Initiator · Agent

Breach

The bionic Swede Breach fires powerful, targeted kinetic blasts to aggressively clear a path through enemy ground. The damage and disruption he inflicts ensures no fight is ever fair.

Breach is a Initiator. Breach's signature ability is Fault Line, and their ultimate is Rolling Thunder.

Breach full portrait
Role
Initiator
Signature (E)
Fault Line
Ultimate (X)
Rolling Thunder
Released
Closed beta, patch 0.49 (April 28, 2020)

What are Breach's abilities?

How has Breach changed in every patch?

All patch notes →

Breach has been changed in 18 patches, from patch 0.49 to patch 12.00: 27 buffs, 15 nerfs and 6 bug fixes. Newest changes first.

  1. Patch 12.00
    • Buff Flashpoint: Projectile speed increased from 2000 → 2400
    • Buff Fault Line: Width increased from 7.5m → 8m
    • BugfixBuff Rolling Thunder: Fixed a bug where it was launching people at inconsistent heights if Breach was on different elevation.
  2. Patch 11.08
    • Nerf Fault Line: Cooldown increased from 40s → 60s
    • Buff Fault Line: Initial windup decreased from 1.2s → 1.1s
    • Nerf Fault Line: Concuss duration decreased from 3.5s → 2.5s
    • Buff Flashpoint: Flash duration increased up from 2s → 2.25s
    • Nerf Rolling Thunder: Width decreased from 23m → 18m
    • Nerf Rolling Thunder: Concuss duration decreased from 6s → 4s
    • Buff Rolling Thunder: Ult points decreased from 9 → 8
    • Team Deathmatch only:
      • Rolling Thunder
      • Cost increased 80 → 90
  3. Patch 11.00
    • Adjustment Aftershock: Visual effects around the windup and explosions resolve slightly more quickly and block less gameplay space
    • BugfixBuff Fault Line: Fixed an issue where Breach’s Fault Line could rarely fail to apply its debuff to targets around varying elevations on specific charge levels
  4. Patch 10.11
    • Bugfix Fault Line: Fixed an issue where the area of effect VFX was not matching collision volume depending on charge duration.
  5. Patch 10.09
    • Nerf Fault Line: Time until Fault Line detonates after its cast increased from 1 second → 1.2 seconds
    • Rolling Thunder: Swiftplay only:
      • Starting points 2 → 3
  6. Patch 10.06
    • Bugfix Aftershock: Fixed an issue where Breach would go into an incorrect idle animation pose in third-person after Aftershock was fired.
  7. Patch 7.04
  8. Patch 6.11
    • Adjustment Rolling Thunder: Warning visuals have been updated to provide a clearer edge to the ultimate’s area of effect. This should make it easier to understand when you will and will not be hit by the ultimate.
  9. Patch 5.12
    • Nerf Aftershock: Damage modifier to non-players reduced 250% → 100%
    • Nerf Rolling Thunder: Ultimate Points increased 7 → 8
  10. Patch 5.07
    • Bugfix Rolling Thunder: Combat report will no longer show dead enemies hit
  11. Patch 4.10
    • Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
  12. Patch 3.05
    • Buff Aftershock: Now deals damage to the following:
      • Killjoy's Alarmbot, Nanoswarm, and Lockdown
      • Cypher's Trapwire
      • Reyna's Leer
      • Sage's Barrier Orb
      • Sova's Recon Bolt
      • KAY/O's ZERO/point
  13. Patch 3.00
    • Adjustment Aftershock: Now explodes 3 times with each blast dealing 60 damage with no fall off
      • Blasts are.6 seconds apart
    • Buff Aftershock: Explosion radius increased 260 → 300
    • Buff Aftershock: Unequip time after firing decreased 1.1 → 0.7 seconds
      • The correct value is undocumented, instead officially being documented in the patch notes as being reduced to 0.9 seconds
    • Nerf Aftershock: Cost increased 100 → 200
    • Nerf Flashpoint: Total charges reduced 3 → 2
    • Nerf Flashpoint: Cost increased 200 → 250
    • Nerf Flashpoint: Projectile speed decreased 2500 → 2000
    • Buff Fault Line: Full charge time decreased 1.5 → 1 second
    • Buff Fault Line: Width increased 600 → 750
    • Buff Fault Line: Telegraph windup time decreased 1.3 → 1
    • Buff Fault Line: Concussion duration increased 3 → 3.5
    • Buff Fault Line: Unequip time after firing decreased 1 → 0.7
    • Nerf Fault Line: Cooldown time increased 35 → 40
    • Buff Rolling Thunder: Area of effect changed from cone increasing to max width of 2300 → Line with width of 2300
  14. Patch 1.11
    • Buff Flashpoint: Full flash time increased from 1.75 seconds → 2 seconds
    • Buff Fault Line: Spawn location from Breach increased 0 → 8 meters
    • Buff Fault Line: Full charge time reduced 2 → 1.5 seconds
    • Buff Rolling Thunder: Spawn location from Breach increased 0 → 8 meters
  15. Patch 1.07
    • Buff Concuss now de-scopes players and prevents re-scoping
    • Buff Flashpoint: Off-screen flashes now match behavior of other flashes in the game and apply a minimum amount of flash more aggressively
    • Buff Flashpoint: Charges increased from 2 → 3
    • Buff Flashpoint: Reduced windup time from 0.6 seconds → 0.5 seconds
    • Buff Rolling Thunder: Detonation delay between blasts decreased from 0.3 → 0.255
  16. Patch 1.06
    • Nerf Flashpoint: The audio and visuals for Flashpoint should better indicate when to turn away, and when it's safe to look again
  17. Patch 1.04
    • BugfixBuff Aftershock: Fixed Aftershock not properly applying damage to all characters if multiple are hit by it
  18. Patch 0.49
    • Added Updated Breach’s visuals

Patch change data adapted from Breach's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.

Valorant news and guides about Breach

Breach gear skins

Unlocked by completing Breach's Gear contract with Kingdom Credits.

Other Initiators

All Initiators →