Initiator · Agent

Fade

Turkish bounty hunter Fade unleashes the power of raw nightmare to seize enemy secrets. Attuned with terror itself, she hunts down targets and reveals their deepest fears - before crushing them in the dark.

Fade is a Initiator. Fade's signature ability is Haunt, and their ultimate is Nightfall.

Fade full portrait
Role
Initiator
Signature (E)
Haunt
Ultimate (X)
Nightfall
Released
patch 4.08 (April 27, 2022)

What are Fade's abilities?

How has Fade changed in every patch?

All patch notes →

Fade has been changed in 21 patches, from patch 4.08 to patch 12.04: 8 buffs, 16 nerfs and 11 bug fixes. Newest changes first.

  1. Patch 12.04
    • Bugfix Nightfall: Fixed a bug where its minimap indicator was slightly smaller than the actual ability.
  2. Patch 12.01
    • Bugfix Prowler: Fixed a bug where it was missing a VFX asset when viewed in Left Handed Mode.
  3. Patch 12.00
    • Haunt and Seize
      • Fixed an issue where throw animations would break if aiming straight down
  4. Patch 11.08
    • Nerf Haunt: Cooldown increased from 40s → 60s
    • Nerf Haunt: Haunt active duration decreased 2s → 1.5s
    • Nerf Prowler: Visibility in Nearsight increased from 5m → 7m
    • Nerf Nightfall: Deafen and Marked duration decreased from 12s → 8s
    • Nerf Nightfall: Width decreased from 24m → 20m
    • Buff Nightfall: Decay now remains a consistent 80 damage over its duration instead of decreasing over time
  5. Patch 10.11
    • Bugfix Nightfall: Fixed an issue where the visual indicator wouldn’t disappear for spectators if Fade dies with the ability equips.
  6. Patch 10.04
    • BugfixBuff Nightfall: Fixed an issue where Fade’s hands got stuck in place if she crouched while holding Nightfall out.
  7. Patch 9.09
    • BugfixBuff Prowler: Fixed a bug where players could outrun a Prowler during its bite
      • Prowlers should now continue to track its target during the bite unless the target teleports outside its line of sight
  8. Patch 8.04
    • Seize and Nightfall
      • Art update for debuff VFX
      • This was initially documented in 8.02 as part of a miscellaneous change affecting the Decay debuff overall but it was not active on these abilities until 8.04. The fix itself is undocumented.
  9. Patch 7.10
    • BugfixNerf Prowler: Fixed issues with it passing through certain objects.
    • Team Deathmatch only:
      • Prowler
      • Cooldown decreased 44s → 36s
      • Seize
      • Cooldown decreased 51s → 48s
  10. Patch 7.09
    • Buff Prowler: Adjusted collision so that they go over Trapwires placed at foot height and under Trapwires placed at head height.
  11. Patch 7.04
    • Nerf Prowler: Time to re-equip gun takes slightly longer after using the ability
  12. Patch 6.10
    • Adjustment Updated Fade’s in-game portrait for better gameplay readability and quality consistency.
  13. Patch 6.00
    • BugfixNerf Prowler: Can no longer continue controlling Prowlers while suppressed
    • BugfixBuff Haunt: Will no longer take damage from allied Hunter's Fury
  14. Patch 5.12
    • Nerf Prowler: Health decreased 100 HP → 60 HP
    • Buff Prowler: Now immune to all allied damage
    • Buff Haunt: Now immune to all allied damage
  15. Patch 5.10
    • Nerf Prowler: Duration reduced 3 → 2.5 s
    • Nerf Prowler: Delay on bite upon reaching target increased.4 →.6 s
    • Nerf Prowler: Nearsight duration reduced 3.5 → 2.75 s
    • Nerf Prowler: Prowlers now fizzle out and no longer debuff targets that teleport away before the prowler finished its bite animation
    • Adjustment Prowler: Hitbox improvements
    • Nerf Nightfall: Cost increased 7 → 8
  16. Patch 5.09
    • BugfixNerf Can no longer reactive Seize or Haunt if they are still airborne while Fade is suppressed
  17. Patch 5.01
    • BugfixNerf Haunt: Fixed issue causing Haunt to sometimes reveal enemies that were on the other side of a thin wall
  18. Patch 5.00
    • BugfixBuff Haunt: Fixed a bug where revealed agents would sometimes briefly appear in an incorrect location on the minimap
  19. Patch 4.10
    • Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
  20. Patch 4.09
    • Added Seize: VFX change to the orb for a more dynamic presentation in 1p and Agent select
    • Adjustment Nightfall: Decreased amount of flickering textures on diagonal walls when casting
    • Added Nightfall: Added VFX for additional clarity and visual impact
  21. Patch 4.08
    • Added Added

Patch change data adapted from Fade's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.

Valorant news and guides about Fade

Fade gear skins

Unlocked by completing Fade's Gear contract with Kingdom Credits.

Other Initiators

All Initiators →