Chokehold
Chokehold is Veto's Q basic ability. EQUIP a destructible Chokehold. FIRE to throw. Chokehold stealths after landing. Triggers on nearby visible enemies in range, deafening, decaying, and tethering enemies. Can be recalled during BUY PHASE.
How has Chokehold changed in every patch?
All patch notes →Chokehold has been changed in 2 patches, from patch 11.09 to patch 12.00: 1 buff, 0 nerfs and 3 bug fixes. Newest changes first.
- BugfixBuff Fixed a bug where the jump throw trajectory was inconsistent.
- Bugfix Fixed an issue where Veto's the ability descriptions were inconsistent with their in-game behavior
- Bugfix Fixed the tendrils' exit animation not showing up
Patch change data adapted from Veto's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Veto's other abilities
Veto guide →Crosscut
Basic abilityEQUIP a destructible Crosscut. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE.
Interceptor
Signature abilityEQUIP a destructible Interceptor. FIRE to place. REACTIVATE to activate. While active, destroy any enemy utility that can be shot or would bounce off players in range and line of sight. Can be recalled.
Evolution
Ultimate abilityINSTANTLY gain evolution. Evolution grants combat stim, continuous healing, and immunity to all debuffs and damage, except weapons.
Other Sentinel Q abilities
All abilities →Headhunter
Chamber · Basic abilityEQUIP Headhunter. FIRE to shoot. ALT FIRE to aim down sights.
Cyber Cage
Cypher · Basic abilityINSTANTLY throw a Cyber Cage. INTERACT to create a vision-blocking cylinder that plays an audio cue when enemies come in contact. Can be picked up during BUY PHASE.
Sonic Sensor
Deadlock · Basic abilityEQUIP a destructible Sonic Sensor. FIRE to place. Triggers on nearby detected enemy noise, creating a zone that concusses all players. Sonic Sensor stealths after placement. Can be picked up.
ALARMBOT
Killjoy · Basic abilityEQUIP a destructible Alarmbot. FIRE to place. Alarmbot stealths after placement. Triggers on nearby visible enemies in range. Chases the first enemy it sees, exploding and applying vulnerable. Can be recalled.
Slow Orb
Sage · Basic abilityEQUIP a Slow Orb. FIRE to throw. On landing, create a zone that slows all players and plays an audio cue when enemies run through it.
Shear
Vyse · Basic abilityEQUIP Shear. FIRE to place. Shear stealths after placement. Triggers when enemies walk on it, and after a delay, create a brief indestructible wall. Can be recalled during BUY PHASE.