Phoenix
Hailing from the U.K., Phoenix's star power shines through in his fighting style, igniting the battlefield with flash and flare. Whether he's got backup or not, he's rushing in to fight on his own terms.
Phoenix is a Duelist. Phoenix's signature ability is Curveball, and their ultimate is Run it Back.
- Role
- Duelist
- Signature (E)
- Curveball
- Ultimate (X)
- Run it Back
- Released
- Closed beta, patch 0.49 (April 28, 2020)
What are Phoenix's abilities?
Blaze
Basic abilityEQUIP Blaze. FIRE to send forward a vision-blocking fire wall that deals damage to all players. HOLD FIRE to steer towards your crosshair.
Hot Hands
Basic abilityEQUIP Hot Hands. FIRE to throw. ALT FIRE to lob. On landing, create a fire zone that deals damage to all players.
Curveball
Signature abilityEQUIP a Curveball. FIRE to curve left, ALT FIRE to curve right. After a delay, explode, flashing all players looking at it. Resets every two kills.
Run it Back
Ultimate abilityINSTANTLY place a marker at your location. Upon taking lethal damage or when Run it Back expires, return to the marker with full health and the amount of armor you had when the ability was activated.
Inner Fire
PassivePhoenix heals while standing in his own fire instead of taking damage.
How has Phoenix changed in every patch?
All patch notes →Phoenix has been changed in 22 patches, from patch 0.49 to patch 12.01: 25 buffs, 8 nerfs and 19 bug fixes. Newest changes first.
- BugfixBuff Run it Back: Fixed a bug where Phoenix would remain nearsighted from certain abilities after respawning from Run it Back.
- BugfixBuff Hot Hands: Fixed an issue where throw animations would break if aiming straight down
- Bugfix Hot Hands: Fixed a bug where it would show inaccurate healing done in the combat report
- Bugfix Fixed a bug where the wrong voiceline played during round-start when Phoenix & Tejo are both present.
- Bugfix Blaze: Fixed a bug that caused Phoenix’s Blaze minimap indicator to persist on the minimap for a couple seconds after the utility expired.
- Nerf Curveball: Windup increased 0.5s → 0.6s
- Heating Up
- Phoenix now applies a Heal over time to himself whenever he touches his flames which persists even if he leaves the fire.
- Adjustment Curveball:
Changed to the signature ability slot
- Grants a free charge on round start
- 2 kill reset to generate an additional charge
- Adjustment Hot Hands:
Changed to a non-signature ability
- Cost 200 credits
- Buff Blaze: Initial projectile goes through walls
- Buff Blaze: Will now damage Lotus wall
- BugfixBuff Blaze: Will now properly damage Ascent doors and Haven panels
- Buff Hot Hands: Now damages map objects
- Heating Up
- BugfixBuff Blaze and Hot Hands now properly deal damage to Rendezvous and Trademark
- BugfixBuff Blaze: Now properly deals damage to Cove, Leer, Recon Bolt, and ZERO/point
- Buff Blaze: Cost decreased 200 → 150
- Buff Blaze: Now deals damage to all enemy objects
- Adjustment Blaze:
Damage multiplier against specific enemy abilities set to 50%
- This is an undocumented change (see Health#Abilities)
- Buff Hot Hands: Now deals damage to all enemy objects
- Adjustment Hot Hands:
Damage multiplier against specific enemy abilities set to 50%
- The correct functionality is undocumented, instead officially being documented as affecting any non-player object (see Health#Abilities)
- BugfixNerf Run it Back: Fixed an issue where Phoenix could not be decayed by Viper for a short period after dying during ult while decayed
- BugfixBuff Run it Back: Fixed a bug where Phoenix would not automatically re-equip a weapon on respawn
- Buff Curveball: Flash Max duration increased 1.1s → 1.5s
- Buff Curveball: Flash Windup decreased.7s →.5s
- Buff Blaze: Phoenix will now equip his weapon earlier if he stops bending his wall
- Buff Run it Back: Phoenix will now spawn at the marker with the amount of shields he had when the ability was cast
- Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
- Nerf Curveball: Cost increased 200 → 250
- Nerf Hot Hands: The audio of the lingering fire zone will be easier to hear when other actions and sounds occur nearby
- BugfixBuff Run it Back: Fixed a bug where Phoenix’s starting location would briefly be displayed on the minimap after being killed in Run it Back
- Nerf Curveball: The audio and visuals for Curveball should better indicate when to turn away, and when it's safe to look again
- BugfixBuff Blaze: Fixed nearsight not applying properly when going through Blaze
- BugfixNerf Run it Back: Fixed a bug where Phoenix could in rare cases begin to auto-defuse the Spike if he was defusing the Spike when Run it Back ended
- BugfixNerf Run it Back:
Fixed a bug where Phoenix could plant the Spike off the bomb site if he finished planting after Run it Back ended
- This was a hotfix and was only listed in the Patch 1.05 notes
- BugfixNerf Run it Back:
Fixed a bug where Phoenix could plant the Spike off the bomb site if he finished planting after Run it Back ended
- Heating Up
- Passive effect changed from Heal 3 HP every 0.25 seconds whilst in contact with fire → Heal for 50 HP total over the full duration of the ability whilst in contact with fire
- Blaze now heals 1 HP every 0.16 seconds
- Hot Hands now heals 1 HP every 0.08 seconds
- Buff Blaze: Duration increased 6 → 8 seconds
- Adjustment Blaze: Damage changed 15 every 0.25s → 1 every 0.033 seconds
- Bugfix Blaze: Closed exploit where Nvidia Inspector could be used to see through Blaze
- Buff Curveball: Max flash duration increased 0.8 → 1.1 seconds
- Buff Run it Back: Automatically reloads all weapons on respawn
- Heating Up
- Bugfix Run it Back: Fixed a bug where Phoenix would get teleported back to an ascender (rope ladder) after respawning, in cases where Phoenix died while Run It Back was active and he was attached to an ascender
- BugfixBuff Run it Back: Fixed a bug where, for a brief time after Run it Back ended, Phoenix could be damaged in the place where he fizzled
Patch change data adapted from Phoenix's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Valorant news and guides about Phoenix
Phoenix gear skins
Unlocked by completing Phoenix's Gear contract with Kingdom Credits.
