Killjoy
The genius of Germany, Killjoy effortlessly secures key battlefield positions with her arsenal of inventions. If their damage doesn't take her enemies out, the debuff her robots provide will make short work of them.
Killjoy is a Sentinel. Killjoy's signature ability is TURRET, and their ultimate is Lockdown.
- Role
- Sentinel
- Signature (E)
- TURRET
- Ultimate (X)
- Lockdown
- Released
- patch 1.05 (August 4, 2020)
What are Killjoy's abilities?
Nanoswarm
Basic abilityEQUIP a destructible Nanoswarm. FIRE to throw. ALT FIRE to lob. Nanoswarm stealths after landing. INTERACT to create a zone that deals damage to all players. Can be picked up during BUY PHASE.
ALARMBOT
Basic abilityEQUIP a destructible Alarmbot. FIRE to place. Alarmbot stealths after placement. Triggers on nearby visible enemies in range. Chases the first enemy it sees, exploding and applying vulnerable. Can be recalled.
TURRET
Signature abilityEQUIP a destructible Turret. While equipped, REACTIVATE to flip the direction or HOLD ALT FIRE to rotate. FIRE to place. Shoots at enemies in line of sight. Can be recalled.
Lockdown
Ultimate abilityEQUIP a destructible Lockdown. FIRE to prepare a zone. After a delay, detain enemies within range.
How has Killjoy changed in every patch?
All patch notes →Killjoy has been changed in 38 patches, from patch 1.05 to patch 12.04: 35 buffs, 32 nerfs and 34 bug fixes. Newest changes first.
- Buff Turret: Can now be rotated while holding down ALT-FIRE. ACTIVATE now swaps its direction.
- Bugfix Turret: Fixed a bug where its vision cone would disappear from the minimap if the player right-clicks.
- BugfixNerf Nanoswarm: Fixed a bug where an enemy’s Nanoswarm could remain invisible if you moved too quickly in and out of its detection range.
- BugfixNerf Nanoswarm: Fixed a bug where an enemy’s Nanoswarm could remain invisible to you after she is suppressed.
- BugfixNerf Nanoswarm: Fixed a bug where an enemy’s Nanoswarm would not reveal to you if you are in an Intangible state, like during Yoru’s Dimensional Drift or Reyna’s Dismiss
- BugfixNerf Nanoswarm: Fixed a bug where its disabled effects sometimes wouldn’t play when she is suppressed.
- Bugfix Fixed a bug where Killjoy’s neck and hair clip would shift inconsistently while moving with an Odin equipped.
- BugfixBuff Alarmbot: Fixed a bug where the minimap icons would occasionally disappear when deactivated outside their active ranges.
- BugfixNerf Alarmbot: Fixed inaccurate hit detection while it is jumping
- BugfixBuff Turret: Fixed a bug where the minimap icons would occasionally disappear when deactivated outside their active ranges.
- BugfixNerf Lockdown: Fixed a bug that caused Detain visual effects to show through thin walls and doors.
- Nerf Turret: Cooldown when destroyed increased from 45s → 60s
- Nerf Turret: Reactivation time for turret increased from 0.5s → 2s
- Buff Turret: Movement tagging per bullet increased 29.5% → 50%
- Added Turret: Added a “windup” effect when Killjoy first re-enters the activation range
- Nerf Alarmbot: Health decreased from 50 → 20
- Nerf Alarmbot: Reactivation time increased from 1s → 2s
- Added Alarmbot: Added a “windup” effect when Killjoy first re-enters the activation range
- BugfixBuff Turret: Fixed an issue where Iso’s Undercut would suppress Killjoy’s Turret and cause it to become inactive if hit directly without hitting Killjoy.
- Lockdown:
Swiftplay only:
- Starting points 2 → 3
- Lockdown:
Swiftplay only:
- Bugfix Fixed an issue where Killjoy’s recall minimap indicator could get stuck in a state where it was invisible.
- BugfixBuff Alarmbot: Alarmbot logic has been updated to be more intelligent. In niche circumstances, the Alarmbot will now path towards players if they are on ledges and explode on them if they would be hit by the size of the explosion rather than trying to run extremely long paths around the map.
- Team Deathmatch only:
- Lockdown
- Cost increased 80 → 90
- Game file data further indicates this could possibly be a bug
- BugfixNerf Alarmbot: Fixed a bug where it did not play the proper reactivation ceremony and would instantly reactivate when Killjoy reentered its range.
- BugfixBuff Turret: Fixed a bug where the deactivation range would not display on the minimap after switching between Turret and other abilities or weapons
- Nerf Turret: Vision radius reduced 180 degrees → 100 degrees
- Added Turret: Added a representation of the Turret’s vision cone on Killjoy’s minimap when she is placing the Turret.
- Adjustment Turret: Added VFX and updated the Turret’s animations to communicate the Turret’s new vision radius.
- Nerf Lockdown: Ultimate points increased 8 → 9
- Nanoswarm and Alarmbot
- Fixed bug with Killjoy’s utility not fading back into stealth when recovering from a disabled state
- Nanoswarm and Alarmbot
- BugfixBuff Turret: Fixed a bug that was causing her Turret to aim at the ground.
- Nerf Nanoswarm: Nanoswarm reveal radius increased 350 >> 525
- Adjustment Nanoswarm:
Nanoswarm audio has been updated.
- Audio loop now also turns off when disabled as a result of Killjoy being killed or suppressed.
- Adjustment Nanoswarm: Improved feedback for the enemy when they destroy Nanoswarm.
- Nerf Nanoswarm: Nanoswarm is now revealed when it is disabled.
- Adjustment Lockdown: Updated visuals for when being destroyed.
- Removed Lockdown: Removed the yellow warning UI Indicator for enemies Killjoy’s Lockdown.
- Turret and Alarmbot
- Updated deactivate sounds to make them more distinct.
- Removed Alarmbot: Yellow indicator removed from Alarmbot
- Added Lockdown:
Warning indicator added to Lockdown
- This is an undocumented change
- Nerf Turret: Health decreased 125 → 100
- Nerf Lockdown: Point cost increased 7 → 8
- BugfixNerf Nanoswarm: Will no longer deal more damage to destructible objects than intended.
- BugfixBuff Nanoswarm:
Fixed Nanoswarm not dealing any damage to enemy utility
- The correct fix is undocumented, with its official documentation in the patch notes instead claiming that this was only an issue when interacting with Chamber's utility
- BugfixBuff Nanoswarm: Will no longer take damage from allied Aftershock, Showstopper, or Paint Shells
- BugfixBuff Lockdown: Now properly takes damage from all abilities
- BugfixBuff Nanoswarm:
Fixed Nanoswarm not dealing any damage to enemy utility
- Buff Alarmbot: Now immune to all allied damage
- Buff Nanoswarm: Health increased 1 HP → 20 HP
- Buff Nanoswarm: Now deals damage to all enemy objects
- Adjustment Nanoswarm:
Damage multiplier against specific enemy abilities set to 50%
- The correct functionality is undocumented, instead officially being documented as affecting any non-player object (see Health#Abilities)
- Buff Lockdown: Health increased 150 HP → 200 HP
- Buff Lockdown: Now immune to all allied damage
- BugfixBuff Turret: Will no longer be disabled by KAY/O's NULL/cmd if the pulse hit the turret without Killjoy also being hit
- BugfixBuff Turret: Will no longer fire straight forward after firing at an enemy and then losing sight of them
- BugfixBuff Turret: Fixed an issue where the turret would fire with no target when coming online if it was disabled while firing at a target
- Buff Lockdown:
Added voiceovers that inform allies when Lockdown is destroyed or if it detains any enemies or not, also stating exactly how many enemies have been detained
- This is an undocumented change
- Buff Lockdown:
Added voiceovers that inform allies when Lockdown is destroyed or if it detains any enemies or not, also stating exactly how many enemies have been detained
- Bugfix Nanoswarm: Fixed a bug where Nanoswarm would sometimes disappear from the minimap
- BugfixBuff Voice lines relating to Alarmbot and Turret will now be heard globally by allies
- Buff Improved the system used to place all of Killjoy's abilities at targeted ground locations
- BugfixBuff Fixed a bug where Alarmbot and Turret were unretrievable after being resurrected by Sage
- Nerf Turret: Bullet tagging reduced 72.5% slow → 29.5% slow
- BugfixNerf Turret: Fixed Turret not being affected by stuns
- Nerf Alarmbot: Cooldown after pickup increased 7 → 20 seconds
- BugfixBuff Nanoswarm: Fixed a bug where picking up Nanoswarms during the buy phase would prevent you from purchasing a second charge
- Nerf Turret: Cooldown after pickup increased 10 → 20 seconds
- BugfixNerf Turret: Placing Killjoy’s turret next to Sage's Barrier Orb will no longer break it
- BugfixNerf Alarmbot: Disabled Alarmbots will no longer chase far away targets that ran by them when they are re-enabled
- Buff Nanoswarm: Killjoy can now pick up deployed Nanoswarm grenades during the buy phase to get the charge back
- BugfixBuff Fixed Killjoy not getting charges from her Alarmbot and Turret back if they are recalled after she is resurrected
- BugfixNerf Lockdown: Can no longer place Lockdown off the ground by jumping and placing it on cosmetic pieces of geo on the walls
- BugfixNerf Lockdown:
Can no longer be placed inside Sage's Barrier Orb in some instances
- If Barrier Orb is placed on top of Lockdown, the section of the wall covering the ult will now be destroyed
- BugfixNerf Lockdown:
Can no longer be placed inside Sage's Barrier Orb in some instances
- Bugfix Turret: Fixed an issue where Killjoy’s turret could be placed underneath the ground in some maps
- Nerf Alarmbot: Alarmbot now deactivates if Killjoy is more than 40m away from it. Reentering the 40m range reactivates the ability
- Buff Alarmbot: Range at which Alarmbot can be detected decreased from 9m → 7m
- Buff Alarmbot: Cooldown after pickup reduced from 20 seconds → 7 seconds
- Buff Nanoswarm: Range at which Nanoswarm can be detected decreased from 5m → 3.5m
- Buff Nanoswarm: Damage increased from 40/s → 45/s
- Buff Nanoswarm: Damage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every 1/4 of a second.
- Nerf Turret: Turret now deactivates if Killjoy is more than 40m away from it. Reentering the 40m range reactivates the ability
- Buff Turret: Cooldown after pickup reduced from 20 seconds → 10 seconds
- Nerf Nanoswarm: Added a brief windup before damage begins
- Nerf Nanoswarm: DPS reduced from 60 → 40
- Nerf Nanoswarm: Visual effects have been added to make it easier to spot the grenade on the ground
- Nerf Nanoswarm: Stealth audio range has been slightly increased
- Buff Turret: No longer revealed by Sova's Recon Bolt
- Buff Turret: More effectively shoots at an enemy’s last known location
- Added Added
Patch change data adapted from Killjoy's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Killjoy gear skins
Unlocked by completing Killjoy's Gear contract with Kingdom Credits.