Barrier Mesh
Barrier Mesh is Deadlock's C basic ability. EQUIP Barrier Mesh. FIRE to throw. On landing, create destructible markers that fortify after a delay. These markers form barriers that block player movement.
How has Barrier Mesh changed in every patch?
All patch notes →Barrier Mesh has been changed in 6 patches, from patch 7.02 to patch 11.08: 2 buffs, 3 nerfs and 3 bug fixes. Newest changes first.
- Buff Cost reduced from 400 → 300
- Nerf Health of smaller nodes decreased from 570 → 480
- Bugfix Fixed an issue where Deadlock’s Barrier Mesh was not playing hit audio when shooting the center node.
- BugfixNerf Fixed an issue where Deadlock’s Barrier Mesh could be used to boost players.
- Adjustment Changed to a non-signature ability. Cost: Free → 400 credits
- Adjustment Visuals for health on the Barrier Mesh have been updated to make their health states more clear
- Buff Increased the max length Barrier Mesh walls 6m → 10m
- BugfixNerf Fixed issues where damage-over-time area abilities were not damaging Barrier Mesh.
Patch change data adapted from Deadlock's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Deadlock's other abilities
Deadlock guide →Sonic Sensor
Basic abilityEQUIP a destructible Sonic Sensor. FIRE to place. Triggers on nearby detected enemy noise, creating a zone that concusses all players. Sonic Sensor stealths after placement. Can be picked up.
GravNet
Signature abilityEQUIP GravNet. FIRE to throw. ALT FIRE to lob. Explodes on landing, forcing all players to crouch and move slowly until they remove the net.
Annihilation
Ultimate abilityEQUIP Annihilation. FIRE to launch a zone, forcing the first enemy caught into a destructible cocoon that pulls them along a path for lethal damage unless the cocoon is destroyed.
Other Sentinel C abilities
All abilities →Trademark
Chamber · Basic abilityEQUIP a destructible Trademark. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that slows all players. Can be recalled.
Trapwire
Cypher · Basic abilityEQUIP a destructible Trapwire. FIRE to place a wire between surfaces. Trapwire stealths after placement. Triggers when enemies come in contact, tethering enemies, and after a delay, revealing them if Trapwire is not destroyed. Can be picked up.
Nanoswarm
Killjoy · Basic abilityEQUIP a destructible Nanoswarm. FIRE to throw. ALT FIRE to lob. Nanoswarm stealths after landing. INTERACT to create a zone that deals damage to all players. Can be picked up during BUY PHASE.
Barrier Orb
Sage · Basic abilityEQUIP a destructible Barrier Orb. While equipped, REACTIVATE to pivot the wall or HOLD ALT FIRE to rotate. FIRE to place a destructible wall that fortifies after a delay.
Crosscut
Veto · Basic abilityEQUIP a destructible Crosscut. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE.
Razorvine
Vyse · Basic abilityEQUIP a destructible Razorvine. FIRE to throw. Razorvine stealths after landing. INTERACT to create a zone that slows and deals damage when players move through it. Can be recalled during BUY PHASE.