Sentinel · Agent

Cypher

The Moroccan information broker, Cypher is a one-man surveillance network who keeps tabs on the enemy's every move. No secret is safe. No maneuver goes unseen. Cypher is always watching.

Cypher is a Sentinel. Cypher's signature ability is Spycam, and their ultimate is Neural Theft.

Cypher full portrait
Role
Sentinel
Signature (E)
Spycam
Ultimate (X)
Neural Theft
Released
Closed beta, patch 0.47 (April 21, 2020)

What are Cypher's abilities?

How has Cypher changed in every patch?

All patch notes →

Cypher has been changed in 44 patches, from patch 0.47 to patch 12.00: 37 buffs, 26 nerfs and 49 bug fixes. Newest changes first.

  1. Patch 12.00
    • BugfixBuff Cyber Cage: Fixed an issue where throw animations would break if aiming straight down
    • BugfixBuff Trapwire: Fixed a bug where a placed Trapwire could be heard being placed again as the barrier drops.
  2. Patch 11.11
    • BugfixNerf Cyber Cage: Fixed a bug where enemy player positions could be briefly revealed on the minimap while they are hidden by it
    • Bugfix Spycam: Fixed a bug where it would appear to be recovered even if the camera was destroyed while being recovered
    • Bugfix Trapwire: Fixed a bug where it would appear to be visually active if Cypher was killed just before it finished arming
  3. Patch 11.10
    • BugfixBuff Neural Theft: Fixed a bug where it would sometimes display a blank icon on the minimap
  4. Patch 11.08
    • Added Spycam: Added stealthing functionality
      • Inactive camera will be revealed to enemies when you are within 8 meter radius of the camera, and will also have an accompanying audio tell
      • When the camera is active, there will be a louder persistent camera audio for enemies with a 12m range
    • Nerf Spycam: Cooldown when destroyed is increased from 45s → 60s
    • Removed Trapwire: Trapwire activation has been adjusted to remove the Concuss and Tether debuffs. Timing of other debuffs has been changed. Previously, players were Tethered and Revealed after 0.5 seconds. Trapwire would then activate after 1.5 seconds and Concuss players if it was not destroyed.
    • Added Trapwire: Now, players will be immediately Slowed upon crossing the Trapwire. Trapwire will now activate after 0.9 seconds and Reveal players if not destroyed OR if the player moves 4 meters away from the attached location.
  5. Patch 11.07
    • Buff Spycam: Parts of visual glitch effects have been removed.
  6. Patch 11.05
    • BugfixBuff Trapwire: Fixed an issue where it was more difficult to place than intended.
  7. Patch 11.02
    • Bugfix Spycam: Fixed an issue that caused Cypher’s Spycam dart to not display the correct VFX when seen in first-person perspective.
  8. Patch 11.00
    • Bugfix Fixed inconsistent spacing in ability tooltips
    • Adjustment Spycam: Dart visuals have been updated so that is easier to understand the dart’s directionality
  9. Patch 10.07
    • BugfixBuff Trapwire: Fixed an issue where opponents who teleported out of the Trapwire after being hit could run through the same reactivated wire without getting tethered.
  10. Patch 10.00
    • BugfixNerf Cyber Cage: Fixed an issue where shooting through Cyber Cage could cheat wall penetration if they were placed too close to level geometry
  11. Patch 9.10
    • Nerf Trapwire: Now has a.5 second windup before the full wallhack reveal applies and fades in.
    • Adjustment Trapwire: Trapwire now has updated minimap icon treatment to better display what the trap wire is connected to.
    • Nerf Neural Theft: Ult Cost 6 → 7
  12. Patch 9.06
    • BugfixNerf Trapwire: Fixed an issue where Trapwire did not take damage from certain abilities.
  13. Patch 9.05
    • BugfixBuff Spycam: Fixed an issue where Spycam could not be placed on some map walls during the Buy Phase.
  14. Patch 9.01
    • Bugfix Spycam: Fixed an issue when exiting Cypher's Spycam that causes a brief stutter for Spectators.
  15. Patch 9.00
    • Bugfix Spycam: Fixed an issue when exiting Cypher's Spycam that caused Cypher's hands to stutter for Spectators.
  16. Patch 8.10
    • BugfixBuff Spycam: Fixed an issue where shots fired immediately after exiting Spycam would bypass the weapon’s raise animation and not deal damage. The weapon raise animation is now played for its full duration.
  17. Patch 8.08
    • Nerf Trapwire: Re-arm time increased 1 → 2s
    • Nerf Trapwire: Slow reduced 2 → 1.25s
    • Bugfix Trapwire: Fixed a bug where Trapwire showed on the map even when disabled.
    • Added Spycam: Enemies now hear looping audio when they are actively being watched by Cypher from within the Spycam
  18. Patch 7.12
    • BugfixBuff Spycam: Fixed an issue causing kills with Trapwire to not be awarded while using Spycam
  19. Patch 7.09
    • Buff Trapwire: Decreased the time until the trap concusses a captured enemy 3 → 1.5 seconds.
    • Buff Trapwire: After concussing an enemy or an enemy in the trap was killed, the Trapwire no longer destroys itself but instead re-arms after 0.5 seconds, allowing it to ensnare another enemy.
    • Buff Trapwire: Duration of tag slow when hit by the trap increased 0.75 → 2 seconds.
  20. Patch 7.07
    • BugfixBuff Spycam: Fixed an issue where you could remain blinded if spectating a flash through Cypher’s Spycam as the round ended.
    • BugfixBuff Neural Theft: Neural Theft now completes even if Cypher dies after casting.
  21. Patch 7.05
    • BugfixBuff Trapwire: Fixed a bug where Cypher’s Trapwire would sometimes fail to activate when placed on stairs.
  22. Patch 7.00
    • BugfixBuff Cyber Cage: Fixed issues where on some map geo Cypher could not pick up Cyber Cage.
  23. Patch 6.02
    • BugfixBuff Neural Theft: Fixed bug where Neural Theft would only reveal one time if he had been killed or the round had changed during a previous cast
    • BugfixBuff Neural Theft: Fixed a bug where Neural Theft reveals would be interrupted when he was killed after it had been deployed
  24. Patch 6.00
    • BugfixNerf Trapwire: Can no longer be placed through Sage's Barrier Orb
  25. Patch 5.12
    • Buff Trapwire: Health increased 1 HP → 20 HP
    • BugfixBuff Trapwire: No longer prevented from being placed on the glass panels by the yellow crate on Icebox
    • BugfixBuff Trapwire: Can no longer be triggered by an enemy Spycam or Turret
    • Buff Spycam: Now immune to all allied damage
  26. Patch 5.10
    • Buff Improvements made to the yellow silhouette used for reveals from Spycam and Neural Theft
      • Now disappears if the revealed enemy becomes visible to you to help reduce confusion of seeing two representations of the enemy in different places
      • Now starts dimmer and fades faster to make it more distinguishable from an actual enemy
    • Buff Trapwire and Spycam are no longer destroyed by allies' AOE damage
    • Buff Trapwire: Maximum length increased 10 m → 15 m
    • Buff Neural Theft: Now reveals enemies two times
      • 4 s delay between reveals
    • Buff Neural Theft: Time restriction to cast on enemy corpses removed
    • Buff Neural Theft: Maximum cast distance increased 12 m → 18 m
  27. Patch 5.00
    • BugfixBuff Spycam: Fixed a bug where equipping a weapon after exiting Spycam could play the wrong equip speed animation and visually misrepresent when you were able to fire
  28. Patch 4.11
    • Bugfix Cyber Cage: Fixed a bug where Cyber Cage would sometimes disappear from the minimap
  29. Patch 4.10
    • Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
    • BugfixBuff Voice lines relating to Trapwire and Spycam will now be heard globally by allies
    • BugfixNerf Trapwire: Fixed an exploit
  30. Patch 4.04
    • BugfixBuff Trapwire: Fixed an issue where enemies wouldn't trigger trapwires in rare situations
  31. Patch 3.09
    • BugfixNerf Spycam: Cypher can no longer place Spycam on the Breeze door in order to destroy or see through the door when it's lowered
      • Similarly, fixed random spots where Cypher could not place Spycam in the same area
  32. Patch 3.04
    • BugfixNerf Cyber Cage: Other abilities can no longer be placed on the projectile while it’s in mid-air or deployed on the ground
  33. Patch 3.00
    • BugfixBuff Fixed a bug where picking up Trapwires or Cyber Cages during the Buy phase would prevent you from purchasing a second charge
    • Buff Neural Theft: Ultimate points required decreased 7 → 6
  34. Patch 2.07
    • BugfixNerf Can no longer place Spycam in Cyber Cage projectiles
  35. Patch 2.06
    • BugfixNerf Spycam: Fixed issue where Spycam broke Sage's Barrier Orb when placed close to it
  36. Patch 2.05
    • BugfixNerf Spycam: Fixed issue where Spycam's dart could sometimes hit players that were on the other side of a wall
    • BugfixNerf Spycam: Fixed Spycam targeting going through Sage's Barrier Orb wall
    • BugfixBuff Spycam: Fixed a rare bug that could leave players unable to move or process inputs until they died when entering or returning from Spycam
      • "We previously addressed some causes of this bug last patch, this fix should address the remaining known causes"
  37. Patch 2.03
    • BugfixBuff Spycam: Fixed a couple input bugs around possessing and unpossessing Spycam in the same frame which lead to locking all inputs or locking view direction
  38. Patch 1.11
    • Nerf Trapwire: Disabled and revealed upon death
    • Nerf Spycam: Disabled and revealed upon death
  39. Patch 1.04
    • Buff Cyber Cage: Can now be picked up during buy phase
  40. Patch 1.03
    • BugfixBuff Trapwire: Fixed a bug where traps that were placed such that they were on the inside of a doorway, would not trigger when someone walked through them
  41. Patch 1.02
    • BugfixNerf Fixed an issue where players could place a Cyber Cage on a Trapwire
    • BugfixNerf Spycam: Fixed an issue where Spycam blocked Spike defusal
  42. Patch 0.50
    • BugfixNerf Trapwire: Can no longer pick up the trap after an enemy has triggered it
    • Nerf Cyber Cage: No longer slows enemies that move through it
    • Nerf Spycam: Spycam cooldown when destroyed increased 30 → 45 seconds
    • BugfixNerf Spycam: Cypher will no longer float in the air if the Sage Barrier Orb wall he is standing on is destroyed while using the Spycam
    • BugfixNerf Spycam: Exploit fixes
  43. Patch 0.49
    • Bugfix Cyber Cage: Fixed a bug where Cyber Cage would be selected at a larger range than intended causing overlapping interaction issues
  44. Patch 0.47
    • BugfixNerf Spycam: Can no longer use weapons

Patch change data adapted from Cypher's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.

Valorant news and guides about Cypher

Cypher gear skins

Unlocked by completing Cypher's Gear contract with Kingdom Credits.

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