Arc Rose
Arc Rose is Vyse's E signature ability. EQUIP a destructible Arc Rose. FIRE to place. ALT FIRE to place it through a wall. REACTIVATE to flash all players looking at it. Can be recalled.
How has Arc Rose changed in every patch?
All patch notes →Arc Rose has been changed in 6 patches, from patch 9.06 to patch 11.08: 3 buffs, 7 nerfs and 6 bug fixes. Newest changes first.
- Nerf Now destructible after the flash windup starts rather than being invulnerable.
- Removed When enemy players are successfully flashed, the audio cue and voiceline alerting Vyse and her allies is removed
- Nerf Flash duration decreased from 2.25s → 2.0s
- Nerf After destruction, cooldown is increased from 45s → 60s
- Nerf Recalling the ability will now always incur a 20s cooldown
- BugfixBuff Fixed an issue where hit confirm would play when affecting non-players
- BugfixBuff Fixed an issue where Vyse could no longer use Arc Rose for the remainder of the round if it was placed too close to the spike
- BugfixNerf Fixed an issue where the cooldown on Vyse’s Arc Rose was not properly set after it was destroyed.
- Bugfix Fixed a bug where Vyse’s Arc Rose idle animation stopped looping when she crouched.
- BugfixNerf Fixed a bug where destroying the Arc Rose while Vyse was recalling it did not respect the 40 second “destroyed” cooldown.
- Buff Equip speed after cast: Normal → Fast
- BugfixNerf Fixed an issue where Arc Rose could be placed on invalid objects.
Patch change data adapted from Vyse's update history on the VALORANT Wiki, licensed CC BY-SA 3.0.
Vyse's other abilities
Vyse guide →Razorvine
Basic abilityEQUIP a destructible Razorvine. FIRE to throw. Razorvine stealths after landing. INTERACT to create a zone that slows and deals damage when players move through it. Can be recalled during BUY PHASE.
Shear
Basic abilityEQUIP Shear. FIRE to place. Shear stealths after placement. Triggers when enemies walk on it, and after a delay, create a brief indestructible wall. Can be recalled during BUY PHASE.
Steel Garden
Ultimate abilityEQUIP Steel Garden. FIRE to prepare a zone. After a delay, jam enemy primary weapons within range.
Other Sentinel E abilities
All abilities →Rendezvous
Chamber · Signature abilityEQUIP a destructible Rendezvous. FIRE to place. While in range, REACTIVATE to instantly teleport to it. Can be recalled.
Spycam
Cypher · Signature abilityEQUIP a destructible Spycam. FIRE to place. Spycam stealths after placement. REACTIVATE to control it. FIRE to shoot a dart that snapshots enemies hit until they remove it. Can be picked up.
GravNet
Deadlock · Signature abilityEQUIP GravNet. FIRE to throw. ALT FIRE to lob. Explodes on landing, forcing all players to crouch and move slowly until they remove the net.
TURRET
Killjoy · Signature abilityEQUIP a destructible Turret. While equipped, REACTIVATE to flip the direction or HOLD ALT FIRE to rotate. FIRE to place. Shoots at enemies in line of sight. Can be recalled.
Healing Orb
Sage · Signature abilityEQUIP Healing Orb. FIRE on a damaged ally to grant healing. ALT FIRE to self-cast.
Interceptor
Veto · Signature abilityEQUIP a destructible Interceptor. FIRE to place. REACTIVATE to activate. While active, destroy any enemy utility that can be shot or would bounce off players in range and line of sight. Can be recalled.