Raze
Raze explodes out of Brazil with her big personality and big guns. With her blunt-force-trauma playstyle, she excels at flushing entrenched enemies and clearing tight spaces with a generous dose of "boom."
Raze is a Duelist. Raze's signature ability is Paint Shells, and their ultimate is Showstopper.
- Role
- Duelist
- Signature (E)
- Paint Shells
- Ultimate (X)
- Showstopper
- Released
- Closed beta, patch 0.47 (April 21, 2020)
What are Raze's abilities?
Boom Bot
Basic abilityEQUIP a destructible Boom Bot. FIRE to send it forward. Chases the first enemy it sees, exploding and dealing damage to enemies on impact.
Blast Pack
Basic abilityINSTANTLY throw a destructible Blast Pack that sticks to surfaces that fully arms after a delay. REACTIVATE to detonate, knocking away anything hit. If fully armed, Blast Pack will also deal damage to enemies.
Paint Shells
Signature abilityEQUIP Paint Shells. FIRE to throw. ALT FIRE to lob. After a delay, explode, dealing damage and creating sub-munitions, each also dealing damage to all players. Resets every two kills.
Showstopper
Ultimate abilityINSTANTLY prepare Showstopper. FIRE to launch. Explodes on any surface, dealing high damage to all players.
How has Raze changed in every patch?
All patch notes →Raze has been changed in 32 patches, from patch 0.47 to patch 12.02: 17 buffs, 39 nerfs and 12 bug fixes. Newest changes first.
- Nerf Boom Bot: Can now be concussed.
- Nerf Blast Pack: Can now be affected by Slows while midair with Blast Pack. If Slowed, the force from Blast Pack will be reduced, similar to how slows affect other Dashes
- Bugfix Fixed her hair so it wouldn’t flicker during certain movements in Agent select.
- Bugfix Paint Shells: Fixed an issue where the VFX would persist across rounds
- Blast Pack & Showstopper
- Explosion VFX has been updated to more accurately indicate hitboxes
- Visual effects will exist in world for a shorter period of time for more gameplay clarity
- Blast Pack & Showstopper
- BugfixNerf Blast Pack: Fixed an issue where Blast Pack could knock back Skye’s Trailblazer and Tejo’s Stealth Drone through walls.
- BugfixBuff Blast Pack: Fixed a bug where Blast Pack’s explosion was slightly smaller at the tip of the explosion since the explosion changes that went live in 10.03
- Adjustment Gameplay logic around ability effects themed as explosions has been updated. Explosions should behave more consistently in how they deal damage.
- Nerf Blast Pack: Damage multiplier to objects decreased x2.5 → x2.25
- Nerf Blast Pack: Raze’s satchels no longer explode for damage/knockback upon opponent destruction.
- Nerf Blast Pack: Raze’s horizontal velocity when satcheling has been slowed.
- Nerf Blast Pack: Satchel explosion audio has been updated to be audible farther away to ensure enemies can hear the first satchel when a Raze double satchels.
- Nerf Blast Pack: Audio for traveling through air is now louder for enemies while traveling towards them
- Nerf Paint Shells: Primary grenade explosion radius 6m → 5.5m.
- Nerf Paint Shells: Secondary grenades explosion radius 6m → 5.25m.
- Nerf Paint Shells: Primary grenade explosion minimum damage 15 → 1.
- Nerf Paint Shells: Secondary grenades explosion minimum damage 15 → 1.
- Nerf Paint Shells: Damage multiplier to enemy utility 250% → 100%.
- Nerf Blast Pack: Satchel doesn’t deal damage until fully armed.
- Nerf Blast Pack: Satchel arm time increased 0.5 seconds → 1.5.
- Adjustment Blast Pack:
Updated SFX for beep after arm time.
- This is an undocumented change
- BugfixBuff Showstopper: Fixed issues where Showstopper projectile would not explode when hitting players trapped by Deadlock’s Annihilation.
- Boom Bot
- Will no longer destroy Killjoy's Alarmbot from a farther distance than intended.
- Boom Bot
- Boom Bot
- Duration decreased 10s → 5s
- Boom Bot
- Boom Bot
- Pathfinding has been improved on Raze’s Boom Bot (C) when chasing an enemy. It can now more consistently jump up small heights and will do so with smoother movement
- Fixed a bug with Boom Bot (C) getting stuck in a wall and rapidly shaking while making a loud noise. It will now bounce off the wall per usual
- Boom Bot
- BugfixNerf Blast Pack: Now properly takes damage from enemy abilities
- Nerf Boom Bot: Health decreased 100 HP → 60 HP
- Buff Boom Bot: Damage modifier to non-players increased 100% → 250%
- Buff Boom Bot: Now immune to all allied damage
- BugfixBuff Boom Bot: No longer explodes on contact with Gatecrash beacons
- Buff Blast Pack: Health increased 1 HP → 20 HP
- Buff Blast Pack: Now deals damage to Fade's Prowler
- Buff Blast Pack: Now immune to all allied damage
- Nerf Blast Pack: Damage modifier to non-players decreased 1200% → 250%
- Buff Paint Shells: Now deals damage to Fade's Prowler
- Buff Paint Shells: Damage modifier to non-players increased 100% → 250%
- Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
- Added Showstopper: Ammo count added to HUD
- Buff Showstopper: Can now be input-queued to equip after the current action
- BugfixBuff Blast Pack: Fixed bugs impacting Blast Pack's input queuing and re-equip speeds
- Nerf Showstopper: Re-equip time removed, hence the re-equip time is exactly the same as the initial equip time.
- BugfixNerf Boom Bot: Can no longer be placed through some walls
- Added Updated Raze's model
- Nerf Boom Bot: Cost increased 200 → 400
- Nerf Showstopper: Ultimate points required increased 7 → 8
- Nerf Blast Pack: Audio cues added to indicate when she's boosted in the air from Blast Pack
- Nerf Showstopper: Explosion and Showstopper launching VFX updated so they are less obscuring and clear out of the play space faster
- BugfixBuff Boom Bot: Fixed Boom Bot blowing up when it hit the Spike if Raze was on defender side
- BugfixNerf Boom Bot: Fixed issue where Boom Bot could be placed through some walls
- Nerf Blast Pack:
Initial damage reduced to 15 with a 2 meter inner radius, falling off to 5 minimum damage
- The satchel will retain its max damage of 50 after arming (once it lands) for.5 seconds
- Patch notes state.2 m inner radius, this is likely a typo
- Nerf Blast Pack: Shooting the blast pack causes it to detonate, dealing its current damage amount
- Buff Blast Pack: Satchel no longer does damage to allies
- Nerf Blast Pack:
Initial damage reduced to 15 with a 2 meter inner radius, falling off to 5 minimum damage
- Nerf Blast Pack: Damage decreased 75 → 50
- Buff Blast Pack: Damage to objects now consistently does 600
- Nerf Showstopper: Equip Time increased 1.1 → 1.4
- Nerf Showstopper: Quick Equip Time increased 0.5 → 0.7
- Nerf Showstopper: VFX reduced when firing rocket
- Nerf Showstopper: VFX on rocket’s trail slightly reduced
- Nerf Showstopper: Cost changed 6 → 7 Ult points
- Nerf Blast Pack: Maximum damage radius reduced 2 → 1 meters
- Nerf Blast Pack: Cost increased 100 → 200 credits
- Nerf Tuned and adjusted audio for Paint Shells, Blast Pack, and Showstopper so that they’ll be easier to hear in hectic scenarios
- Nerf Paint Shells: Reduced number of charges 2 → 1
- Buff Paint Shells: Now has a kill reset, requiring players to get 2 kills to refresh charge
- BugfixNerf Paint Shells: Fixed an edge case where the secondary cluster would explode quicker than intended. They now have a minimum duration before exploding
Patch change data adapted from Raze's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Valorant news and guides about Raze
Raze gear skins
Unlocked by completing Raze's Gear contract with Kingdom Credits.

