Patch notes · EP 06 Act 1

Valorant patch 6.0 notes

Patch 6.0 was released on during EP 06 Act 1. It changed 9 agents, touched 1 weapon and brought the Araxys bundle to the store. Agents saw 8 buffs, 7 nerfs and 14 bug fixes.

Headline changes: Lotus releaseAgentsWeaponsMapsMap rotation updateCompetitive

Patch
6.0
Release date
January 10, 2023
Act
EP 06 Act 1
Agents changed
9
Weapons changed
1
Maps changed
Ascent, Bind, Breeze, Lotus, Split
New bundle
Araxys
Official notes
playvalorant.com

Gameplay Systems Update in patch 6.0

  • Reworked the way guns process Zoom inputs for ADS and Scopes when using Toggle Zoom.
    • There should now be fewer cases that can lead to Zoom disagreements between the Client and Server under adverse network conditions like packet loss and ping jitter. Additionally, Zoom Inputs when using Toggle Zoom can now be buffered earlier than before and multiple zoom level transitions can be buffered at once.

New Map: Lotus in patch 6.0

  • Lotus is a new 3-site map that offers a variety of rotation options. Unlock the secrets behind the doors of these ancient ruins.
  • Please note that the Lotus only queue will only be playable in Swiftplay mode for one week and then goes into the competitive and Unrated map rotation in Patch 6.1.

Split in patch 6.0

Split is returning with a few tweaks to make attacking a little easier.

  • A Main
    • First engagement area for Attackers has been widened and a small ledge added for mixups.
  • A Main Box
    • Boost box next to the orb has been reduced to give Attackers a new position looking into A site.
  • A Rafters
    • The under-over area has been removed, making this much easier to deal with as an Attacker.
  • A Tower
    • The back section of the Tower has been flattened to make the fight to Ramps easier for both teams.
  • Mid Bottom
    • Players can now silently drop down Mid platform.
    • The trick-jump up onto Mid box has also been removed for simplicity.
  • B Tower
    • Defender side jump up box has been removed to simplify the space.
  • B Rope Pocket
    • The hard corner here has been smoothed out to make clearing the spot easier.

Map Rotation in patch 6.0

  • Please note that Breeze and Bind have now been removed from competitive and Unrated map rotation, but are still playable in all other modes.

What changed for Omen in patch 6.0?

  • Dark Cover
    • Dark Cover placed inside walls will now fall to the height of nearby ground.
      • One-way smokes are a part of VALORANT, but they are difficult to play against and we want to keep them limited to intentional and understandable areas. We'll be keeping a close eye on how this impacts Omen's power levels.

Agent Utility in patch 6.0

  • Most Agent utility (except for molotovs which has not yet been implemented) will now damage the Lotus breakable door as well as the wall plates on Ascent and Haven.

Competitive Updates in patch 6.0

Overall, the changes below should make Ranked Rating gains and losses feel more consistent, and reduce the effect stomps have on your RR. We'll keep a close eye on the data to make additional adjustments as necessary.

  • Episode reset reminder: A new Episode means a ranked reset! Expect your placement rank to be lower than at the end of Episode 5, and good luck on your climb!
    • Context: Remember we reset each episode to kick off the start of a new ranked ladder. This is a chance for players to show off their skill in the new season, as well as reset players in the ladder who may no longer be active.
  • For all players: Ranked Rating gains/losses will depend slightly more on Win/Loss, and slightly less on the exact round differential of the match.
    • Context: Players experience too wide of RR gains/losses from match to match based on the round differential (one win could give 12RR, and the next win could give 20RR). We're making this change to reduce that swing of RR in gains and losses.
    • Winning is still the most important way to climb!
  • For players whose ranks are far away from their MMR: RR gains will depend more on individual performance, instead of round differential. You should also see your rank and MMR converge faster.
    • Context: We received feedback that players felt like they would not be rewarded for a good game, or punished too harshly for a bad game during their ranked climb.
    • If a player's rank is below their actual MMR, they will be rewarded more for a good game. If a player's rank is above their MMR, they will not be harshly penalized if they lose, but perform well in that match.

Progression Updates in patch 6.0

  • Variant Favorites are here!
    • We've heard your feedback and added the ability to favorite specific variants of your gun skins (along with some UX/UI changes to better support that). Now, when you favorite a specific variant, only your favorited variants will enter the potential pool of weapons you can take into game if you've equipped the Random Favorite for that weapon type.
    • On release, your existing favorite weapon skins will now have all unlocked variants favorited to maintain consistency with current behavior.

Cosmetics in patch 6.0

  • Odin's ammo belt will no longer visually pop into a vertical position when swapping gun buddies in the Model Viewer.

What map changes came in patch 6.0?

  • Ascent
    • Fixed a bug when breaking the door at Market by using an ability on the wall to the side of it.

Which agents changed in patch 6.0?

tr:Yama Notları/6.0

Agent changes in patch 6.0, by agent

Brimstone, Cypher, Fade, Killjoy, Omen, Phoenix, Raze, Skye and Viper were changed in patch 6.0. Each entry links to the agent's full patch history.

Brimstone All Brimstone changes →

Cypher All Cypher changes →

  • BugfixNerf Trapwire: Can no longer be placed through Sage's Barrier Orb

Fade All Fade changes →

  • BugfixNerf Prowler: Can no longer continue controlling Prowlers while suppressed
  • BugfixBuff Haunt: Will no longer take damage from allied Hunter's Fury

Killjoy All Killjoy changes →

  • BugfixBuff Nanoswarm: Fixed Nanoswarm not dealing any damage to enemy utility
    • The correct fix is undocumented, with its official documentation in the patch notes instead claiming that this was only an issue when interacting with Chamber's utility
  • BugfixBuff Nanoswarm: Will no longer take damage from allied Aftershock, Showstopper, or Paint Shells
  • BugfixBuff Lockdown: Now properly takes damage from all abilities

Omen All Omen changes →

  • Nerf Dark Cover: Now falls to the height of nearby ground if placed inside walls

Phoenix All Phoenix changes →

  • BugfixBuff Blaze and Hot Hands now properly deal damage to Rendezvous and Trademark
  • BugfixBuff Blaze: Now properly deals damage to Cove, Leer, Recon Bolt, and ZERO/point

Raze All Raze changes →

  • BugfixNerf Blast Pack: Now properly takes damage from enemy abilities

Skye All Skye changes →

  • BugfixNerf Trailblazer: No longer deals damage to enemy Trailblazers or Owl Drone
  • BugfixBuff Seekers: Seekers are no longer visible on the minimap while they are still invisible if an enemy has line of sight to their hidden location
  • BugfixNerf Guiding Light: Can no longer continue controlling hawks while suppressed

Viper All Viper changes →

  • BugfixNerf Viper's Pit: Can no longer be deactivated while suppressed

Which skins came out in patch 6.0?

All collections →

The Araxyscollection arrived in the store with patch 6.0. Also sold: Araxys (8,700 VP).

Patch change data adapted from Patch Notes/6.0 on the VALORANT Wiki, licensed CC BY-SA 3.0.