Tailwind icon
Jett · Signature ability

Tailwind

Tailwind is Jett's E signature ability. INSTANTLY prepare a dash. REACTIVATE to dash forward or in your movement direction. Resets every two kills.

Agent
Jett
Role
Duelist
Key
E
Type
Signature ability

How has Tailwind changed in every patch?

All patch notes →

Tailwind has been changed in 13 patches, from patch 1.00 to patch 12.09: 2 buffs, 10 nerfs and 7 bug fixes. Newest changes first.

  1. Patch 12.09
    • Bugfix Fixed a visual bug where it was not playing the intended first-person animations when left-handed setting is enabled
  2. Patch 11.05
    • Bugfix Fixed a bug where the audio would continue into the next round.
  3. Patch 9.10
    • Nerf Concuss now slows dashes by 50%
  4. Patch 7.04
    • Nerf Dash window decreased 12s → 7.5s
    • Nerf Activation windup increased 0.75s → 1s
  5. Patch 5.03
    • BugfixBuff Fixed a bug where switching weapons in the middle of the dash for Tailwind would cause the weapon pull out animation to take longer
  6. Patch 5.00
    • BugfixNerf Fixed a bug where Jett could equip a weapon during the dash
  7. Patch 4.11
    • BugfixNerf Fixed a bug where using Tailwind in specific locations could let Jett reach very faster than intended speeds (aka. “superdash”)
  8. Patch 4.08
    • Nerf NEW EFFECT: On first cast, Jett consumes her Tailwind charge and after a.75 second delay, activates a 12-second window where she’s able to dash on next key press
      • Charge can still be regained with 2 kills
      • These changes also apply to Big Knife rounds in Escalation
  9. Patch 3.09
    • Nerf Weapon equip time after casting increased
      • Reverted in a hotfix
  10. Patch 3.00
    • Nerf No longer breaks Cypher's Trapwires
  11. Patch 2.01
    • BugfixNerf Can no longer trigger the defuse sound while dashing
  12. Patch 1.11
    • BugfixNerf Can no longer use on ropes or ziplines
  13. Patch 1.00
    • Buff Automatically breaks Cypher's Trapwires after being briefly revealed

Patch change data adapted from Jett's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.

Jett's other abilities

Jett guide →

Other Duelist E abilities

All abilities →
E

Displacement

Hush · Signature ability

EQUIP Displacement. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, pulling all players towards the center and concussing them if they collide with any surface or another player. Resets every two kills.

E

Double Tap

Iso · Signature ability

INSTANTLY channel Focus. Gain a shield that blocks one instance of damage.

E

High Gear

Neon · Signature ability

INSTANTLY consume fuel to gain haste. REACTIVATE to cancel. ALT FIRE to slide forward or in your movement direction. Slide resets every two kills.

E

Curveball

Phoenix · Signature ability

EQUIP a Curveball. FIRE to curve left, ALT FIRE to curve right. After a delay, explode, flashing all players looking at it. Resets every two kills.

E

Paint Shells

Raze · Signature ability

EQUIP Paint Shells. FIRE to throw. ALT FIRE to lob. After a delay, explode, dealing damage and creating sub-munitions, each also dealing damage to all players. Resets every two kills.

E

Dismiss

Reyna · Signature ability

INSTANTLY consume a Soul Orb to briefly become intangible. REACTIVATE to cancel early. While ULTIMATE is active, also gain invisibility.

E

Refract

Waylay · Signature ability

INSTANTLY place a marker at your location. REACTIVATE to travel to it. While traveling, Waylay is immune but cannot see enemies. Resets every two kills.

E

GATECRASH

Yoru · Signature ability

EQUIP Gatecrash. FIRE to send it forward. ALT FIRE to place. REACTIVATE to teleport to it. INTERACT to fake a teleport. Resets every two kills.