Patch notes · EP 05 Act 3

Valorant patch 5.12 notes

Patch 5.12 was released on during EP 05 Act 3. It changed 16 agents, touched 1 weapon and brought the Cryostasis bundle to the store. Agents saw 51 buffs, 25 nerfs and 5 bug fixes.

Headline changes: AgentsWeaponsSwiftplay beta

Patch
5.12
Release date
December 6, 2022
Act
EP 05 Act 3
Agents changed
16
Weapons changed
1
New bundle
Cryostasis
Official notes
playvalorant.com

Which agents changed in patch 5.12?

With pro play heading into the offseason after the completion of an amazing Game Changers Championship, we're taking the opportunity to hit some broad updates we've been looking to make along with individual Agent changes.

We've increased the point costs of the Agent Ultimates that have large, site-wide footprints. These changes should reduce their overall frequency and increase counterplay against them at the strategic level.

In addition to the Ult adjustments, we've also made a tuning pass on Agent ability economy. The areas targeted in this pass include: Total loadout cost outliers (for their respective role), Agents with lack of pistol round buy options, and unintended power relative to the cost of the ability.

To wrap up the broad updates, we've taken a pass at the HP of destructible objects in the game. Damage-over-time area abilities (like Brimstone's Incindiary and Viper's Snakebite) now damage enemy utility (read more in the Gameplay Systems Updates), so we've increased the health of 1hp destructibles so that they aren't instantly vaporized—but can still be destroyed by one-shot in most situations. Also, Killjoy's Lockdown gets a bigger health bump to reduce the number of abilities that can destroy it solo. Boombot and Prowlers on the other hand have felt like they require unloading too many bullets given their other strengths, so the health of those abilities have been reduced.

What changed for Breach in patch 5.12?

What changed for Chamber in patch 5.12?

  • Trademark
    • The trap is now range restricted
      • Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
    • Can now be recalled mid-round
      • Does not require line of sight
    • 30s cooldown on recall
      • Destruction remains permanent
    • Initial Arm Time increased 2s → 4s
    • Health Increased 1 → 20
  • Headhunter
    • Updated Stability Curve
      • Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure.
  • Rendezvous
    • Chamber now places a single anchor that can be teleported to while inside its range
      • Radius increased 7.5m → 13m
    • Removed teleport activation height restriction
      • You can teleport to the Anchor while on different verticality so long as you are within its radius.
    • Increased weapon equip time after teleporting 0.4s → 0.7s
      • Headhunter is unaffected by this change
    • Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
    • Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.
    • Health decreased 80 → 50
  • Tour De Force
    • Fire rate decreased by 57.5%
  • Slow
    • Reduced duration 6s → 4s

What changed for Cypher in patch 5.12?

What changed for Fade in patch 5.12?

What changed for Harbor in patch 5.12?

We're back again with small Harbor buffs. It is hard to learn a new Controller smoke style and we hope these changes make it easier for Harbor's vision block to last long enough to finish executing with their team, while also providing wall smoke duration that's on par with Viper. We'll continue to monitor Harbor's strength and see if we need to make any more waves. Chalo!

  • High Tide
    • Duration increased 12s → 15s
  • Cascade
    • Duration increased 5s → 7s

What changed for KAYO in patch 5.12?

What changed for Killjoy in patch 5.12?

What changed for Omen in patch 5.12?

What changed for Phoenix in patch 5.12?

  • Blaze
    • Cost decreased 200 → 150

What changed for Raze in patch 5.12?

What changed for Sage in patch 5.12?

We're looking to slightly refine Sage's strengths to be more about fortifying areas she controls and helping allies, rather than offense-focused with her utility. We're hoping the heal update will push her power and satisfaction when fully healing others while creating tradeoffs for playing Sage overly aggressive and relying on self-healing.

  • Barrier Orb
    • Fortify delay increased 3.0s → 3.3s
  • Healing Orb
    • Self heal total amount decreased 60HP → 30HP
    • Ally heal total amount increased 60HP → 100HP

What changed for Skye in patch 5.12?

What changed for Sova in patch 5.12?

What changed for Viper in patch 5.12?

We're reeling in Viper's ability to play outside of her ultimate's smoke area. These changes will anchor Viper more to her ultimate and allow coordinated retakes against Viper's Pit to be more successful.

  • Viper's Pit
    • Smoke integrity regen time 5.0 → 25.0
    • Max time out of smoke decreased 15.0 → 8.0
    • Ultimate points required 7 → 8

What changed for Yoru in patch 5.12?

  • Gatecrash
    • Health decreased 100 → 60
    • Cost decreased 200 → 150

General in patch 5.12

  • What's that? Looks like several Agents are reviewing some important mission updates in The Range.

Assist tail tuning in patch 5.12

Assist tails are the “grace period” duration after a debuff has expired where a player will still be awarded an assist for debuffing the killed target.

  • Concuss, Nearsight, Detained
    • Assist tail increased 2s → 3s
  • Exiting Smokes
    • Assist tail increased 1s → 2s
  • Slow
    • Assist tail increased 1s → 2s
  • Suppression
    • Added new 3s assist tail

Damage Interaction Updates in patch 5.12

Damage Multiplier Updates in patch 5.12

With damage-over-time area abilities now universally damaging utility, we took a pass on damage multipliers. These area damage abilities cover a wide space and deal large amounts of damage over their duration. We've reduced their non-player output to 50% of base damage to prevent instant destruction of enemy utility and to ensure abilities with higher health, such as Sage Barrier Orb, retain their relevant impact.

Allied Ability Damage Immunity in patch 5.12

The following abilities are now immune to allied damage.

What changed for the Spectre in patch 5.12?

We felt the Spectre was overperforming at mid to long ranges and, as a result, was crowding out other options on partial buys.

  • Added a third damage range to the Spectre and updated distances. New distances and body shot damage are:
    • 0-15m, 26 damage.
    • 15m-30m, 22 damage.
    • 30m+, 20 damage.
  • For reference, the old ranges and damages were:
    • 0-20m, 26 damage.
    • 20m+, 22 damage.

Swiftplay Beta in patch 5.12

Swiftplay Beta is playable Dec. 6 through Jan. 10, 2023. Please jump in, help us test this new game mode, and give us your feedback!

  • Similar to the standard 5v5 Unrated mode, but condensed:
    • First to 5 rounds, 4-round half
    • Spike mode victory conditions
      • Single Spike carrier
    • Set Credit amounts granted at the start of the round
      • 800
      • 2400*
        • Not including 600c bonus for winning pistol
      • 4250
      • 4250
    • Weapon and Credit carryover supported
    • +600 credit bonus for winning pistol round
    • Standard Kill bonuses (+200c) and Spike Plant bonuses (+300c)
    • 2 Ult points granted at the start of each half
    • Sudden death overtime
    • Match time is approx. 15 minutes

What bugs did patch 5.12 fix?

tr:Yama Notları/5.12

Agent changes in patch 5.12, by agent

Breach, Brimstone, Chamber, Cypher, Fade, Harbor, KAY/O, Killjoy, Omen, Phoenix, Raze, Sage, Skye, Sova, Viper and Yoru were changed in patch 5.12. Each entry links to the agent's full patch history.

Breach All Breach changes →

  • Nerf Aftershock: Damage modifier to non-players reduced 250% → 100%
  • Nerf Rolling Thunder: Ultimate Points increased 7 → 8

Brimstone All Brimstone changes →

  • Buff Incendiary: Now deals damage to all enemy objects
  • Adjustment Incendiary: Damage multiplier against specific enemy abilities set to 50%
    • The correct functionality is undocumented, instead officially being documented as affecting any non-player object (see Health#Abilities)
  • Buff Orbital Strike: Now deals damage to Chamber's Rendezvous

Chamber All Chamber changes →

  • Nerf Trademark and Tour De Force slow duration decreased 6s → 4s
  • Nerf Trademark: Now has proximity radius restriction of 40m
  • Nerf Trademark: Initial Arm Time increased 2s → 4s
  • Buff Trademark: Can now be recalled mid-round
    • 30s cooldown on recall
    • Recall animation takes 0.75 seconds
    • Does not require line of sight
    • Destruction remains permanent
  • Buff Trademark: Health increased 1 HP → 20 HP
  • Buff Trademark: Now immune to all allied damage
  • Nerf Headhunter: Spread increased after 2nd bullet when spamming
    • Standing maximum spread increases as a result from 2.75° → 3°
    • This affects Primary fire only
  • Nerf Headhunter: Primary fire first shot spread increased 0.2° → 0.25°
    • This is an undocumented change
    • 1st shot spread while crouched increased 0.15° → 0.19°
  • Adjustment Rendezvous: Chamber now places a single anchor that can be teleported to while inside its range
    • Radius increased 7.5m → 13m
  • Buff Rendezvous: Removed teleport activation restriction while on different verticality
  • Buff Rendezvous: Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting
  • Buff Rendezvous: Now immune to all allied damage
  • Buff Rendezvous: Maximum recall distance removed
    • This is an undocumented change
  • Nerf Rendezvous: Increased weapon equip time after teleporting 0.4s → 0.7s
    • Headhunter unaffected
  • Nerf Rendezvous: Destroying the anchor now disables it for the remainder of the round, instead of being placed on a cooldown
  • Nerf Rendezvous: Health decreased 80 HP → 50 HP
  • BugfixNerf Rendezvous: Fixed a bug where enemy knives would not damage the anchor
  • Nerf Tour De Force: Fire rate decreased 1.2 → 0.75/0.6 (Primary/Scoped)

Cypher All Cypher changes →

  • Buff Trapwire: Health increased 1 HP → 20 HP
  • BugfixBuff Trapwire: No longer prevented from being placed on the glass panels by the yellow crate on Icebox
  • BugfixBuff Trapwire: Can no longer be triggered by an enemy Spycam or Turret
  • Buff Spycam: Now immune to all allied damage

Fade All Fade changes →

  • Nerf Prowler: Health decreased 100 HP → 60 HP
  • Buff Prowler: Now immune to all allied damage
  • Buff Haunt: Now immune to all allied damage

Harbor All Harbor changes →

  • Buff Cascade: Duration increased 5s → 7s
  • Buff High Tide: Duration increased 12s → 15s

KAY/O All KAY/O changes →

  • Buff FRAG/ment: Now deals damage to Fade's Prowler
  • Nerf FRAG/ment: Damage modifier to non-players reduced 250% → 100%
  • Buff ZERO/point: Health increased 1 HP → 20 HP
  • Buff ZERO/point: Now immune to all allied damage
  • Buff ZERO/point: Added voiceover that informs allies on exactly how many enemies have been suppressed
  • Nerf NULL/cmd: Ultimate points increased 7 → 8

Killjoy All Killjoy changes →

  • Buff Alarmbot: Now immune to all allied damage
  • Buff Nanoswarm: Health increased 1 HP → 20 HP
  • Buff Nanoswarm: Now deals damage to all enemy objects
  • Adjustment Nanoswarm: Damage multiplier against specific enemy abilities set to 50%
    • The correct functionality is undocumented, instead officially being documented as affecting any non-player object (see Health#Abilities)
  • Buff Lockdown: Health increased 150 HP → 200 HP
  • Buff Lockdown: Now immune to all allied damage

Omen All Omen changes →

  • Buff Paranoia: Cost decreased 300 → 250

Phoenix All Phoenix changes →

  • Buff Blaze: Cost decreased 200 → 150
  • Buff Blaze: Now deals damage to all enemy objects
  • Adjustment Blaze: Damage multiplier against specific enemy abilities set to 50%
    • This is an undocumented change (see Health#Abilities)
  • Buff Hot Hands: Now deals damage to all enemy objects
  • Adjustment Hot Hands: Damage multiplier against specific enemy abilities set to 50%
    • The correct functionality is undocumented, instead officially being documented as affecting any non-player object (see Health#Abilities)
  • BugfixNerf Run it Back: Fixed an issue where Phoenix could not be decayed by Viper for a short period after dying during ult while decayed

Raze All Raze changes →

  • Nerf Boom Bot: Health decreased 100 HP → 60 HP
  • Buff Boom Bot: Damage modifier to non-players increased 100% → 250%
  • Buff Boom Bot: Now immune to all allied damage
  • BugfixBuff Boom Bot: No longer explodes on contact with Gatecrash beacons
  • Buff Blast Pack: Health increased 1 HP → 20 HP
  • Buff Blast Pack: Now deals damage to Fade's Prowler
  • Buff Blast Pack: Now immune to all allied damage
  • Nerf Blast Pack: Damage modifier to non-players decreased 1200% → 250%
  • Buff Paint Shells: Now deals damage to Fade's Prowler
  • Buff Paint Shells: Damage modifier to non-players increased 100% → 250%

Sage All Sage changes →

  • Nerf Barrier Orb: Fortify delay increased 3.0s → 3.3s
  • Buff Healing Orb: Ally heal total amount increased 60 HP → 100 HP
  • Nerf Healing Orb: Self heal total amount decreased 60 HP → 30 HP

Skye All Skye changes →

Sova All Sova changes →

  • Buff Owl Drone: Now immune to all allied damage
  • Buff Shock Bolt: Now deals damage to Fade's Prowler
  • Buff Recon Bolt: Health increased 1 HP → 20 HP
  • Buff Recon Bolt: Now immune to all allied damage
  • Buff Hunter's Fury: Now deals damage to:
    • Chamber's Rendezvous
    • Fade's Prowler
    • Raze's Blast Pack
    • Reyna's Leer

Viper All Viper changes →

  • Buff Snake Bite: Now deals damage to all enemy objects
  • Adjustment Snake Bite: Damage multiplier against specific enemy abilities set to 50%
    • The correct functionality is undocumented, instead officially being documented as affecting any non-player object (see Health#Abilities)
  • Nerf Viper's Pit: Smoke integrity regen time 5 s → 25 s
  • Nerf Viper's Pit: Max time out of smoke decreased 15 s → 8 s
  • Nerf Viper's Pit: Ultimate points required 7 → 8

Yoru All Yoru changes →

  • Buff Fakeout: Now immune to all allied damage
  • Nerf Gatecrash: Health decreased 100 HP → 60 HP
  • Buff Gatecrash: Cost decreased 200 → 150
  • Buff Gatecrash: Now immune to all allied damage

Which skins came out in patch 5.12?

All collections →

The Cryostasiscollection arrived in the store with patch 5.12.

Patch change data adapted from Patch Notes/5.12 on the VALORANT Wiki, licensed CC BY-SA 3.0.