Dizzy
Dizzy is Gekko's E signature ability. EQUIP a destructible Dizzy. FIRE to throw. Fires plasma at enemies in line of sight, blinding them. Reverts to a Globule.
How has Dizzy changed in every patch?
All patch notes →Dizzy has been changed in 7 patches, from patch 6.05 to patch 12.08: 5 buffs, 2 nerfs and 4 bug fixes. Newest changes first.
- BugfixBuff Fixed a bug where she would only target an enemy if their head was visible.
- BugfixBuff Fixed a rare bug where she would sometimes aim at detected players incorrectly (and miss).
- Bugfix Fixed a bug where other players would hear the incorrect audio cue when a nearby Gekko (allied or enemy) used Dizzy.
- Nerf Time active after being thrown and forming is reduced 1.5s → 1s.
- Adjustment Dizzy’s targeting algorithm has been updated to be more reliable.
- Buff Dizzy’s goop flash now also blinds the minimap of affected players.
- Buff Pre-fire targeting delay decreased 0.5s → 0.35s
- Buff Missile speed increased 7000 → 10000
- BugfixNerf Enemy detection range is now correctly reduced while inside of Viper’s Pit ability.
- Adjustment Audio improvements for Dizzy's plasma blasts, which will help you easily identify if it's flying towards you or towards an ally while in the air
Patch change data adapted from Gekko's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Gekko's other abilities
Gekko guide →Mosh Pit
Basic abilityEQUIP Mosh. FIRE to throw. ALT FIRE to lob. On landing, create a zone that deals low damage over time before exploding, dealing high damage to all players. Reverts to a Globule.
Wingman
Basic abilityEQUIP a destructible Wingman. FIRE to send it forward. Chases the first enemy it sees, concussing on impact. ALT FIRE to have Wingman plant or defuse at a targeted bomb site. Reverts to a Globule.
Thrash
Ultimate abilityEQUIP a destructible Thrash. FIRE to take control. FIRE again to lunge and explode, detaining all players. FIRE while lunging to explode early. Reverts to a Globule only once.
Globule
PassiveGekko’s abilities transform into a Globule after use. INTERACT to reclaim nearby Globules to gain another charge after a short cooldown.
Other Initiator E abilities
All abilities →Fault Line
Breach · Signature abilityEQUIP Fault Line. HOLD FIRE to increase distance. RELEASE to detonate a zone that concusses all players.
Haunt
Fade · Signature abilityEQUIP a destructible Haunt. FIRE to throw. REACTIVATE to drop early. On landing, mark and reveal enemies in range and line of sight.
ZERO/point
KAY/O · Signature abilityEQUIP a destructible ZERO/point. FIRE to throw. Pulses on any surface, suppressing enemies within range.
Guiding Light
Skye · Signature abilityEQUIP a Guiding Light. FIRE to send it forward. HOLD FIRE to steer towards your crosshair. REACTIVATE to detonate, flashing all players looking at it.
Recon Bolt
Sova · Signature abilityEQUIP a destructible Recon Bolt. FIRE to shoot a bolt that repeatedly reveals nearby enemies in range and line of sight. HOLD FIRE to increase the bolt’s velocity. ALT FIRE to add up to two bounces.
Guided Salvo
Tejo · Signature abilityEQUIP a tactical map. FIRE to set locations. ALT FIRE to launch missiles that travel to and repeatedly pulse, dealing damage to all players.