Valorant patch 12.08 notes
Patch 12.08 was released on during Season 2026: Act 3. It changed 8 agents, touched 6 weapons and brought the Kuronami bundle to the store. Agents saw 3 buffs, 1 nerf and 9 bug fixes.
Headline changes: Map rotation updateGame ModesPremier
- Patch
- 12.08
- Release date
- April 28, 2026
- Act
- Season 2026: Act 3
- Agents changed
- 8
- Weapons changed
- 6
- New bundle
- Kuronami
- Official notes
- playvalorant.com
What map changes came in patch 12.08?
Map Pool Updates
Modes Updates in patch 12.08
Skirmish: Ascension
- NEW LIMITED TIME MODE
- Introducing Skirmish: Ascension, a new limited ranked experience for Skirmish.
- We designed this mode as a fast, skill-forward competitive experience where gunplay stays primary, but selected abilities create more tactical decisions and replayable duels. Pick from a curated roster of Agents, each equipped with a single ability, and fight through staged weapon rounds in 1v1 or 2v2. Compete on the FTW ranked ladder to earn rewards and prove you are better. Available for Act 3.
- Mode Details
- Agents & Abilities
- Choose from 14 Agents, each with one ability from their kit
- Staged Weapons
- Queues
- 1v1 and 2v2 with separate matchmaking
- Round Structure
- First to 10 rounds wins
- FTW Ranked Ladder
- Competitive leaderboard segmented by server, region, and platform
- Separate leaderboards for 1v1 and 2v2, tracked independently
- Rank Tiers
- Iron: 0
- Bronze: 700
- Silver: 1100
- Gold: 1500
- Platinum: 1800
- Diamond: 2100
- Ascendant: 2400
- Immortal: 2700
- Radiant: Top 100
- Rewards
- Combat Ready player card: Complete 3 Skirmish: Ascension matches
- Trade Me player card: Complete 15 Skirmish: Ascension matches
- Titles awarded by highest rank achieved on either ladder
- Skirmish Competitor: Gold to Platinum
- Skirmish Expert: Diamond to Immortal
- Skirmish Radiant: Radiant
- Agents & Abilities
- Mode Details
Knockout
- LEAVING LIMITED TIME MODES
- Knockout is heading out. Thanks for playing!
What bugs did patch 12.08 fix?
- Agent
- These were fixed in Patch 12.07 but missed the notes.
- Bugfix Fixed a bug where using Miks’ Bassquake would cause the minimap cone to blink on use.
- BugfixNerf Fixed a bug where Veto’s Chokehold could detect enemies behind rotating doors on Lotus.
- Bugfix Fixed a bug where KAY/O’s ability VFX were not appearing if used right after KAY/O casts NULL/cmd.
- Bugfix Fixed a bug where Neon’s High Gear slide was not playing SFX for moving across different surface types.
- Bugfix Fixed a bug where Tejo’s agent select animation would sometimes cut off the smoke from the explosion.
- BugfixBuff Fixed a bug where Gekko’s Dizzy would only target an enemy if their head was visible.
- BugfixBuff Fixed a bug where during Dimensional Drift, Yoru could not see invisible abilities like Vyse’s Shear or Cypher's Trapwire even if he was close enough to them.
- These are new fixes in Patch 12.08.
- Bugfix Fixed a bug where Viper's Toxic Screen SFX would activate repeatedly when Veto walked into it with Evolution active
- BugfixBuff Fixed a bug where players resurrected by Sage inside of Viper’s Decaying abilities would not gain Decay.
- BugfixBuff Fixed a bug where Tejo's Armageddon would sometimes cast targeting spawn instead of the intended location.
- These were fixed in Patch 12.07 but missed the notes.
Premier Updates in patch 12.08 (PC)
- Welcome to Stage V26A3! Matches start on May 6.
- Contender and Invite Division schedule changes:
- There are only 6 weeks of matches this stage – the matches are still each Saturday from May 9 - June 13.
- Playoffs now take place across multiple days.
- The first round of playoffs takes place on June 20.
- Teams that advance from the first round return on June 21 for their next matchup.
- Make sure to check the schedule in the client for round start times for your zone!
- Contender and Invite Division schedule changes:
What bugs did patch 12.08 fix on PC?
- General
- Fixed an issue in settings where audio sliders weren’t moving correctly
- Fixed an issue where trying to exit the client while a replay was paused wasn’t working
What are the known issues in patch 12.08 on Console?
- Modes
- Skirmish 2v2: Ascension and Skirmish 1v1: Ascension - Timer is stuck at 00.50 sec when during Overtime phase.
- Skirmish 2v2: Ascension and Skirmish 1v1: Ascension - Agent abilities do not show up on the Combat Report in the following round after affecting enemies
Agent changes in patch 12.08, by agent
Gekko, KAY/O, Miks, Neon, Tejo, Veto, Viper and Yoru were changed in patch 12.08. Each entry links to the agent's full patch history.
Gekko All Gekko changes →
- BugfixBuff Dizzy: Fixed a bug where she would only target an enemy if their head was visible.
KAY/O All KAY/O changes →
- Bugfix NULL/cmd: Fixed a bug where his ability VFX were not appearing if used right after KAY/O casts NULL/cmd.
Miks All Miks changes →
- Bugfix Bassquake: Fixed a bug where using it would cause the minimap cone to blink on use.
Neon All Neon changes →
- Bugfix High Gear: Fixed a bug where the slide was not playing SFX for moving across different surface types.
Tejo All Tejo changes →
- Bugfix Fixed a bug where his agent select animation would sometimes cut off the smoke from the explosion. (fixed in 12.07)
- BugfixBuff Armageddon: Fixed a bug where it would sometimes cast targeting spawn instead of the intended location.
- BugfixNerf Guided Salvo: Fixed an exploit that allowed him to send 3 missiles instead of the standard 2.
Veto All Veto changes →
- Bugfix Evolution: Fixed a bug where Viper's Toxic Screen SFX would activate repeatedly when Veto walked into it with Evolution active
Viper All Viper changes →
- Toxin
- Fixed a bug where players resurrected by Sage inside of Viper's Decaying abilities would not gain Decay.
Yoru All Yoru changes →
- BugfixBuff Dimensional Drift: Fixed a bug where during Dimensional Drift, he could not see invisible abilities even if he was close enough to them.
Which skins came out in patch 12.08?
All collections →The Kuronamicollection arrived in the store with patch 12.08.
Patch change data adapted from Patch Notes/12.08 on the VALORANT Wiki, licensed CC BY-SA 3.0.