Cyber Cage
Cyber Cage is Cypher's Q basic ability. INSTANTLY throw a Cyber Cage. INTERACT to create a vision-blocking cylinder that plays an audio cue when enemies come in contact. Can be picked up during BUY PHASE.
How has Cyber Cage changed in every patch?
All patch notes →Cyber Cage has been changed in 9 patches, from patch 0.49 to patch 12.00: 3 buffs, 4 nerfs and 7 bug fixes. Newest changes first.
- BugfixBuff Fixed an issue where throw animations would break if aiming straight down
- BugfixNerf Fixed a bug where enemy player positions could be briefly revealed on the minimap while they are hidden by it
- BugfixNerf Fixed an issue where shooting through Cyber Cage could cheat wall penetration if they were placed too close to level geometry
- BugfixBuff Fixed issues where on some map geo Cypher could not pick up Cyber Cage.
- Bugfix Fixed a bug where Cyber Cage would sometimes disappear from the minimap
- BugfixNerf Other abilities can no longer be placed on the projectile while it’s in mid-air or deployed on the ground
- Buff Can now be picked up during buy phase
- Nerf No longer slows enemies that move through it
- Bugfix Fixed a bug where Cyber Cage would be selected at a larger range than intended causing overlapping interaction issues
Patch change data adapted from Cypher's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Cypher's other abilities
Cypher guide →Trapwire
Basic abilityEQUIP a destructible Trapwire. FIRE to place a wire between surfaces. Trapwire stealths after placement. Triggers when enemies come in contact, tethering enemies, and after a delay, revealing them if Trapwire is not destroyed. Can be picked up.
Spycam
Signature abilityEQUIP a destructible Spycam. FIRE to place. Spycam stealths after placement. REACTIVATE to control it. FIRE to shoot a dart that snapshots enemies hit until they remove it. Can be picked up.
Neural Theft
Ultimate abilityACTIVATE on a targeted dead enemy. After a delay, snapshot living enemies twice.
Other Sentinel Q abilities
All abilities →Headhunter
Chamber · Basic abilityEQUIP Headhunter. FIRE to shoot. ALT FIRE to aim down sights.
Sonic Sensor
Deadlock · Basic abilityEQUIP a destructible Sonic Sensor. FIRE to place. Triggers on nearby detected enemy noise, creating a zone that concusses all players. Sonic Sensor stealths after placement. Can be picked up.
ALARMBOT
Killjoy · Basic abilityEQUIP a destructible Alarmbot. FIRE to place. Alarmbot stealths after placement. Triggers on nearby visible enemies in range. Chases the first enemy it sees, exploding and applying vulnerable. Can be recalled.
Slow Orb
Sage · Basic abilityEQUIP a Slow Orb. FIRE to throw. On landing, create a zone that slows all players and plays an audio cue when enemies run through it.
Chokehold
Veto · Basic abilityEQUIP a destructible Chokehold. FIRE to throw. Chokehold stealths after landing. Triggers on nearby visible enemies in range, deafening, decaying, and tethering enemies. Can be recalled during BUY PHASE.
Shear
Vyse · Basic abilityEQUIP Shear. FIRE to place. Shear stealths after placement. Triggers when enemies walk on it, and after a delay, create a brief indestructible wall. Can be recalled during BUY PHASE.