Aftershock
Aftershock is Breach's C basic ability. EQUIP Aftershock. FIRE to send a zone through a wall, exploding to repeatedly deal damage to all players.
How has Aftershock changed in every patch?
All patch notes →Aftershock has been changed in 7 patches, from patch 1.04 to patch 11.00: 5 buffs, 3 nerfs and 2 bug fixes. Newest changes first.
- Adjustment Visual effects around the windup and explosions resolve slightly more quickly and block less gameplay space
- Bugfix Fixed an issue where Breach would go into an incorrect idle animation pose in third-person after Aftershock was fired.
- Nerf Ticks reduced from 3 to 2
- Buff Damage increased from 60 per tick to 80
- Nerf Damage modifier to non-players reduced 250% → 100%
- Buff Now deals damage to the following:
- Killjoy's Alarmbot, Nanoswarm, and Lockdown
- Cypher's Trapwire
- Reyna's Leer
- Sage's Barrier Orb
- Sova's Recon Bolt
- KAY/O's ZERO/point
- Buff Now deals damage to the following:
- Adjustment Now explodes 3 times with each blast dealing 60 damage with no fall off
- Blasts are.6 seconds apart
- Buff Explosion radius increased 260 → 300
- Buff Unequip time after firing decreased 1.1 → 0.7 seconds
- The correct value is undocumented, instead officially being documented in the patch notes as being reduced to 0.9 seconds
- Nerf Cost increased 100 → 200
- Adjustment Now explodes 3 times with each blast dealing 60 damage with no fall off
- BugfixBuff Fixed Aftershock not properly applying damage to all characters if multiple are hit by it
Patch change data adapted from Breach's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Breach's other abilities
Breach guide →Flashpoint
Basic abilityEQUIP a Flashpoint. FIRE to send it through a wall, exploding to flash all players looking at it.
Fault Line
Signature abilityEQUIP Fault Line. HOLD FIRE to increase distance. RELEASE to detonate a zone that concusses all players.
Rolling Thunder
Ultimate abilityEQUIP Rolling Thunder. FIRE to send forward a wave that concusses and knocks up all players.
Other Initiator C abilities
All abilities →Prowler
Fade · Basic abilityEQUIP a destructible Prowler. FIRE to send it forward. HOLD FIRE to steer towards your crosshair. Chases the first enemy or Terror Trail it sees, nearsighting on impact.
Mosh Pit
Gekko · Basic abilityEQUIP Mosh. FIRE to throw. ALT FIRE to lob. On landing, create a zone that deals low damage over time before exploding, dealing high damage to all players. Reverts to a Globule.
FRAG/ment
KAY/O · Basic abilityEQUIP FRAG/ment. FIRE to throw. ALT FIRE to lob. Explodes on landing, repeatedly dealing pulses of damage to all players.
Regrowth
Skye · Basic abilityEQUIP Regrowth. HOLD FIRE to heal allies in range and line of sight. Uses a limited healing pool. Cannot heal self.
Owl Drone
Sova · Basic abilityEQUIP a destructible Owl Drone. FIRE to take control. FIRE again to shoot a dart that repeatedly reveals enemies.
Stealth Drone
Tejo · Basic abilityEQUIP a destructible Stealth Drone. FIRE to take control. FIRE again to reveal and suppress nearby enemies in range and line of sight.