High Tide
High Tide is Harbor's Q basic ability. EQUIP High Tide. FIRE to send forward a vision-blocking wall that slows all players who come in contact. HOLD FIRE to steer towards your crosshair. ALT FIRE to stop early.
- Agent
- Harbor
- Role
- Controller
- Key
- Q
- Type
- Basic ability
How has High Tide changed in every patch?
All patch notes →High Tide has been changed in 6 patches, from patch 5.09 to patch 12.02: 6 buffs, 0 nerfs and 3 bug fixes. Newest changes first.
- Buff Wall height increased 6m >> 8m
- Buff Max wall length increased from 50m to 60m
- Adjustment Ability slot changed from Signature → Basic
- Now costs 300 credits
- Adjustment Ability slot changed from Signature → Basic
- BugfixBuff Fixed an issue where the wall would end prematurely.
- BugfixBuff Fixed an issue where AI-controlled abilities (e.g., Killjoy’s Turret) could detect you through High Tide.
- Buff Duration increased 12s → 15s
- BugfixBuff Fixed a bug where High Tide would have large gaps when cast in specific map locations.
Patch change data adapted from Harbor's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Harbor's other abilities
Harbor guide →Storm Surge
Basic abilityEQUIP Storm Surge. FIRE to throw. Explodes on landing, nearsighting and slowing all players.
Cove
Signature abilityENTER The Deep. REACTIVATE to cast a smoke. HOLD FIRE/ALT FIRE to adjust distance. RELOAD to toggle view. After casting, REACTIVATE to transform the smoke into a destructible shield.
Reckoning
Ultimate abilityEQUIP Reckoning. FIRE to push forward a vision-blocking wall that nearsights and slows all players who come in contact. REACTIVATE to stop the wall early.
Other Controller Q abilities
All abilities →Nova Pulse
Astra · Basic abilityACTIVATE a Star to detonate it, concussing all players hit.
Incendiary
Brimstone · Basic abilityEQUIP Incendiary. FIRE to launch. On landing, create a zone that deals damage to all players.
Meddle
Clove · Basic abilityEQUIP Meddle. FIRE to throw. Explodes on landing, decaying all players.
Harmonize
Miks · Basic abilityEQUIP Harmonize. FIRE on a targeted ally to grant combat stim and haste to them and yourself. On kills while active, refresh the buff if both Harmonized players are still alive. ALT FIRE to self-cast with no refresh.
Paranoia
Omen · Basic abilityEQUIP Paranoia. FIRE to send it forward. Applies nearsight and deafens all players.
Poison Cloud
Viper · Basic abilityEQUIP Poison Cloud. FIRE to throw. ALT FIRE to lob. REACTIVATE to consume fuel to create a toxic smoke that decays enemies. Can be picked up during BUY PHASE.