Patch notes · Season 2026: Act 3

Valorant patch 12.08 notes

Patch 12.08 was released on during Season 2026: Act 3. It changed 8 agents, touched 6 weapons and brought the Kuronami bundle to the store. Agents saw 3 buffs, 1 nerf and 9 bug fixes.

Headline changes: Map rotation updateGame ModesPremier

Patch
12.08
Release date
April 28, 2026
Act
Season 2026: Act 3
Agents changed
8
Weapons changed
6
Maps changed
Ascent, Bind
New bundle
Kuronami
Official notes
playvalorant.com

What map changes came in patch 12.08?

Map Pool Updates

  • Ascent is IN the Competitive and Deathmatch queues.
  • Bind is OUT of the Competitive and Deathmatch queues.

Modes Updates in patch 12.08

Skirmish: Ascension

  • NEW LIMITED TIME MODE
    • Introducing Skirmish: Ascension, a new limited ranked experience for Skirmish.
    • We designed this mode as a fast, skill-forward competitive experience where gunplay stays primary, but selected abilities create more tactical decisions and replayable duels. Pick from a curated roster of Agents, each equipped with a single ability, and fight through staged weapon rounds in 1v1 or 2v2. Compete on the FTW ranked ladder to earn rewards and prove you are better. Available for Act 3.

Knockout

  • LEAVING LIMITED TIME MODES
    • Knockout is heading out. Thanks for playing!

What bugs did patch 12.08 fix?

  • Agent
    • These were fixed in Patch 12.07 but missed the notes.
      • Bugfix Fixed a bug where using Miks’ Bassquake would cause the minimap cone to blink on use.
      • BugfixNerf Fixed a bug where Veto’s Chokehold could detect enemies behind rotating doors on Lotus.
      • Bugfix Fixed a bug where KAY/O’s ability VFX were not appearing if used right after KAY/O casts NULL/cmd.
      • Bugfix Fixed a bug where Neon’s High Gear slide was not playing SFX for moving across different surface types.
      • Bugfix Fixed a bug where Tejo’s agent select animation would sometimes cut off the smoke from the explosion.
      • BugfixBuff Fixed a bug where Gekko’s Dizzy would only target an enemy if their head was visible.
      • BugfixBuff Fixed a bug where during Dimensional Drift, Yoru could not see invisible abilities like Vyse’s Shear or Cypher's Trapwire even if he was close enough to them.
    • These are new fixes in Patch 12.08.
      • Bugfix Fixed a bug where Viper's Toxic Screen SFX would activate repeatedly when Veto walked into it with Evolution active
      • BugfixBuff Fixed a bug where players resurrected by Sage inside of Viper’s Decaying abilities would not gain Decay.
      • BugfixBuff Fixed a bug where Tejo's Armageddon would sometimes cast targeting spawn instead of the intended location.

Premier Updates in patch 12.08 (PC)

  • Welcome to Stage V26A3! Matches start on May 6.
    • Contender and Invite Division schedule changes:
      • There are only 6 weeks of matches this stage – the matches are still each Saturday from May 9 - June 13.
      • Playoffs now take place across multiple days.
        • The first round of playoffs takes place on June 20.
        • Teams that advance from the first round return on June 21 for their next matchup.
        • Make sure to check the schedule in the client for round start times for your zone!

What bugs did patch 12.08 fix on PC?

  • General
    • Fixed an issue in settings where audio sliders weren’t moving correctly
    • Fixed an issue where trying to exit the client while a replay was paused wasn’t working

What are the known issues in patch 12.08 on Console?

  • Modes
    • Skirmish 2v2: Ascension and Skirmish 1v1: Ascension - Timer is stuck at 00.50 sec when during Overtime phase.
    • Skirmish 2v2: Ascension and Skirmish 1v1: Ascension - Agent abilities do not show up on the Combat Report in the following round after affecting enemies

Agent changes in patch 12.08, by agent

Gekko, KAY/O, Miks, Neon, Tejo, Veto, Viper and Yoru were changed in patch 12.08. Each entry links to the agent's full patch history.

Gekko All Gekko changes →

  • BugfixBuff Dizzy: Fixed a bug where she would only target an enemy if their head was visible.

KAY/O All KAY/O changes →

  • Bugfix NULL/cmd: Fixed a bug where his ability VFX were not appearing if used right after KAY/O casts NULL/cmd.

Miks All Miks changes →

  • Bugfix Bassquake: Fixed a bug where using it would cause the minimap cone to blink on use.

Neon All Neon changes →

  • Bugfix High Gear: Fixed a bug where the slide was not playing SFX for moving across different surface types.

Tejo All Tejo changes →

  • Bugfix Fixed a bug where his agent select animation would sometimes cut off the smoke from the explosion. (fixed in 12.07)
  • BugfixBuff Armageddon: Fixed a bug where it would sometimes cast targeting spawn instead of the intended location.
  • BugfixNerf Guided Salvo: Fixed an exploit that allowed him to send 3 missiles instead of the standard 2.

Veto All Veto changes →

  • Bugfix Evolution: Fixed a bug where Viper's Toxic Screen SFX would activate repeatedly when Veto walked into it with Evolution active

Viper All Viper changes →

  • Toxin
    • Fixed a bug where players resurrected by Sage inside of Viper's Decaying abilities would not gain Decay.

Yoru All Yoru changes →

  • BugfixBuff Dimensional Drift: Fixed a bug where during Dimensional Drift, he could not see invisible abilities even if he was close enough to them.

Which skins came out in patch 12.08?

All collections →

The Kuronamicollection arrived in the store with patch 12.08.

Patch change data adapted from Patch Notes/12.08 on the VALORANT Wiki, licensed CC BY-SA 3.0.