Nanoswarm
Nanoswarm is Killjoy's C basic ability. EQUIP a destructible Nanoswarm. FIRE to throw. ALT FIRE to lob. Nanoswarm stealths after landing. INTERACT to create a zone that deals damage to all players. Can be picked up during BUY PHASE.
How has Nanoswarm changed in every patch?
All patch notes →Nanoswarm has been changed in 10 patches, from patch 1.07 to patch 12.04: 9 buffs, 11 nerfs and 9 bug fixes. Newest changes first.
- BugfixNerf Fixed a bug where an enemy’s Nanoswarm could remain invisible if you moved too quickly in and out of its detection range.
- BugfixNerf Fixed a bug where an enemy’s Nanoswarm could remain invisible to you after she is suppressed.
- BugfixNerf Fixed a bug where an enemy’s Nanoswarm would not reveal to you if you are in an Intangible state, like during Yoru’s Dimensional Drift or Reyna’s Dismiss
- BugfixNerf Fixed a bug where its disabled effects sometimes wouldn’t play when she is suppressed.
- Nerf Nanoswarm reveal radius increased 350 >> 525
- Adjustment Nanoswarm audio has been updated.
- Audio loop now also turns off when disabled as a result of Killjoy being killed or suppressed.
- Adjustment Improved feedback for the enemy when they destroy Nanoswarm.
- Nerf Nanoswarm is now revealed when it is disabled.
- BugfixNerf Will no longer deal more damage to destructible objects than intended.
- BugfixBuff Fixed Nanoswarm not dealing any damage to enemy utility
- The correct fix is undocumented, with its official documentation in the patch notes instead claiming that this was only an issue when interacting with Chamber's utility
- BugfixBuff Will no longer take damage from allied Aftershock, Showstopper, or Paint Shells
- BugfixBuff Fixed Nanoswarm not dealing any damage to enemy utility
- Buff Health increased 1 HP → 20 HP
- Buff Now deals damage to all enemy objects
- Adjustment Damage multiplier against specific enemy abilities set to 50%
- The correct functionality is undocumented, instead officially being documented as affecting any non-player object (see Health#Abilities)
- Bugfix Fixed a bug where Nanoswarm would sometimes disappear from the minimap
- BugfixBuff Fixed a bug where picking up Nanoswarms during the buy phase would prevent you from purchasing a second charge
- Buff Killjoy can now pick up deployed Nanoswarm grenades during the buy phase to get the charge back
- Buff Range at which Nanoswarm can be detected decreased from 5m → 3.5m
- Buff Damage increased from 40/s → 45/s
- Buff Damage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every 1/4 of a second.
- Nerf Added a brief windup before damage begins
- Nerf DPS reduced from 60 → 40
- Nerf Visual effects have been added to make it easier to spot the grenade on the ground
- Nerf Stealth audio range has been slightly increased
Patch change data adapted from Killjoy's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Killjoy's other abilities
Killjoy guide →ALARMBOT
Basic abilityEQUIP a destructible Alarmbot. FIRE to place. Alarmbot stealths after placement. Triggers on nearby visible enemies in range. Chases the first enemy it sees, exploding and applying vulnerable. Can be recalled.
TURRET
Signature abilityEQUIP a destructible Turret. While equipped, REACTIVATE to flip the direction or HOLD ALT FIRE to rotate. FIRE to place. Shoots at enemies in line of sight. Can be recalled.
Lockdown
Ultimate abilityEQUIP a destructible Lockdown. FIRE to prepare a zone. After a delay, detain enemies within range.
Other Sentinel C abilities
All abilities →Trademark
Chamber · Basic abilityEQUIP a destructible Trademark. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that slows all players. Can be recalled.
Trapwire
Cypher · Basic abilityEQUIP a destructible Trapwire. FIRE to place a wire between surfaces. Trapwire stealths after placement. Triggers when enemies come in contact, tethering enemies, and after a delay, revealing them if Trapwire is not destroyed. Can be picked up.
Barrier Mesh
Deadlock · Basic abilityEQUIP Barrier Mesh. FIRE to throw. On landing, create destructible markers that fortify after a delay. These markers form barriers that block player movement.
Barrier Orb
Sage · Basic abilityEQUIP a destructible Barrier Orb. While equipped, REACTIVATE to pivot the wall or HOLD ALT FIRE to rotate. FIRE to place a destructible wall that fortifies after a delay.
Crosscut
Veto · Basic abilityEQUIP a destructible Crosscut. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE.
Razorvine
Vyse · Basic abilityEQUIP a destructible Razorvine. FIRE to throw. Razorvine stealths after landing. INTERACT to create a zone that slows and deals damage when players move through it. Can be recalled during BUY PHASE.