Fault Line
Fault Line is Breach's E signature ability. EQUIP Fault Line. HOLD FIRE to increase distance. RELEASE to detonate a zone that concusses all players.
How has Fault Line changed in every patch?
All patch notes →Fault Line has been changed in 7 patches, from patch 1.11 to patch 12.00: 10 buffs, 4 nerfs and 2 bug fixes. Newest changes first.
- Buff Width increased from 7.5m → 8m
- Nerf Cooldown increased from 40s → 60s
- Buff Initial windup decreased from 1.2s → 1.1s
- Nerf Concuss duration decreased from 3.5s → 2.5s
- BugfixBuff Fixed an issue where Breach’s Fault Line could rarely fail to apply its debuff to targets around varying elevations on specific charge levels
- Bugfix Fixed an issue where the area of effect VFX was not matching collision volume depending on charge duration.
- Nerf Time until Fault Line detonates after its cast increased from 1 second → 1.2 seconds
- Buff Full charge time decreased 1.5 → 1 second
- Buff Width increased 600 → 750
- Buff Telegraph windup time decreased 1.3 → 1
- Buff Concussion duration increased 3 → 3.5
- Buff Unequip time after firing decreased 1 → 0.7
- Nerf Cooldown time increased 35 → 40
- Buff Spawn location from Breach increased 0 → 8 meters
- Buff Full charge time reduced 2 → 1.5 seconds
Patch change data adapted from Breach's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Breach's other abilities
Breach guide →Aftershock
Basic abilityEQUIP Aftershock. FIRE to send a zone through a wall, exploding to repeatedly deal damage to all players.
Flashpoint
Basic abilityEQUIP a Flashpoint. FIRE to send it through a wall, exploding to flash all players looking at it.
Rolling Thunder
Ultimate abilityEQUIP Rolling Thunder. FIRE to send forward a wave that concusses and knocks up all players.
Other Initiator E abilities
All abilities →Haunt
Fade · Signature abilityEQUIP a destructible Haunt. FIRE to throw. REACTIVATE to drop early. On landing, mark and reveal enemies in range and line of sight.
Dizzy
Gekko · Signature abilityEQUIP a destructible Dizzy. FIRE to throw. Fires plasma at enemies in line of sight, blinding them. Reverts to a Globule.
ZERO/point
KAY/O · Signature abilityEQUIP a destructible ZERO/point. FIRE to throw. Pulses on any surface, suppressing enemies within range.
Guiding Light
Skye · Signature abilityEQUIP a Guiding Light. FIRE to send it forward. HOLD FIRE to steer towards your crosshair. REACTIVATE to detonate, flashing all players looking at it.
Recon Bolt
Sova · Signature abilityEQUIP a destructible Recon Bolt. FIRE to shoot a bolt that repeatedly reveals nearby enemies in range and line of sight. HOLD FIRE to increase the bolt’s velocity. ALT FIRE to add up to two bounces.
Guided Salvo
Tejo · Signature abilityEQUIP a tactical map. FIRE to set locations. ALT FIRE to launch missiles that travel to and repeatedly pulse, dealing damage to all players.