Barrier Orb
Barrier Orb is Sage's C basic ability. EQUIP a destructible Barrier Orb. While equipped, REACTIVATE to pivot the wall or HOLD ALT FIRE to rotate. FIRE to place a destructible wall that fortifies after a delay.
How has Barrier Orb changed in every patch?
All patch notes →Barrier Orb has been changed in 27 patches, from patch 0.49 to patch 11.08: 16 buffs, 17 nerfs and 13 bug fixes. Newest changes first.
- Buff Cost reduced from 400 → 300
- Buff Fortification delay reduced from 3.3 sec → 2 sec
- Nerf Health of Barrier segments decreased from 800 → 600
- Buff Range increased from 10m → 15m
- Nerf Can no longer be placed on some walls of the map, where it was possible if there was another agent supporting it.
- This is an undocumented change and is estimated to have appeared during this patch
- Nerf Can no longer be placed on some walls of the map, where it was possible if there was another agent supporting it.
- Nerf Placeable abilities like Cypher’s Spycam can no longer be placed in the space above a rising Barrier Orb
- Added Placement preview now also shows up on the minimap
- BugfixBuff Fixed a bug where bullets could pass through the corners of Barrier Orb.
- BugfixBuff Fixed an issue where Barrier Orb can break when being placed in between doors such as C Garage on Haven.
- BugfixBuff Fixed issue where Barrier Orb would sometimes rotate multiple times from a single button press when placing it.
- BugfixBuff Fixed an issue where when Sage rotated her Barrier Orb 90 degrees, she was blocked from placing the wall for.8 seconds. Now, Sage can place her wall immediately after rotating it 90 degrees.
- BugfixNerf No longer fortifies to max HP in cases where damage was received before fortification
- Nerf Fortify delay increased 3.0s → 3.3s
- BugfixBuff Fixed an issue where by walling herself into a corner, the wall would immediately break.
- Buff Improved the system used to place Barrier Orb at targeted ground locations
- BugfixBuff Fixed Barrier Orb being destroyed by Boom Bot, Owl Drone, or Fakeout if they are placed in a way that overlapped a segment of the barrier wall
- BugfixNerf Can no longer be placed on some projectiles while they’re in the air or deployed on the ground
- Nerf Cost increased 300 → 400
- Agents blocked by Barrier Orb when resurrected now break the wall to ensure they don’t get pushed inside map geo
- BugfixBuff Fixed a bug where placing Killjoy's Turret next to Barrier Orb would sometimes break it
- BugfixBuff Fixed issue where Cypher's Spycam broke Barrier Orb when placed close to it
- BugfixNerf Killjoy's Lockdown can no longer be placed inside Barrier Orb in some instances
- If Barrier Orb is placed on top of Killjoy’s ult, the section of the wall covering the ult will now be destroyed
- BugfixNerf Killjoy's Lockdown can no longer be placed inside Barrier Orb in some instances
- BugfixNerf Fixed an issue where Omen could plant the Spike while elevated on Barrier Orb
- Nerf Can no longer be cast in Buy Phase
- Buff Once fortified, Barrier no longer loses health over time. It now only starts to deteriorate a few seconds before it expires.
- BugfixBuff Sage wall segments no longer break if a player dies on top of them
- Nerf Initial wall HP reduced to 400
- The wall will retain its max HP of 800 when it becomes fortified 3 seconds after it was summoned
- Buff Cost reduced 400 → 300
- Buff Duration increased 30 → 40 seconds
- This is an undocumented change and is estimated to have appeared during this patch
- Nerf Initial wall HP reduced to 400
- Nerf Cast range reduced 20 → 10 meters
- Nerf Segment health reduced 1000 → 800
- Nerf Duration reduced 40 → 30 seconds
- Nerf Cost increased 300 → 400 credits
- Nerf Can no longer be placed on "small" pieces of geometry, it must be placed on the ground or on top of boxes
- Nerf Will only spawn a chunk of the barrier if it is supported by the ground
- This can mean it will sometimes only spawn 2 barrier chunks
Patch change data adapted from Sage's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Sage's other abilities
Sage guide →Slow Orb
Basic abilityEQUIP a Slow Orb. FIRE to throw. On landing, create a zone that slows all players and plays an audio cue when enemies run through it.
Healing Orb
Signature abilityEQUIP Healing Orb. FIRE on a damaged ally to grant healing. ALT FIRE to self-cast.
Resurrection
Ultimate abilityEQUIP Resurrection. FIRE on a targeted dead ally to resurrect them.
Other Sentinel C abilities
All abilities →Trademark
Chamber · Basic abilityEQUIP a destructible Trademark. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that slows all players. Can be recalled.
Trapwire
Cypher · Basic abilityEQUIP a destructible Trapwire. FIRE to place a wire between surfaces. Trapwire stealths after placement. Triggers when enemies come in contact, tethering enemies, and after a delay, revealing them if Trapwire is not destroyed. Can be picked up.
Barrier Mesh
Deadlock · Basic abilityEQUIP Barrier Mesh. FIRE to throw. On landing, create destructible markers that fortify after a delay. These markers form barriers that block player movement.
Nanoswarm
Killjoy · Basic abilityEQUIP a destructible Nanoswarm. FIRE to throw. ALT FIRE to lob. Nanoswarm stealths after landing. INTERACT to create a zone that deals damage to all players. Can be picked up during BUY PHASE.
Crosscut
Veto · Basic abilityEQUIP a destructible Crosscut. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE.
Razorvine
Vyse · Basic abilityEQUIP a destructible Razorvine. FIRE to throw. Razorvine stealths after landing. INTERACT to create a zone that slows and deals damage when players move through it. Can be recalled during BUY PHASE.