Slow Orb
Slow Orb is Sage's Q basic ability. EQUIP a Slow Orb. FIRE to throw. On landing, create a zone that slows all players and plays an audio cue when enemies run through it.
How has Slow Orb changed in every patch?
All patch notes →Slow Orb has been changed in 7 patches, from patch 0.47 to patch 11.10: 3 buffs, 5 nerfs and 2 bug fixes. Newest changes first.
- Bugfix Fixed a bug where it was making a popping sound when intersecting Cosmic Divide.
- Buff Now will additionally reduce the dash speed of enemies caught inside the slowing zone by 50%.
- BugfixBuff Fixed an issue where footsteps were not produced when in ADS and when running while slowed by Slow Orb.
- Nerf Cost increased 100 → 200
- Nerf Size reduced 30%
- Nerf Zone duration decreased 9 → 7 seconds
- Nerf Slowing amount decreased 65% → 50%
- Buff Now also slows the air speed of players in the zone.
- Nerf Players can now walk through the Slow Orb without making noise.
Patch change data adapted from Sage's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Sage's other abilities
Sage guide →Barrier Orb
Basic abilityEQUIP a destructible Barrier Orb. While equipped, REACTIVATE to pivot the wall or HOLD ALT FIRE to rotate. FIRE to place a destructible wall that fortifies after a delay.
Healing Orb
Signature abilityEQUIP Healing Orb. FIRE on a damaged ally to grant healing. ALT FIRE to self-cast.
Resurrection
Ultimate abilityEQUIP Resurrection. FIRE on a targeted dead ally to resurrect them.
Other Sentinel Q abilities
All abilities →Headhunter
Chamber · Basic abilityEQUIP Headhunter. FIRE to shoot. ALT FIRE to aim down sights.
Cyber Cage
Cypher · Basic abilityINSTANTLY throw a Cyber Cage. INTERACT to create a vision-blocking cylinder that plays an audio cue when enemies come in contact. Can be picked up during BUY PHASE.
Sonic Sensor
Deadlock · Basic abilityEQUIP a destructible Sonic Sensor. FIRE to place. Triggers on nearby detected enemy noise, creating a zone that concusses all players. Sonic Sensor stealths after placement. Can be picked up.
ALARMBOT
Killjoy · Basic abilityEQUIP a destructible Alarmbot. FIRE to place. Alarmbot stealths after placement. Triggers on nearby visible enemies in range. Chases the first enemy it sees, exploding and applying vulnerable. Can be recalled.
Chokehold
Veto · Basic abilityEQUIP a destructible Chokehold. FIRE to throw. Chokehold stealths after landing. Triggers on nearby visible enemies in range, deafening, decaying, and tethering enemies. Can be recalled during BUY PHASE.
Shear
Vyse · Basic abilityEQUIP Shear. FIRE to place. Shear stealths after placement. Triggers when enemies walk on it, and after a delay, create a brief indestructible wall. Can be recalled during BUY PHASE.