Tailwind
Tailwind is Jett's E signature ability. INSTANTLY prepare a dash. REACTIVATE to dash forward or in your movement direction. Resets every two kills.
How has Tailwind changed in every patch?
All patch notes →Tailwind has been changed in 13 patches, from patch 1.00 to patch 12.09: 2 buffs, 10 nerfs and 7 bug fixes. Newest changes first.
- Bugfix Fixed a visual bug where it was not playing the intended first-person animations when left-handed setting is enabled
- Bugfix Fixed a bug where the audio would continue into the next round.
- Nerf Concuss now slows dashes by 50%
- Nerf Dash window decreased 12s → 7.5s
- Nerf Activation windup increased 0.75s → 1s
- BugfixBuff Fixed a bug where switching weapons in the middle of the dash for Tailwind would cause the weapon pull out animation to take longer
- BugfixNerf Fixed a bug where Jett could equip a weapon during the dash
- BugfixNerf Fixed a bug where using Tailwind in specific locations could let Jett reach very faster than intended speeds (aka. “superdash”)
- Nerf NEW EFFECT: On first cast, Jett consumes her Tailwind charge and after a.75 second delay, activates a 12-second window where she’s able to dash on next key press
- Charge can still be regained with 2 kills
- These changes also apply to Big Knife rounds in Escalation
- Nerf NEW EFFECT: On first cast, Jett consumes her Tailwind charge and after a.75 second delay, activates a 12-second window where she’s able to dash on next key press
- Nerf Weapon equip time after casting increased
- Reverted in a hotfix
- Nerf Weapon equip time after casting increased
- Nerf No longer breaks Cypher's Trapwires
- BugfixNerf Can no longer trigger the defuse sound while dashing
- BugfixNerf Can no longer use on ropes or ziplines
- Buff Automatically breaks Cypher's Trapwires after being briefly revealed
Patch change data adapted from Jett's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Jett's other abilities
Jett guide →Cloudburst
Basic abilityINSTANTLY throw a cloud. Forms into a brief smoke on any surface or after a delay. HOLD ACTIVATE to steer towards your crosshair.
Updraft
Basic abilityINSTANTLY propel high into the air.
Blade Storm
Ultimate abilityINSTANTLY access five accurate throwing knives that deal lethal damage with direct hits to the head. FIRE to shoot. On kills, refresh your knives. ALT FIRE to throw all remaining knives without a refresh.
Drift
PassiveHOLD JUMP while falling to glide.
Other Duelist E abilities
All abilities →Displacement
Hush · Signature abilityEQUIP Displacement. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, pulling all players towards the center and concussing them if they collide with any surface or another player. Resets every two kills.
Double Tap
Iso · Signature abilityINSTANTLY channel Focus. Gain a shield that blocks one instance of damage.
High Gear
Neon · Signature abilityINSTANTLY consume fuel to gain haste. REACTIVATE to cancel. ALT FIRE to slide forward or in your movement direction. Slide resets every two kills.
Curveball
Phoenix · Signature abilityEQUIP a Curveball. FIRE to curve left, ALT FIRE to curve right. After a delay, explode, flashing all players looking at it. Resets every two kills.
Paint Shells
Raze · Signature abilityEQUIP Paint Shells. FIRE to throw. ALT FIRE to lob. After a delay, explode, dealing damage and creating sub-munitions, each also dealing damage to all players. Resets every two kills.
Dismiss
Reyna · Signature abilityINSTANTLY consume a Soul Orb to briefly become intangible. REACTIVATE to cancel early. While ULTIMATE is active, also gain invisibility.
Refract
Waylay · Signature abilityINSTANTLY place a marker at your location. REACTIVATE to travel to it. While traveling, Waylay is immune but cannot see enemies. Resets every two kills.
GATECRASH
Yoru · Signature abilityEQUIP Gatecrash. FIRE to send it forward. ALT FIRE to place. REACTIVATE to teleport to it. INTERACT to fake a teleport. Resets every two kills.