Rendezvous
Rendezvous is Chamber's E signature ability. EQUIP a destructible Rendezvous. FIRE to place. While in range, REACTIVATE to instantly teleport to it. Can be recalled.
How has Rendezvous changed in every patch?
All patch notes →Rendezvous has been changed in 10 patches, from patch 4.04 to patch 12.01: 8 buffs, 9 nerfs and 8 bug fixes. Newest changes first.
- Bugfix Fixed a bug where its indicators would overlap on agents and make them difficult to see.
- Bugfix Fixed a bug where the audio would end abruptly near the end of the teleport animation
- Buff Teleport radius increased from 13m → 18m
- Bugfix Fixed Rendezvous not having the correct visuals at his departing location.
- BugfixNerf Teleport will now be properly interrupted when suppressed mid-animation
- Buff Reduced weapon equip time after post-teleport lockout 0.7s → 0s
- Adjustment Chamber now places a single anchor that can be teleported to while inside its range
- Radius increased 7.5m → 13m
- Buff Removed teleport activation restriction while on different verticality
- Buff Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting
- Buff Now immune to all allied damage
- Buff Maximum recall distance removed
- This is an undocumented change
- Nerf Increased weapon equip time after teleporting 0.4s → 0.7s
- Headhunter unaffected
- Nerf Destroying the anchor now disables it for the remainder of the round, instead of being placed on a cooldown
- Nerf Health decreased 80 HP → 50 HP
- BugfixNerf Fixed a bug where enemy knives would not damage the anchor
- Adjustment Chamber now places a single anchor that can be teleported to while inside its range
- Nerf Base Cooldown increased 20s → 30s
- Nerf Recall Cooldown increased 20s → 30s
- Nerf Anchor radius decreased 10.5m → 7.5m
- Nerf Cooldown set to 45s whenever an anchor is destroyed
- Bugfix Fixed a bug where Chamber's model would still teleport if killed mid-teleport
- Bugfix Fixed a bug where the anchor range indicators would not disappear when far enough away to be off of the minimap
- Buff Improved the system used to place Rendezvous at targeted ground locations
- BugfixBuff Fixed a bug where Rendezvous would sometimes fail when cast immediately after firing the last bullet of Headhunter
Patch change data adapted from Chamber's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Chamber's other abilities
Chamber guide →Trademark
Basic abilityEQUIP a destructible Trademark. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that slows all players. Can be recalled.
Headhunter
Basic abilityEQUIP Headhunter. FIRE to shoot. ALT FIRE to aim down sights.
Tour De Force
Ultimate abilityACTIVATE to access a sniper rifle that deals lethal damage with direct hits to the upper body. FIRE to shoot. ALT FIRE to aim down sights. On kills, create a zone that slows all players.
Other Sentinel E abilities
All abilities →Spycam
Cypher · Signature abilityEQUIP a destructible Spycam. FIRE to place. Spycam stealths after placement. REACTIVATE to control it. FIRE to shoot a dart that snapshots enemies hit until they remove it. Can be picked up.
GravNet
Deadlock · Signature abilityEQUIP GravNet. FIRE to throw. ALT FIRE to lob. Explodes on landing, forcing all players to crouch and move slowly until they remove the net.
TURRET
Killjoy · Signature abilityEQUIP a destructible Turret. While equipped, REACTIVATE to flip the direction or HOLD ALT FIRE to rotate. FIRE to place. Shoots at enemies in line of sight. Can be recalled.
Healing Orb
Sage · Signature abilityEQUIP Healing Orb. FIRE on a damaged ally to grant healing. ALT FIRE to self-cast.
Interceptor
Veto · Signature abilityEQUIP a destructible Interceptor. FIRE to place. REACTIVATE to activate. While active, destroy any enemy utility that can be shot or would bounce off players in range and line of sight. Can be recalled.
Arc Rose
Vyse · Signature abilityEQUIP a destructible Arc Rose. FIRE to place. ALT FIRE to place it through a wall. REACTIVATE to flash all players looking at it. Can be recalled.