Breach
The bionic Swede Breach fires powerful, targeted kinetic blasts to aggressively clear a path through enemy ground. The damage and disruption he inflicts ensures no fight is ever fair.
Breach is a Initiator. Breach's signature ability is Fault Line, and their ultimate is Rolling Thunder.
- Role
- Initiator
- Signature (E)
- Fault Line
- Ultimate (X)
- Rolling Thunder
- Released
- Closed beta, patch 0.49 (April 28, 2020)
What are Breach's abilities?
Aftershock
Basic abilityEQUIP Aftershock. FIRE to send a zone through a wall, exploding to repeatedly deal damage to all players.
Flashpoint
Basic abilityEQUIP a Flashpoint. FIRE to send it through a wall, exploding to flash all players looking at it.
Fault Line
Signature abilityEQUIP Fault Line. HOLD FIRE to increase distance. RELEASE to detonate a zone that concusses all players.
Rolling Thunder
Ultimate abilityEQUIP Rolling Thunder. FIRE to send forward a wave that concusses and knocks up all players.
How has Breach changed in every patch?
All patch notes →Breach has been changed in 18 patches, from patch 0.49 to patch 12.00: 27 buffs, 15 nerfs and 6 bug fixes. Newest changes first.
- Buff Flashpoint: Projectile speed increased from 2000 → 2400
- Buff Fault Line: Width increased from 7.5m → 8m
- BugfixBuff Rolling Thunder: Fixed a bug where it was launching people at inconsistent heights if Breach was on different elevation.
- Nerf Fault Line: Cooldown increased from 40s → 60s
- Buff Fault Line: Initial windup decreased from 1.2s → 1.1s
- Nerf Fault Line: Concuss duration decreased from 3.5s → 2.5s
- Buff Flashpoint: Flash duration increased up from 2s → 2.25s
- Nerf Rolling Thunder: Width decreased from 23m → 18m
- Nerf Rolling Thunder: Concuss duration decreased from 6s → 4s
- Buff Rolling Thunder: Ult points decreased from 9 → 8
- Team Deathmatch only:
- Rolling Thunder
- Cost increased 80 → 90
- Adjustment Aftershock: Visual effects around the windup and explosions resolve slightly more quickly and block less gameplay space
- BugfixBuff Fault Line: Fixed an issue where Breach’s Fault Line could rarely fail to apply its debuff to targets around varying elevations on specific charge levels
- Bugfix Fault Line: Fixed an issue where the area of effect VFX was not matching collision volume depending on charge duration.
- Nerf Fault Line: Time until Fault Line detonates after its cast increased from 1 second → 1.2 seconds
- Rolling Thunder:
Swiftplay only:
- Starting points 2 → 3
- Bugfix Aftershock: Fixed an issue where Breach would go into an incorrect idle animation pose in third-person after Aftershock was fired.
- Nerf Aftershock: Ticks reduced from 3 to 2
- Buff Aftershock: Damage increased from 60 per tick to 80
- Nerf Rolling Thunder: Ultimate points increased 8 → 9
- Adjustment Rolling Thunder: Warning visuals have been updated to provide a clearer edge to the ultimate’s area of effect. This should make it easier to understand when you will and will not be hit by the ultimate.
- Nerf Aftershock: Damage modifier to non-players reduced 250% → 100%
- Nerf Rolling Thunder: Ultimate Points increased 7 → 8
- Bugfix Rolling Thunder: Combat report will no longer show dead enemies hit
- Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
- Buff Aftershock:
Now deals damage to the following:
- Killjoy's Alarmbot, Nanoswarm, and Lockdown
- Cypher's Trapwire
- Reyna's Leer
- Sage's Barrier Orb
- Sova's Recon Bolt
- KAY/O's ZERO/point
- Buff Aftershock:
Now deals damage to the following:
- Adjustment Aftershock:
Now explodes 3 times with each blast dealing 60 damage with no fall off
- Blasts are.6 seconds apart
- Buff Aftershock: Explosion radius increased 260 → 300
- Buff Aftershock:
Unequip time after firing decreased 1.1 → 0.7 seconds
- The correct value is undocumented, instead officially being documented in the patch notes as being reduced to 0.9 seconds
- Nerf Aftershock: Cost increased 100 → 200
- Nerf Flashpoint: Total charges reduced 3 → 2
- Nerf Flashpoint: Cost increased 200 → 250
- Nerf Flashpoint: Projectile speed decreased 2500 → 2000
- Buff Fault Line: Full charge time decreased 1.5 → 1 second
- Buff Fault Line: Width increased 600 → 750
- Buff Fault Line: Telegraph windup time decreased 1.3 → 1
- Buff Fault Line: Concussion duration increased 3 → 3.5
- Buff Fault Line: Unequip time after firing decreased 1 → 0.7
- Nerf Fault Line: Cooldown time increased 35 → 40
- Buff Rolling Thunder: Area of effect changed from cone increasing to max width of 2300 → Line with width of 2300
- Adjustment Aftershock:
Now explodes 3 times with each blast dealing 60 damage with no fall off
- Buff Flashpoint: Full flash time increased from 1.75 seconds → 2 seconds
- Buff Fault Line: Spawn location from Breach increased 0 → 8 meters
- Buff Fault Line: Full charge time reduced 2 → 1.5 seconds
- Buff Rolling Thunder: Spawn location from Breach increased 0 → 8 meters
- Buff Concuss now de-scopes players and prevents re-scoping
- Buff Flashpoint: Off-screen flashes now match behavior of other flashes in the game and apply a minimum amount of flash more aggressively
- Buff Flashpoint: Charges increased from 2 → 3
- Buff Flashpoint: Reduced windup time from 0.6 seconds → 0.5 seconds
- Buff Rolling Thunder: Detonation delay between blasts decreased from 0.3 → 0.255
- Nerf Flashpoint: The audio and visuals for Flashpoint should better indicate when to turn away, and when it's safe to look again
- BugfixBuff Aftershock: Fixed Aftershock not properly applying damage to all characters if multiple are hit by it
- Added Updated Breach’s visuals
Patch change data adapted from Breach's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Valorant news and guides about Breach
Breach gear skins
Unlocked by completing Breach's Gear contract with Kingdom Credits.
