Paranoia
Paranoia is Omen's Q basic ability. EQUIP Paranoia. FIRE to send it forward. Applies nearsight and deafens all players.
- Agent
- Omen
- Role
- Controller
- Key
- Q
- Type
- Basic ability
How has Paranoia changed in every patch?
All patch notes →Paranoia has been changed in 9 patches, from patch 1.00 to patch 11.09: 5 buffs, 4 nerfs and 1 bug fix. Newest changes first.
- Bugfix The minimap icon has been made smaller so the overlay does not cover the minimap.
- Buff Projectile speed increased from 16 meters per second → 20 meters per second
- Nerf Travel distance reduced from 32.5m → 25m
- Removed Movement velocity no longer imparted when casting
- Nerf Base speed decreased from 20 → 16 meters per second
- This is an undocumented change
- Buff Cost decreased 300 → 250
- Buff Added forward spawn offset, so players adjacent to Omen are not hit
- Buff Cost decreased 400 → 300
- Nerf Cost increased 200 → 400 credits
- Adjustment Updated projectile VFX to better represent hitbox, especially when it is traveling towards enemies' POV
- Nerf Now equipped instead of quickcast
- Buff Hit detection improved, especially at close range
Patch change data adapted from Omen's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Omen's other abilities
Omen guide →Shrouded Step
Basic abilityEQUIP a Shrouded Step. FIRE to briefly channel, then teleport to a targeted location.
Dark Cover
Signature abilityENTER Shadow Vision. REACTIVATE to cast a smoke. HOLD FIRE/ALT FIRE to adjust distance. RELOAD to toggle view.
From the Shadows
Ultimate abilityEQUIP a tactical map. FIRE to begin a teleport to a selected location. While teleporting, Omen appears as a destructible shade at the destination. REACTIVATE to cancel.
Other Controller Q abilities
All abilities →Nova Pulse
Astra · Basic abilityACTIVATE a Star to detonate it, concussing all players hit.
Incendiary
Brimstone · Basic abilityEQUIP Incendiary. FIRE to launch. On landing, create a zone that deals damage to all players.
Meddle
Clove · Basic abilityEQUIP Meddle. FIRE to throw. Explodes on landing, decaying all players.
High Tide
Harbor · Basic abilityEQUIP High Tide. FIRE to send forward a vision-blocking wall that slows all players who come in contact. HOLD FIRE to steer towards your crosshair. ALT FIRE to stop early.
Harmonize
Miks · Basic abilityEQUIP Harmonize. FIRE on a targeted ally to grant combat stim and haste to them and yourself. On kills while active, refresh the buff if both Harmonized players are still alive. ALT FIRE to self-cast with no refresh.
Poison Cloud
Viper · Basic abilityEQUIP Poison Cloud. FIRE to throw. ALT FIRE to lob. REACTIVATE to consume fuel to create a toxic smoke that decays enemies. Can be picked up during BUY PHASE.