Sonic Sensor
Sonic Sensor is Deadlock's Q basic ability. EQUIP a destructible Sonic Sensor. FIRE to place. Triggers on nearby detected enemy noise, creating a zone that concusses all players. Sonic Sensor stealths after placement. Can be picked up.
How has Sonic Sensor changed in every patch?
All patch notes →Sonic Sensor has been changed in 7 patches, from patch 7.02 to patch 11.08: 8 buffs, 2 nerfs and 5 bug fixes. Newest changes first.
- Nerf Concuss duration reduced 3.5s → 2.5s
- BugfixBuff Fixed an issue where it was more difficult to place than intended.
- BugfixNerf Fixed an issue where Sonic Sensors could stay active if placed as Deadlock was killed.
- BugfixBuff Fixed an issue where Sonic Sensor could not be placed on some map walls during the Buy Phase.
- Buff Now recallable in round
- Buff Pickup distance increased 12m → 27m
- Buff Decreased time to concuss once triggered 1.0s → 0.5s
- Buff Decreased time for enemies to destroy Sonic Sensor once triggered 0.65s → 0.5s
- Added Deadlock and her allies can now hear Sonic Sensor’s audio lightly when they are in its area of effect
- BugfixBuff Fixed a bug where Deadlock’s Sonic Sensor would trigger when Gekko’s Wingman walks near it.
- BugfixBuff Fixed Sonic Sensor not triggering when Wingman started defusing the Spike in its detection area under some circumstances.
Patch change data adapted from Deadlock's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Deadlock's other abilities
Deadlock guide →Barrier Mesh
Basic abilityEQUIP Barrier Mesh. FIRE to throw. On landing, create destructible markers that fortify after a delay. These markers form barriers that block player movement.
GravNet
Signature abilityEQUIP GravNet. FIRE to throw. ALT FIRE to lob. Explodes on landing, forcing all players to crouch and move slowly until they remove the net.
Annihilation
Ultimate abilityEQUIP Annihilation. FIRE to launch a zone, forcing the first enemy caught into a destructible cocoon that pulls them along a path for lethal damage unless the cocoon is destroyed.
Other Sentinel Q abilities
All abilities →Headhunter
Chamber · Basic abilityEQUIP Headhunter. FIRE to shoot. ALT FIRE to aim down sights.
Cyber Cage
Cypher · Basic abilityINSTANTLY throw a Cyber Cage. INTERACT to create a vision-blocking cylinder that plays an audio cue when enemies come in contact. Can be picked up during BUY PHASE.
ALARMBOT
Killjoy · Basic abilityEQUIP a destructible Alarmbot. FIRE to place. Alarmbot stealths after placement. Triggers on nearby visible enemies in range. Chases the first enemy it sees, exploding and applying vulnerable. Can be recalled.
Slow Orb
Sage · Basic abilityEQUIP a Slow Orb. FIRE to throw. On landing, create a zone that slows all players and plays an audio cue when enemies run through it.
Chokehold
Veto · Basic abilityEQUIP a destructible Chokehold. FIRE to throw. Chokehold stealths after landing. Triggers on nearby visible enemies in range, deafening, decaying, and tethering enemies. Can be recalled during BUY PHASE.
Shear
Vyse · Basic abilityEQUIP Shear. FIRE to place. Shear stealths after placement. Triggers when enemies walk on it, and after a delay, create a brief indestructible wall. Can be recalled during BUY PHASE.