Lockdown
Lockdown is Killjoy's X ultimate ability. EQUIP a destructible Lockdown. FIRE to prepare a zone. After a delay, detain enemies within range.
How has Lockdown changed in every patch?
All patch notes →Lockdown has been changed in 12 patches, from patch 2.03 to patch 11.09: 5 buffs, 5 nerfs and 4 bug fixes. Newest changes first.
- BugfixNerf Fixed a bug that caused Detain visual effects to show through thin walls and doors.
- Buff Detain pulse delay: 0.5s → 0.15s
- Adjustment Lockdown’s visual effects have been updated to match this new behavior
- Swiftplay only:
- Starting points 2 → 3
- Swiftplay only:
- Nerf Ultimate points increased 8 → 9
- Adjustment Updated visuals for when being destroyed.
- Removed Removed the yellow warning UI Indicator for enemies Killjoy’s Lockdown.
- Added Warning indicator added to Lockdown
- This is an undocumented change
- Added Warning indicator added to Lockdown
- Nerf Point cost increased 7 → 8
- BugfixBuff Now properly takes damage from all abilities
- Buff Health increased 150 HP → 200 HP
- Buff Now immune to all allied damage
- Buff Added voiceovers that inform allies when Lockdown is destroyed or if it detains any enemies or not, also stating exactly how many enemies have been detained
- This is an undocumented change
- Buff Added voiceovers that inform allies when Lockdown is destroyed or if it detains any enemies or not, also stating exactly how many enemies have been detained
- BugfixNerf Can no longer place Lockdown off the ground by jumping and placing it on cosmetic pieces of geo on the walls
- BugfixNerf Can no longer be placed inside Sage's Barrier Orb in some instances
- If Barrier Orb is placed on top of Lockdown, the section of the wall covering the ult will now be destroyed
- BugfixNerf Can no longer be placed inside Sage's Barrier Orb in some instances
Patch change data adapted from Killjoy's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Killjoy's other abilities
Killjoy guide →Nanoswarm
Basic abilityEQUIP a destructible Nanoswarm. FIRE to throw. ALT FIRE to lob. Nanoswarm stealths after landing. INTERACT to create a zone that deals damage to all players. Can be picked up during BUY PHASE.
ALARMBOT
Basic abilityEQUIP a destructible Alarmbot. FIRE to place. Alarmbot stealths after placement. Triggers on nearby visible enemies in range. Chases the first enemy it sees, exploding and applying vulnerable. Can be recalled.
TURRET
Signature abilityEQUIP a destructible Turret. While equipped, REACTIVATE to flip the direction or HOLD ALT FIRE to rotate. FIRE to place. Shoots at enemies in line of sight. Can be recalled.
Other Sentinel X abilities
All abilities →Tour De Force
Chamber · Ultimate abilityACTIVATE to access a sniper rifle that deals lethal damage with direct hits to the upper body. FIRE to shoot. ALT FIRE to aim down sights. On kills, create a zone that slows all players.
Neural Theft
Cypher · Ultimate abilityACTIVATE on a targeted dead enemy. After a delay, snapshot living enemies twice.
Annihilation
Deadlock · Ultimate abilityEQUIP Annihilation. FIRE to launch a zone, forcing the first enemy caught into a destructible cocoon that pulls them along a path for lethal damage unless the cocoon is destroyed.
Resurrection
Sage · Ultimate abilityEQUIP Resurrection. FIRE on a targeted dead ally to resurrect them.
Evolution
Veto · Ultimate abilityINSTANTLY gain evolution. Evolution grants combat stim, continuous healing, and immunity to all debuffs and damage, except weapons.
Steel Garden
Vyse · Ultimate abilityEQUIP Steel Garden. FIRE to prepare a zone. After a delay, jam enemy primary weapons within range.