Headhunter
Headhunter is Chamber's Q basic ability. EQUIP Headhunter. FIRE to shoot. ALT FIRE to aim down sights.
How has Headhunter changed in every patch?
All patch notes →Headhunter has been changed in 6 patches, from patch 5.03 to patch 12.09: 2 buffs, 5 nerfs and 2 bug fixes. Newest changes first.
- BugfixBuff Fixed a bug where ADS-ing while firing created an animation that covers too much of the screen
- BugfixNerf Fixed a bug where recoil would sometimes appear to recover quicker than intended.
- Buff Price decreased 150 → 100
- Nerf ADS Zoom reduced x1.75 → x1.5
- Nerf Spread increased after 2nd bullet when spamming
- Standing maximum spread increases as a result from 2.75° → 3°
- This affects Primary fire only
- Nerf Primary fire first shot spread increased 0.2° → 0.25°
- This is an undocumented change
- 1st shot spread while crouched increased 0.15° → 0.19°
- Nerf Spread increased after 2nd bullet when spamming
- Nerf Bullet Cost increased 100 → 150
Patch change data adapted from Chamber's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Chamber's other abilities
Chamber guide →Trademark
Basic abilityEQUIP a destructible Trademark. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that slows all players. Can be recalled.
Rendezvous
Signature abilityEQUIP a destructible Rendezvous. FIRE to place. While in range, REACTIVATE to instantly teleport to it. Can be recalled.
Tour De Force
Ultimate abilityACTIVATE to access a sniper rifle that deals lethal damage with direct hits to the upper body. FIRE to shoot. ALT FIRE to aim down sights. On kills, create a zone that slows all players.
Other Sentinel Q abilities
All abilities →Cyber Cage
Cypher · Basic abilityINSTANTLY throw a Cyber Cage. INTERACT to create a vision-blocking cylinder that plays an audio cue when enemies come in contact. Can be picked up during BUY PHASE.
Sonic Sensor
Deadlock · Basic abilityEQUIP a destructible Sonic Sensor. FIRE to place. Triggers on nearby detected enemy noise, creating a zone that concusses all players. Sonic Sensor stealths after placement. Can be picked up.
ALARMBOT
Killjoy · Basic abilityEQUIP a destructible Alarmbot. FIRE to place. Alarmbot stealths after placement. Triggers on nearby visible enemies in range. Chases the first enemy it sees, exploding and applying vulnerable. Can be recalled.
Slow Orb
Sage · Basic abilityEQUIP a Slow Orb. FIRE to throw. On landing, create a zone that slows all players and plays an audio cue when enemies run through it.
Chokehold
Veto · Basic abilityEQUIP a destructible Chokehold. FIRE to throw. Chokehold stealths after landing. Triggers on nearby visible enemies in range, deafening, decaying, and tethering enemies. Can be recalled during BUY PHASE.
Shear
Vyse · Basic abilityEQUIP Shear. FIRE to place. Shear stealths after placement. Triggers when enemies walk on it, and after a delay, create a brief indestructible wall. Can be recalled during BUY PHASE.