → 50 HP
- BugfixNerf Rendezvous: Fixed a bug where enemy knives would not damage the anchor
- Nerf Tour De Force: Fire rate decreased 1.2 → 0.75/0.6 (Primary/Scoped)
- BugfixBuff Fixed a bug where Chamber would fail to equip a gun at the start of a new round
- Nerf Trademark: Slow Duration decreased 9.5 → 6s
- Nerf Headhunter: Bullet Cost increased 100 → 150
- Nerf Rendezvous: Base Cooldown increased 20s → 30s
- Nerf Rendezvous: Recall Cooldown increased 20s → 30s
- Nerf Rendezvous: Anchor radius decreased 10.5m → 7.5m
- Nerf Rendezvous: Cooldown set to 45s whenever an anchor is destroyed
- Nerf Tour De Force: Ultimate Points Required increased 7 → 8
- Nerf Tour De Force: Slow Duration decreased 9.5 → 6s
- Nerf Tour De Force: Leg shot multiplier reduced 1.0 → 0.85
- BugfixBuff Tour De Force: Fixed a bug where the scope visual effect would sometimes disappear
- Bugfix Rendezvous: Fixed a bug where Chamber's model would still teleport if killed mid-teleport
- Bugfix Rendezvous: Fixed a bug where the anchor range indicators would not disappear when far enough away to be off of the minimap
- BugfixBuff Voice lines relating to Trademark and Rendezvous will now be heard globally by allies
- Buff Headhunter and Tour De Force can now be input-queued to equip after the current action
- Buff Trademark: Improved the system used to place Trademark at targeted ground locations
- Buff Rendezvous: Improved the system used to place Rendezvous at targeted ground locations
- BugfixBuff Rendezvous: Fixed a bug where Rendezvous would sometimes fail when cast immediately after firing the last bullet of Headhunter
- Bugfix Fixed a bug where Headhunter and Tour De Force could float away
- Spike Rush only:
- Headhunter
- Charges reduced 8 → 4
- Spike Rush only:
- Added Added
Patch change data adapted from Chamber's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Valorant news and guides about Chamber
Chamber gear skins
Unlocked by completing Chamber's Gear contract with Kingdom Credits.
