KAY/O
KAY/O is a machine of war built for a single purpose: neutralizing radiants. His power to Suppress enemy abilities dismantles his opponents' capacity to fight back, securing him and his allies the ultimate edge.
KAY/O is a Initiator. KAY/O's signature ability is ZERO/point, and their ultimate is NULL/cmd.
- Role
- Initiator
- Signature (E)
- ZERO/point
- Ultimate (X)
- NULL/cmd
- Released
- patch 3.00 (June 22, 2021)
What are KAY/O's abilities?
FRAG/ment
Basic abilityEQUIP FRAG/ment. FIRE to throw. ALT FIRE to lob. Explodes on landing, repeatedly dealing pulses of damage to all players.
FLASH/drive
Basic abilityEQUIP a FLASH/drive. FIRE to throw. ALT FIRE to lob. After a delay, explode, flashing all players looking at it.
ZERO/point
Signature abilityEQUIP a destructible ZERO/point. FIRE to throw. Pulses on any surface, suppressing enemies within range.
NULL/cmd
Ultimate abilityINSTANTLY gain overloaded and repeatedly send out a pulse that suppresses enemies within range. Overloaded grants combat stim. Upon taking lethal damage, KAY/O is downed and can be re-stabilized.
How has KAY/O changed in every patch?
All patch notes →KAY/O has been changed in 30 patches, from patch 3.00 to patch 12.08: 24 buffs, 13 nerfs and 20 bug fixes. Newest changes first.
- Bugfix NULL/cmd: Fixed a bug where his ability VFX were not appearing if used right after KAY/O casts NULL/cmd.
- BugfixBuff FRAG/ment: Fixed an issue where throw animations would break if aiming straight down
- Bugfix NULL/cmd: Fixed a bug where the killfeed wasn’t showing the proper headshot icon if KAY/O was the last player to die while active.
- Nerf ZERO/point: Cooldown increased from 40s → 60s
- Buff FLASH/drive: Underhand maximum flash duration increased from 1.5s → 2.25s
- Nerf NULL/cmd: Increased fire rate reduced from 15% → 10%
- Added NULL/cmd: Increased weapon draw speed by 10%
- BugfixNerf ZERO/point: Fixed a bug where KAY/O’s ZERO/point revealed exact opponent locations with an audio cue.
- BugfixBuff NULL/cmd: Fixed an issue where KAYO’s ultimate sometimes did not apply the suppression visuals to opponents
- Bugfix NULL/cmd: Fixed an issue where KAY/O’s revive SFX would persist after being killed while being resurrected by an ally during NULL/cmd.
- Adjustment FLASH/drive:
Upon bouncing, flashes will now start a 0.8 second windup and then pop. This windup has unique audio and visuals when triggered.
- The bounce windup will not be triggered if it is already less than 0.8 seconds from popping, so it won’t increase the total max time from throw to pop.
- Buff FLASH/drive: Underhand maximum flash duration 1.25s → 1.5s
- Buff FLASH/drive: Increase VO callout range of KAY/O’s “flashing” voice line 20m → 50m
- Buff FLASH/drive: Unequip time 0.85s → 0.6s
- Added FLASH/drive: A minimap indicator has been added to the flash for teammates only.
- Bugfix ZERO/point: Fixed an issue where the dagger trajectory could behave unexpectedly with packet loss.
- Buff NULL/cmd: Ally resurrection time 3s → 1.5s
- Bugfix NULL/cmd: Fixed a rare issue where KAY/O could appear standing up when downed during NULL/cmd
- Adjustment FLASH/drive:
Upon bouncing, flashes will now start a 0.8 second windup and then pop. This windup has unique audio and visuals when triggered.
- Buff NULL/cmd: Increased rate of fire to have consistent recoil control that matches the default rate of fire.
- BugfixNerf FLASH/drive: Fixed an issue with FLASH/drive showing a second explosion if it is thrown behind a wall.
- Buff FRAG/ment: Will now damage Ascent and Sunset doors
- BugfixBuff ZERO/point: Fixed known cases where ZERO/point would sometimes report inaccurate information.
- Bugfix NULL/cmd: When KAY/O is downed, the red portrait will now show for everyone in the game.
- Bugfix ZERO/point: Fixed the Knife Handle collision staying in world after the Suppression explosion.
- Nerf ZERO/point: Improved the hitbox on KAY/O's ZERO/point so shooting the handle of the knife destroys it.
- Added FRAG/ment: Critical danger indicator added to FRAG/ment
- NULL/cmd
- Fixed a bug where KAY/O would sometimes be able to move after being downed during NULL/cmd
- NULL/cmd
- ZERO/point
- Potentially fixed bug with KAY/O’s ZERO/point (E) not showing the correct enemies that it has suppressed
- ZERO/point
- Buff FRAG/ment: Now deals damage to Fade's Prowler
- Nerf FRAG/ment: Damage modifier to non-players reduced 250% → 100%
- Buff ZERO/point: Health increased 1 HP → 20 HP
- Buff ZERO/point: Now immune to all allied damage
- Buff ZERO/point: Added voiceover that informs allies on exactly how many enemies have been suppressed
- Nerf NULL/cmd: Ultimate points increased 7 → 8
- Bugfix ZERO/point: The position indicator will no longer appear twice on the minimap in some cases
- Buff FLASH/drive: Overhand (left-click) flashbang max duration increased 2s → 2.25s
- Nerf FLASH/drive: Underhand (right-click) flashbang max duration decreased 2s → 1.25s
- Nerf FLASH/drive: Unequip Delay out of both flashes increased.6s →.85s
- BugfixBuff ZERO/point: Fixed issue with ZERO/point sometimes incorrectly displaying enemies that were hit on UI
- Nerf FRAG/ment: Zone diameter reduced 10m → 8m
- Buff FRAG/ment: Damage now applies without needing line of sight
- Buff NULL/cmd:
Now, only allies will hear the full channel audio of reviving KAY/O, while downed
- Enemies will only hear a short audio cue when the revive has started, similar to ultimate orbs or the spike
- BugfixBuff NULL/cmd: Fixed a bug where KAY/O was unable to be re-stabilized if he had already been resurrected by Sage
- BugfixBuff NULL/cmd: Fixed a bug where Chamber's Tour De Force would inconsistently spawn slow zones when firing at KAY/O during NULL/cmd
- Buff FLASH/drive: Duration of windup telegraph reduced 0.5s → 0.3s
- Buff FLASH/drive: Duration of windup telegraph reduced on Right Click 1s → 0.3s
- Buff FLASH/drive: The audio attached to the in-flight projectile has been removed
- Buff NULL/cmd: No longer stops pulsing after being downed
- BugfixNerf NULL/cmd: Waves will no longer destroy the glass on Ascent
- Bugfix NULL/cmd: KAY/O will no longer equip abilities that have no charges if they were equipped and used right after activating NULL/cmd
- Bugfix NULL/cmd: Fixed KAY/O’s textures applying themselves to weapons when he is re-stabilized during NULL/cmd
- BugfixNerf NULL/cmd: Can no longer be healed while downed
- Nerf ZERO/point: Cooldown restock removed
- Added Added
Patch change data adapted from KAY/O's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Valorant news and guides about KAY/O
KAY/O gear skins
Unlocked by completing KAY/O's Gear contract with Kingdom Credits.

