Duelist · Agent

Phoenix

Hailing from the U.K., Phoenix's star power shines through in his fighting style, igniting the battlefield with flash and flare. Whether he's got backup or not, he's rushing in to fight on his own terms.

Phoenix is a Duelist. Phoenix's signature ability is Curveball, and their ultimate is Run it Back.

Phoenix full portrait
Role
Duelist
Signature (E)
Curveball
Ultimate (X)
Run it Back
Released
Closed beta, patch 0.49 (April 28, 2020)

What are Phoenix's abilities?

How has Phoenix changed in every patch?

All patch notes →

Phoenix has been changed in 22 patches, from patch 0.49 to patch 12.01: 25 buffs, 8 nerfs and 19 bug fixes. Newest changes first.

  1. Patch 12.01
    • BugfixBuff Run it Back: Fixed a bug where Phoenix would remain nearsighted from certain abilities after respawning from Run it Back.
  2. Patch 12.00
    • BugfixBuff Hot Hands: Fixed an issue where throw animations would break if aiming straight down
  3. Patch 11.11
    • Bugfix Hot Hands: Fixed a bug where it would show inaccurate healing done in the combat report
  4. Patch 11.04
    • Bugfix Fixed a bug where the wrong voiceline played during round-start when Phoenix & Tejo are both present.
  5. Patch 11.02
    • Bugfix Blaze: Fixed a bug that caused Phoenix’s Blaze minimap indicator to persist on the minimap for a couple seconds after the utility expired.
  6. Patch 11.00
    • Nerf Curveball: Windup increased 0.5s → 0.6s
  7. Patch 10.00
    • Bugfix Blaze: Fixed an issue where Blaze referenced a Harbor projectile asset for a few frames
    • BugfixBuff Blaze: Fixed an issue where Blaze’s visual effects could be slightly offset
  8. Patch 9.10
    • Heating Up
      • Phoenix now applies a Heal over time to himself whenever he touches his flames which persists even if he leaves the fire.
    • Adjustment Curveball: Changed to the signature ability slot
      • Grants a free charge on round start
      • 2 kill reset to generate an additional charge
    • Adjustment Hot Hands: Changed to a non-signature ability
      • Cost 200 credits
    • Buff Blaze: Initial projectile goes through walls
    • Buff Blaze: Will now damage Lotus wall
    • BugfixBuff Blaze: Will now properly damage Ascent doors and Haven panels
    • Buff Hot Hands: Now damages map objects
  9. Patch 6.00
    • BugfixBuff Blaze and Hot Hands now properly deal damage to Rendezvous and Trademark
    • BugfixBuff Blaze: Now properly deals damage to Cove, Leer, Recon Bolt, and ZERO/point
  10. Patch 5.12
    • Buff Blaze: Cost decreased 200 → 150
    • Buff Blaze: Now deals damage to all enemy objects
    • Adjustment Blaze: Damage multiplier against specific enemy abilities set to 50%
      • This is an undocumented change (see Health#Abilities)
    • Buff Hot Hands: Now deals damage to all enemy objects
    • Adjustment Hot Hands: Damage multiplier against specific enemy abilities set to 50%
      • The correct functionality is undocumented, instead officially being documented as affecting any non-player object (see Health#Abilities)
    • BugfixNerf Run it Back: Fixed an issue where Phoenix could not be decayed by Viper for a short period after dying during ult while decayed
  11. Patch 5.07
    • BugfixBuff Run it Back: Fixed a bug where Phoenix would not automatically re-equip a weapon on respawn
  12. Patch 5.01
    • Buff Curveball: Flash Max duration increased 1.1s → 1.5s
    • Buff Curveball: Flash Windup decreased.7s →.5s
    • Buff Blaze: Phoenix will now equip his weapon earlier if he stops bending his wall
    • Buff Run it Back: Phoenix will now spawn at the marker with the amount of shields he had when the ability was cast
  13. Patch 4.10
    • Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
  14. Patch 3.00
  15. Patch 2.03
    • Nerf Hot Hands: The audio of the lingering fire zone will be easier to hear when other actions and sounds occur nearby
  16. Patch 2.01
    • BugfixBuff Run it Back: Fixed a bug where Phoenix’s starting location would briefly be displayed on the minimap after being killed in Run it Back
  17. Patch 1.06
    • Nerf Curveball: The audio and visuals for Curveball should better indicate when to turn away, and when it's safe to look again
  18. Patch 1.05
    • BugfixBuff Blaze: Fixed nearsight not applying properly when going through Blaze
    • BugfixNerf Run it Back: Fixed a bug where Phoenix could in rare cases begin to auto-defuse the Spike if he was defusing the Spike when Run it Back ended
  19. Patch 1.04
    • BugfixNerf Run it Back: Fixed a bug where Phoenix could plant the Spike off the bomb site if he finished planting after Run it Back ended
      • This was a hotfix and was only listed in the Patch 1.05 notes
  20. Patch 1.00
    • Heating Up
      • Passive effect changed from Heal 3 HP every 0.25 seconds whilst in contact with fire → Heal for 50 HP total over the full duration of the ability whilst in contact with fire
      • Blaze now heals 1 HP every 0.16 seconds
      • Hot Hands now heals 1 HP every 0.08 seconds
    • Buff Blaze: Duration increased 6 → 8 seconds
    • Adjustment Blaze: Damage changed 15 every 0.25s → 1 every 0.033 seconds
    • Bugfix Blaze: Closed exploit where Nvidia Inspector could be used to see through Blaze
    • Buff Curveball: Max flash duration increased 0.8 → 1.1 seconds
    • Buff Run it Back: Automatically reloads all weapons on respawn
  21. Patch 0.50
    • Nerf Curveball: Cost increased 100 → 200 credits
    • Buff Hot Hands: Height required to jump out of Hot Hands increased 80 >> 120
    • Buff Hot Hands: Damage tick speed increased (total damage per second unchanged)
  22. Patch 0.49
    • Bugfix Run it Back: Fixed a bug where Phoenix would get teleported back to an ascender (rope ladder) after respawning, in cases where Phoenix died while Run It Back was active and he was attached to an ascender
    • BugfixBuff Run it Back: Fixed a bug where, for a brief time after Run it Back ended, Phoenix could be damaged in the place where he fizzled

Patch change data adapted from Phoenix's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.

Valorant news and guides about Phoenix

Phoenix gear skins

Unlocked by completing Phoenix's Gear contract with Kingdom Credits.

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