Run it Back
Run it Back is Phoenix's X ultimate ability. INSTANTLY place a marker at your location. Upon taking lethal damage or when Run it Back expires, return to the marker with full health and the amount of armor you had when the ability was activated.
How has Run it Back changed in every patch?
All patch notes →Run it Back has been changed in 9 patches, from patch 0.49 to patch 12.01: 6 buffs, 3 nerfs and 8 bug fixes. Newest changes first.
- BugfixBuff Fixed a bug where Phoenix would remain nearsighted from certain abilities after respawning from Run it Back.
- BugfixNerf Fixed an issue where Phoenix could not be decayed by Viper for a short period after dying during ult while decayed
- BugfixBuff Fixed a bug where Phoenix would not automatically re-equip a weapon on respawn
- Buff Phoenix will now spawn at the marker with the amount of shields he had when the ability was cast
- BugfixBuff Fixed a bug where Phoenix’s starting location would briefly be displayed on the minimap after being killed in Run it Back
- BugfixNerf Fixed a bug where Phoenix could in rare cases begin to auto-defuse the Spike if he was defusing the Spike when Run it Back ended
- BugfixNerf Fixed a bug where Phoenix could plant the Spike off the bomb site if he finished planting after Run it Back ended
- This was a hotfix and was only listed in the Patch 1.05 notes
- BugfixNerf Fixed a bug where Phoenix could plant the Spike off the bomb site if he finished planting after Run it Back ended
- Buff Automatically reloads all weapons on respawn
- Bugfix Fixed a bug where Phoenix would get teleported back to an ascender (rope ladder) after respawning, in cases where Phoenix died while Run It Back was active and he was attached to an ascender
- BugfixBuff Fixed a bug where, for a brief time after Run it Back ended, Phoenix could be damaged in the place where he fizzled
Patch change data adapted from Phoenix's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Phoenix's other abilities
Phoenix guide →Blaze
Basic abilityEQUIP Blaze. FIRE to send forward a vision-blocking fire wall that deals damage to all players. HOLD FIRE to steer towards your crosshair.
Hot Hands
Basic abilityEQUIP Hot Hands. FIRE to throw. ALT FIRE to lob. On landing, create a fire zone that deals damage to all players.
Curveball
Signature abilityEQUIP a Curveball. FIRE to curve left, ALT FIRE to curve right. After a delay, explode, flashing all players looking at it. Resets every two kills.
Inner Fire
PassivePhoenix heals while standing in his own fire instead of taking damage.
Other Duelist X abilities
All abilities →Suspension
Hush · Ultimate abilityINSTANTLY prepare Suspension. FIRE to send it forward, steering with your crosshair. REACTIVATE or press FIRE again to detonate, levitating all players.
Kill Contract
Iso · Ultimate abilityEQUIP Kill Contract. FIRE to send forward a zone that pulls you and the first enemy hit into a duel. Channel Focus at the start of a duel.
Blade Storm
Jett · Ultimate abilityINSTANTLY access five accurate throwing knives that deal lethal damage with direct hits to the head. FIRE to shoot. On kills, refresh your knives. ALT FIRE to throw all remaining knives without a refresh.
Overdrive
Neon · Ultimate abilityINSTANTLY refresh High Gear. Access an accurate lightning beam that can be used while activating High Gear. FIRE to shoot. On kills, fully recharge fuel.
Showstopper
Raze · Ultimate abilityINSTANTLY prepare Showstopper. FIRE to launch. Explodes on any surface, dealing high damage to all players.
Empress
Reyna · Ultimate abilityINSTANTLY gain Empress. Empress grants combat stim, endless Soul Orb consumption, and permanent overheal.
Convergent Paths
Waylay · Ultimate abilityEQUIP Convergent Paths. FIRE to gain haste and send forward a zone that hinders all players.
DIMENSIONAL DRIFT
Yoru · Ultimate abilityEQUIP Dimensional Drift. FIRE to become intangible and invisible. Gatecrash is accessible during this state. REACTIVATE to exit early.