Razorvine
Razorvine is Vyse's C basic ability. EQUIP a destructible Razorvine. FIRE to throw. Razorvine stealths after landing. INTERACT to create a zone that slows and deals damage when players move through it. Can be recalled during BUY PHASE.
How has Razorvine changed in every patch?
All patch notes →Razorvine has been changed in 9 patches, from patch 9.06 to patch 12.03: 5 buffs, 3 nerfs and 5 bug fixes. Newest changes first.
- All Random One Site only:
- Fixed an issue where she could continuously place infinite Razorvines during Buy phase.
- All Random One Site only:
- BugfixBuff Fixed a bug with its decals being able to be seen under certain platforms.
- BugfixBuff Fixed a bug with the projectile where it wouldn’t disappear upon landing.
- Bugfix Fixed a bug that caused it to appear to be missing its bottom half when Vyse died or it became inactive
- Nerf Health decreased from 40 → 20
- Bugfix Fixed a bug where it would leave circles on the minimap for observers when Vyse died.
- Buff Activation windup decreased 0.3s → 0.2s
- Nerf Duration when activated: 10s → 6s
- Buff Damage per tick of moving through Razorvine: 6 → 10
- Nerf Vertical drop spawn height: 450 → 300
- Buff Now slows enemy dashes similar to Sage’s Slow Orb and concusses.
- Bugfix Fixed an issue where Razorvine had lingering VFX when canceling early.
Patch change data adapted from Vyse's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Vyse's other abilities
Vyse guide →Shear
Basic abilityEQUIP Shear. FIRE to place. Shear stealths after placement. Triggers when enemies walk on it, and after a delay, create a brief indestructible wall. Can be recalled during BUY PHASE.
Arc Rose
Signature abilityEQUIP a destructible Arc Rose. FIRE to place. ALT FIRE to place it through a wall. REACTIVATE to flash all players looking at it. Can be recalled.
Steel Garden
Ultimate abilityEQUIP Steel Garden. FIRE to prepare a zone. After a delay, jam enemy primary weapons within range.
Other Sentinel C abilities
All abilities →Trademark
Chamber · Basic abilityEQUIP a destructible Trademark. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that slows all players. Can be recalled.
Trapwire
Cypher · Basic abilityEQUIP a destructible Trapwire. FIRE to place a wire between surfaces. Trapwire stealths after placement. Triggers when enemies come in contact, tethering enemies, and after a delay, revealing them if Trapwire is not destroyed. Can be picked up.
Barrier Mesh
Deadlock · Basic abilityEQUIP Barrier Mesh. FIRE to throw. On landing, create destructible markers that fortify after a delay. These markers form barriers that block player movement.
Nanoswarm
Killjoy · Basic abilityEQUIP a destructible Nanoswarm. FIRE to throw. ALT FIRE to lob. Nanoswarm stealths after landing. INTERACT to create a zone that deals damage to all players. Can be picked up during BUY PHASE.
Barrier Orb
Sage · Basic abilityEQUIP a destructible Barrier Orb. While equipped, REACTIVATE to pivot the wall or HOLD ALT FIRE to rotate. FIRE to place a destructible wall that fortifies after a delay.
Crosscut
Veto · Basic abilityEQUIP a destructible Crosscut. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE.