Crosscut
Crosscut is Veto's C basic ability. EQUIP a destructible Crosscut. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE.
How has Crosscut changed in every patch?
All patch notes →Crosscut has been changed in 5 patches, from patch 11.09 to patch 12.06: 3 buffs, 0 nerfs and 8 bug fixes. Newest changes first.
- Bugfix Fixed a bug where the icon was missing on the minimap when the Enemy Highlight Color setting was set to red.
- Bugfix Fixed a bug where its indicators would overlap on agents and make them difficult to see.
- BugfixBuff Fixed a bug where it could sometimes be shot through non-penetrable walls
- Bugfix Targeting should be more consistent now to other targetable usables.
- BugfixBuff Fixed a bug where it was invisible or non-functional when used in Buy Phase with high ping or packet loss.
- BugfixBuff Fixed an issue where the radius indicator when placing the vortex wouldn't match the placed one
- Bugfix Fixed an issue where Veto's the ability descriptions were inconsistent with their in-game behavior
- Bugfix Fixed an issue where some visual swirl effects wouldn't show up during the equip animation in some specific occasions
Patch change data adapted from Veto's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Veto's other abilities
Veto guide →Chokehold
Basic abilityEQUIP a destructible Chokehold. FIRE to throw. Chokehold stealths after landing. Triggers on nearby visible enemies in range, deafening, decaying, and tethering enemies. Can be recalled during BUY PHASE.
Interceptor
Signature abilityEQUIP a destructible Interceptor. FIRE to place. REACTIVATE to activate. While active, destroy any enemy utility that can be shot or would bounce off players in range and line of sight. Can be recalled.
Evolution
Ultimate abilityINSTANTLY gain evolution. Evolution grants combat stim, continuous healing, and immunity to all debuffs and damage, except weapons.
Other Sentinel C abilities
All abilities →Trademark
Chamber · Basic abilityEQUIP a destructible Trademark. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that slows all players. Can be recalled.
Trapwire
Cypher · Basic abilityEQUIP a destructible Trapwire. FIRE to place a wire between surfaces. Trapwire stealths after placement. Triggers when enemies come in contact, tethering enemies, and after a delay, revealing them if Trapwire is not destroyed. Can be picked up.
Barrier Mesh
Deadlock · Basic abilityEQUIP Barrier Mesh. FIRE to throw. On landing, create destructible markers that fortify after a delay. These markers form barriers that block player movement.
Nanoswarm
Killjoy · Basic abilityEQUIP a destructible Nanoswarm. FIRE to throw. ALT FIRE to lob. Nanoswarm stealths after landing. INTERACT to create a zone that deals damage to all players. Can be picked up during BUY PHASE.
Barrier Orb
Sage · Basic abilityEQUIP a destructible Barrier Orb. While equipped, REACTIVATE to pivot the wall or HOLD ALT FIRE to rotate. FIRE to place a destructible wall that fortifies after a delay.
Razorvine
Vyse · Basic abilityEQUIP a destructible Razorvine. FIRE to throw. Razorvine stealths after landing. INTERACT to create a zone that slows and deals damage when players move through it. Can be recalled during BUY PHASE.