Sentinel · Agent

Sage

The bastion of China, Sage creates safety for herself and her team wherever she goes. Able to revive fallen friends and stave off forceful assaults, she provides a calm center to a hellish battlefield.

Sage is a Sentinel. Sage's signature ability is Healing Orb, and their ultimate is Resurrection.

Sage full portrait
Role
Sentinel
Signature (E)
Healing Orb
Ultimate (X)
Resurrection
Released
Closed beta, patch 0.47 (April 21, 2020)

What are Sage's abilities?

How has Sage changed in every patch?

All patch notes →

Sage has been changed in 39 patches, from patch 0.47 to patch 12.09: 28 buffs, 27 nerfs and 24 bug fixes. Newest changes first.

  1. Patch 12.09
    • BugfixBuff Healing Orb: Fixed an issue where a full health Sage could use it on herself while affected by Decay
  2. Patch 12.05
    • Adjustment Added crystal growths to Sage’s model and key art
    • Adjustment Healing Orb: Updated Ally Targeting UI/UX with a new widget above the targeted allies head, and an additional highlight around the agent's model.
  3. Patch 12.01
    • Bugfix Healing Orb: Fixed a bug where the targeting UI was still visible on allies who broke Sage’s line of sight.
  4. Patch 12.00
  5. Patch 11.10
    • Bugfix Resurrection: Fixed an issue where the indicator was snapping to allies out of Sage’s POV.
    • Bugfix Healing Orb: Fixed a bug that caused Sage’s hands to flicker briefly when using it on an ally.
    • Bugfix Slow Orb: Fixed a bug where it was making a popping sound when intersecting Cosmic Divide.
  6. Patch 11.09
    • BugfixBuff Healing Orb: Fixed an issue that allowed it to target players who were decayed but fully healed underneath the decay
  7. Patch 11.08
    • Buff Barrier Orb: Cost reduced from 400 → 300
    • Buff Barrier Orb: Fortification delay reduced from 3.3 sec → 2 sec
    • Nerf Barrier Orb: Health of Barrier segments decreased from 800 → 600
  8. Patch 11.04
  9. Patch 11.02
    • Nerf Barrier Orb: Can no longer be placed on some walls of the map, where it was possible if there was another agent supporting it.
      • This is an undocumented change and is estimated to have appeared during this patch
  10. Patch 10.05
    • BugfixBuff Resurrection: Fixed an issue where there was a single frame of vulnerability upon reviving a target
  11. Patch 9.10
    • Buff Healing Orb: Self Heal 30HP → 50HP
    • Buff Healing Orb: Heal time matched to ally heal at 5 seconds
    • Buff Slow Orb: Now will additionally reduce the dash speed of enemies caught inside the slowing zone by 50%.
    • Buff Resurrection: Ult Cost 8 → 7
  12. Patch 9.07
    • Nerf Barrier Orb: Placeable abilities like Cypher’s Spycam can no longer be placed in the space above a rising Barrier Orb
  13. Patch 9.03
    • Added Barrier Orb: Placement preview now also shows up on the minimap
  14. Patch 9.01
    • Bugfix Resurrection: Fixed an issue regarding resurrection not being visible for Spectators and Observers.
  15. Patch 8.08
    • BugfixBuff Slow Orb: Fixed an issue where footsteps were not produced when in ADS and when running while slowed by Slow Orb.
  16. Patch 8.04
    • BugfixBuff Barrier Orb: Fixed a bug where bullets could pass through the corners of Barrier Orb.
    • BugfixBuff Resurrection: Fixed a bug where if you were revived by Sage's Resurrection, you would be nudged slightly at the end of the animation.
  17. Patch 7.04
    • BugfixBuff Barrier Orb: Fixed an issue where Barrier Orb can break when being placed in between doors such as C Garage on Haven.
  18. Patch 7.00
    • BugfixBuff Barrier Orb: Fixed issue where Barrier Orb would sometimes rotate multiple times from a single button press when placing it.
  19. Patch 6.11
    • BugfixBuff Barrier Orb: Fixed an issue where when Sage rotated her Barrier Orb 90 degrees, she was blocked from placing the wall for.8 seconds. Now, Sage can place her wall immediately after rotating it 90 degrees.
  20. Patch 6.04
    • BugfixNerf Barrier Orb: No longer fortifies to max HP in cases where damage was received before fortification
  21. Patch 6.03
    • Bugfix Adjusted hair height to fit within standardized vertical range
  22. Patch 5.12
    • Nerf Barrier Orb: Fortify delay increased 3.0s → 3.3s
    • Buff Healing Orb: Ally heal total amount increased 60 HP → 100 HP
    • Nerf Healing Orb: Self heal total amount decreased 60 HP → 30 HP
  23. Patch 5.09
    • BugfixBuff Barrier Orb: Fixed an issue where by walling herself into a corner, the wall would immediately break.
  24. Patch 4.04
    • Buff Barrier Orb: Improved the system used to place Barrier Orb at targeted ground locations
  25. Patch 3.03
    • BugfixBuff Barrier Orb: Fixed Barrier Orb being destroyed by Boom Bot, Owl Drone, or Fakeout if they are placed in a way that overlapped a segment of the barrier wall
  26. Patch 3.01
    • BugfixNerf Barrier Orb: Can no longer be placed on some projectiles while they’re in the air or deployed on the ground
  27. Patch 3.00
    • Nerf Barrier Orb: Cost increased 300 → 400
    • Barrier Orb: Agents blocked by Barrier Orb when resurrected now break the wall to ensure they don’t get pushed inside map geo
    • Nerf Slow Orb: Cost increased 100 → 200
    • Nerf Resurrection: Ultimate points required increased 7 → 8
  28. Patch 2.07
    • BugfixBuff Barrier Orb: Fixed a bug where placing Killjoy's Turret next to Barrier Orb would sometimes break it
  29. Patch 2.06
    • BugfixBuff Barrier Orb: Fixed issue where Cypher's Spycam broke Barrier Orb when placed close to it
  30. Patch 2.03
    • BugfixNerf Barrier Orb: Killjoy's Lockdown can no longer be placed inside Barrier Orb in some instances
      • If Barrier Orb is placed on top of Killjoy’s ult, the section of the wall covering the ult will now be destroyed
  31. Patch 2.00
    • BugfixNerf Barrier Orb: Fixed an issue where Omen could plant the Spike while elevated on Barrier Orb
  32. Patch 1.14
    • Nerf Barrier Orb: Can no longer be cast in Buy Phase
    • Buff Barrier Orb: Once fortified, Barrier no longer loses health over time. It now only starts to deteriorate a few seconds before it expires.
  33. Patch 1.11
    • BugfixBuff Barrier Orb: Sage wall segments no longer break if a player dies on top of them
  34. Patch 1.07
    • Nerf Barrier Orb: Initial wall HP reduced to 400
      • The wall will retain its max HP of 800 when it becomes fortified 3 seconds after it was summoned
    • Buff Barrier Orb: Cost reduced 400 → 300
    • Buff Barrier Orb: Duration increased 30 → 40 seconds
      • This is an undocumented change and is estimated to have appeared during this patch
    • Nerf Slow Orb: Size reduced 30%
    • Nerf Healing Orb: Heal reduced from 100 over 5 seconds → 60 over 5 seconds
    • Nerf Healing Orb: Self heal reduced from 100 over 5 seconds → 60 over 10 seconds
  35. Patch 1.01
    • Nerf Barrier Orb: Cast range reduced 20 → 10 meters
  36. Patch 1.00
  37. Patch 0.50
    • Nerf Barrier Orb: Cost increased 300 → 400 credits
    • Nerf Slow Orb: Zone duration decreased 9 → 7 seconds
    • Nerf Slow Orb: Slowing amount decreased 65% → 50%
  38. Patch 0.49
    • Nerf Barrier Orb: Can no longer be placed on "small" pieces of geometry, it must be placed on the ground or on top of boxes
    • Nerf Barrier Orb: Will only spawn a chunk of the barrier if it is supported by the ground
      • This can mean it will sometimes only spawn 2 barrier chunks
  39. Patch 0.47
    • Buff Slow Orb: Now also slows the air speed of players in the zone.
    • Nerf Slow Orb: Players can now walk through the Slow Orb without making noise.

Patch change data adapted from Sage's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.

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