Deadlock
Norwegian operative Deadlock deploys an array of cutting-edge nanowire to secure the battlefield from even the most lethal assault. No one escapes her vigilant watch, nor survives her unyielding ferocity.
Deadlock is a Sentinel. Deadlock's signature ability is GravNet, and their ultimate is Annihilation.
- Role
- Sentinel
- Signature (E)
- GravNet
- Ultimate (X)
- Annihilation
- Released
- patch 7.00 (June 27, 2023)
What are Deadlock's abilities?
Barrier Mesh
Basic abilityEQUIP Barrier Mesh. FIRE to throw. On landing, create destructible markers that fortify after a delay. These markers form barriers that block player movement.
Sonic Sensor
Basic abilityEQUIP a destructible Sonic Sensor. FIRE to place. Triggers on nearby detected enemy noise, creating a zone that concusses all players. Sonic Sensor stealths after placement. Can be picked up.
GravNet
Signature abilityEQUIP GravNet. FIRE to throw. ALT FIRE to lob. Explodes on landing, forcing all players to crouch and move slowly until they remove the net.
Annihilation
Ultimate abilityEQUIP Annihilation. FIRE to launch a zone, forcing the first enemy caught into a destructible cocoon that pulls them along a path for lethal damage unless the cocoon is destroyed.
How has Deadlock changed in every patch?
All patch notes →Deadlock has been changed in 18 patches, from patch 7.00 to patch 12.00: 17 buffs, 10 nerfs and 17 bug fixes. Newest changes first.
- GravNet and Barrier Mesh
- Fixed an issue where throw animations would break if aiming straight down
- GravNet and Barrier Mesh
- Nerf GravNet: Cooldown increased from 40s → 60s
- Buff Barrier Mesh: Cost reduced from 400 → 300
- Nerf Barrier Mesh: Health of smaller nodes decreased from 570 → 480
- Nerf Sonic Sensor: Concuss duration reduced 3.5s → 2.5s
- BugfixBuff Sonic Sensor: Fixed an issue where it was more difficult to place than intended.
- Bugfix Annihilation: Fixed a Spectator bug with deafen where audio processing was not cleaning up as expected after a spectated player was impacted by the ability.
- BugfixNerf Annihilation: Fixed issue where use of it on Yoru's Fakeout clone would apply audio effects to the real Yoru.
- BugfixBuff GravNet: Fixed a bug where jumping could inconsistently dodge Deadlock’s net toss despite players being inside the affected area
- Bugfix Barrier Mesh: Fixed an issue where Deadlock’s Barrier Mesh was not playing hit audio when shooting the center node.
- BugfixNerf Barrier Mesh: Fixed an issue where Deadlock’s Barrier Mesh could be used to boost players.
- Bugfix GravNet: Fixed an issue where Deadlock’s netted VFX could show through thin walls.
- Bugfix Annihilation: Fixed an issue where hit-confirm sounds on Deadlock’s cocoon target were abnormally loud.
- Adjustment Barrier Mesh: Changed to a non-signature ability. Cost: Free → 400 credits
- Adjustment GravNet: Changed to a signature ability with 40s cooldown
- Nerf GravNet:
Total Size decreased from 16m → 13m
- Radius decreased 8m → 6.5m
- Adjustment GravNet: Projectile audio loop has been updated to increase its gameplay clarity.
- Added GravNet: When an enemy removes the net, the audio cue of the net breaking now plays for all players.
- Buff Annihilation: Will now always kill the target when the timer expires and they are not freed from the nanowire cocoon
- Adjustment Annihilation: Visuals for health on the cocoon have been updated to make their health states more clear
- Adjustment Barrier Mesh: Visuals for health on the Barrier Mesh have been updated to make their health states more clear
- BugfixBuff Annihilation: Fixed a bug where victims would sometimes get stuck at the top of ledges
- BugfixNerf Sonic Sensor: Fixed an issue where Sonic Sensors could stay active if placed as Deadlock was killed.
- BugfixBuff Sonic Sensor: Fixed an issue where Sonic Sensor could not be placed on some map walls during the Buy Phase.
- Buff Sonic Sensor: Now recallable in round
- Buff Sonic Sensor: Pickup distance increased 12m → 27m
- Buff Sonic Sensor: Decreased time to concuss once triggered 1.0s → 0.5s
- Buff Sonic Sensor: Decreased time for enemies to destroy Sonic Sensor once triggered 0.65s → 0.5s
- Added Sonic Sensor: Deadlock and her allies can now hear Sonic Sensor’s audio lightly when they are in its area of effect
- Buff Barrier Mesh: Increased the max length Barrier Mesh walls 6m → 10m
- Removed GravNet: Increased slow at AoE edge removed
- Added GravNet: Anyone caught by GravNet will now be affected by increased gravity and a reduction in mobility
- Buff GravNet: Max duration increased 6 seconds → Indefinite
- Buff GravNet: Removal time increased 0.85s → 1.5s
- Buff GravNet: Radius increased 6m → 8m
- BugfixNerf Annihilation: Can no longer open Bind’s automatic doors from outside the teleporter rooms.
- BugfixNerf Annihilation: Can no longer open Breeze’s Mid Chute trapdoor from below.
- BugfixBuff Sonic Sensor: Fixed a bug where Deadlock’s Sonic Sensor would trigger when Gekko’s Wingman walks near it.
- BugfixBuff Sonic Sensor: Fixed Sonic Sensor not triggering when Wingman started defusing the Spike in its detection area under some circumstances.
- BugfixNerf Barrier Mesh: Fixed issues where damage-over-time area abilities were not damaging Barrier Mesh.
- BugfixBuff Annihilation: Fixed issue where players trapped by Annihilation were not properly killed when hit by the Spike explosion.
- Added Added
Patch change data adapted from Deadlock's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Deadlock gear skins
Unlocked by completing Deadlock's Gear contract with Kingdom Credits.