Trademark
Trademark is Chamber's C basic ability. EQUIP a destructible Trademark. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that slows all players. Can be recalled.
How has Trademark changed in every patch?
All patch notes →Trademark has been changed in 12 patches, from patch 4.04 to patch 12.04: 8 buffs, 7 nerfs and 5 bug fixes. Newest changes first.
- Bugfix Fixed a bug where it would play its reactivation SFX twice if he had Suppress expiring on him.
- Bugfix Fixed an issue where the in-world icon would not change color when aimed at.
- Buff No longer has range restriction. (changed in 11.02)
- Bugfix Fixed an issue where the minimap would still show the deactivation range of Chamber's Trademark while the ability was equipped.
- Bugfix Fixed an issue where it didn’t have team coloring applied on the minimap for observers.
- Buff Now slows enemy dashes
- BugfixNerf Fixed an exploit where Chamber could place Trademark in unintended locations.
- Buff Disable range increased 4000 → 5000
- Buff Trap arm speed reduced 4s → 2s
- Removed Yellow indicator removed
- Nerf Now has proximity radius restriction of 40m
- Nerf Initial Arm Time increased 2s → 4s
- Buff Can now be recalled mid-round
- 30s cooldown on recall
- Recall animation takes 0.75 seconds
- Does not require line of sight
- Destruction remains permanent
- Buff Health increased 1 HP → 20 HP
- Buff Now immune to all allied damage
- Nerf Slow Duration decreased 9.5 → 6s
- Nerf Cost increased 150 → 200
- Nerf Charges reduced 2 → 1
- Nerf Audio range increase
- Buff Improved the system used to place Trademark at targeted ground locations
Patch change data adapted from Chamber's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Chamber's other abilities
Chamber guide →Headhunter
Basic abilityEQUIP Headhunter. FIRE to shoot. ALT FIRE to aim down sights.
Rendezvous
Signature abilityEQUIP a destructible Rendezvous. FIRE to place. While in range, REACTIVATE to instantly teleport to it. Can be recalled.
Tour De Force
Ultimate abilityACTIVATE to access a sniper rifle that deals lethal damage with direct hits to the upper body. FIRE to shoot. ALT FIRE to aim down sights. On kills, create a zone that slows all players.
Other Sentinel C abilities
All abilities →Trapwire
Cypher · Basic abilityEQUIP a destructible Trapwire. FIRE to place a wire between surfaces. Trapwire stealths after placement. Triggers when enemies come in contact, tethering enemies, and after a delay, revealing them if Trapwire is not destroyed. Can be picked up.
Barrier Mesh
Deadlock · Basic abilityEQUIP Barrier Mesh. FIRE to throw. On landing, create destructible markers that fortify after a delay. These markers form barriers that block player movement.
Nanoswarm
Killjoy · Basic abilityEQUIP a destructible Nanoswarm. FIRE to throw. ALT FIRE to lob. Nanoswarm stealths after landing. INTERACT to create a zone that deals damage to all players. Can be picked up during BUY PHASE.
Barrier Orb
Sage · Basic abilityEQUIP a destructible Barrier Orb. While equipped, REACTIVATE to pivot the wall or HOLD ALT FIRE to rotate. FIRE to place a destructible wall that fortifies after a delay.
Crosscut
Veto · Basic abilityEQUIP a destructible Crosscut. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE.
Razorvine
Vyse · Basic abilityEQUIP a destructible Razorvine. FIRE to throw. Razorvine stealths after landing. INTERACT to create a zone that slows and deals damage when players move through it. Can be recalled during BUY PHASE.