SMGs · SMGs
Spectre
The Spectre is a smg that costs 1,600 credits. It holds 30 rounds, fires 13.333 rounds per second and deals 78 damage to the head and 26 to the body at 0–15 m, falling off at longer range.
- Cost
- 1,600
- Magazine
- 30
- Fire rate
- 13.333/s
- Reload
- 2.25s
- Equip
- 0.75s
- Wall penetration
- Low
- Run speed
- 85%
- ADS zoom
- 1.15×
- First-shot spread
- 0.4°
How much damage does the Spectre do?
Compare all weapons →| Range | Head | Body | Legs | Body shots · 100 HP | Body shots · 125 HP | Body shots · 150 HP | Headshots · 150 HP |
|---|---|---|---|---|---|---|---|
| 0–15 m | 78 | 26 | 22.1 | 4 | 5 | 6 | 2 |
| 15–30 m | 66 | 22 | 18.7 | 5 | 6 | 7 | 3 |
| 30–50 m | 60 | 20 | 17 | 5 | 7 | 8 | 3 |
How has the Spectre changed in every patch?
The Spectre has been changed in 3 patches since the closed beta, most recently in patch 11.08. Each entry links to the full notes for that patch.
-
- Buff Total spread reduced from 1.5 → 1.4
- Buff Tap Efficiency increased from 2 → 3
- Tap Efficiency determines the rate that inaccuracy is accrued when re-firing prior to waiting for the complete duration of a weapon’s respective Gun Recovery Time. The higher the Tap Efficiency, the lower the rate of inaccuracy accrual
- Buff Horizontal (Yaw) switch time increased from 0.18s → 0.28s
- Buff Protected bullet count increased from 4 → 5 bullets
- Buff Horizontal (Yaw) switch time increased from 0.20s → 0.28s
-
- Added a third damage range to the Spectre and updated distances. New distances and body shot damage are:
- 0-15m, 26 damage.
- 15m-30m, 22 damage.
- 30m+, 20 damage.
- For reference, the old ranges and damages were:
- 0-20m, 26 damage.
- 20m+, 22 damage.
- Added a third damage range to the Spectre and updated distances. New distances and body shot damage are:
-
- Firing error occurs at earlier bullet stages
- For example, instead of errors occurring at bullets 4, 7, 10 (in terms of firing order) they will instead happen at bullets 3, 6, 8
- Increased pitch and yaw (vertical and horizontal) recoil multipliers when running/jumping/on ascender from 1.25 → 1.5
- Protected bullet count from yaw (horizontal) switching while spraying, decreased 8 → 5 bullets
- Lowering time to switch yaw from.24 →.18 seconds
- While spraying, the time you have until you could switch yaws (horizontal movement) again is lower, meaning it can happen more often
- Firing error occurs at earlier bullet stages
Patch change data adapted from Patch Notes on the VALORANT Wiki, licensed CC BY-SA 3.0.