Patch notes · Season 2025: Act 6

Valorant patch 11.09 notes

Patch 11.09 was released on during Season 2025: Act 6. It changed 12 agents and brought the Nanomight bundle to the store. Agents saw 2 buffs, 4 nerfs and 22 bug fixes.

Headline changes: Competitive

Patch
11.09
Release date
October 28, 2025
Act
Season 2025: Act 6
Agents changed
12
Weapons changed
0
New bundle
Nanomight
Official notes
playvalorant.com

Competitive Updates in patch 11.09

  • Nerf Starting in 11.09, accounts detected for sharing in NA, LATAM, BR, and KR, must enable Riot Mobile multi-factor authentication (MFA) to access Competitive queue. Other modes will remain unaffected.
    • You can check out this article for more information on why we’re making this change, or get yourself set up with MFA now using this how-to guide.
    • Reminder to please report players for smurfing as Rank Manipulation. Your reports will help us level up our detections!
    • And lastly, a quick reminder that all Ascendant+ players will be required to add Riot Mobile MFA to their accounts in the above regions in an upcoming patch.

Gameplay Systems Updates in patch 11.09

We’re rolling out some small quality of life updates that should make it easier for you to perform the action you intend to in-game. Interactive objects are the focus of this patch, and this will cover everything your “Use Object” button will do—basically, anything where you press “F” on PC or Square/X on Console by default.

  • Interactive Object Highlighting - World interactions including Switches, Ropes, Ziplines and Ultimate Orbs have been updated to use the standard green highlight color that other interactive objects in the game use.
  • Interactive Object Prioritization - Aiming can now prioritize highlighted actions when multiple are possible. So now when you’re in a Deadlock GravNet next to a Rope, you’ll have more control over what you’re interacting with first.

What bugs did patch 11.09 fix?

  • Maps
    • Pearl
      • Bugfix Fixed an issue where a crate on B Site was missing collision in certain game modes
    • Breeze
      • Bugfix Fixed a spot on Breeze where players could destroy utility through a wall
    • Abyss
      • BugfixNerf Fixed a spot on the map where using Deadlock’s GravNet could potentially instantly eliminate teleporting agents like Yoru and Omen
    • Corrode
      • BugfixNerf Adjusted an area on A Site to prevent Agents such as Waylay, Jett, and Raze from accessing unintended locations above the playable space
  • Agents
    • Astra
      • Bugfix Fixed an issue that caused a Star activation sound for an already used Star to play when Astra was revived
    • Gekko
      • Bugfix Fixed a bug where Gekko's Wingman did not play the intended animation when defusing the Spike
    • Gekko and Killjoy
      • BugfixNerf Fixed a bug that caused Detain visual effects to show through thin walls and doors.
    • Iso
      • Bugfix Fixed a bug that caused Iso’s Kill Contract to scale up when spectating Iso with this ability equipped
    • Omen
      • Bugfix Omen’s Paranoia icon will be smaller so the overlay does not cover the minimap.
    • Reyna
      • Bugfix Fixed a bug where using Reyna's Empress would sometimes not progress the Use Your Ultimate Ability mission
    • Skye
      • Bugfix Fixed an issue that caused Skye’s Guiding Light visual effects to linger when equipping and unequipping immediately
    • Sage
      • BugfixBuff Fixed an issue that allowed Sage’s Healing Orb to target players who were decayed but fully healed underneath the decay
    • Veto
      • Bugfix Fixed an issue where the radius indicator when placing the Crosscut vortex wouldn't match the placed one
      • Bugfix Softened the visual effects during Veto’s Evolution transformation and fixed some bright spots flickering in Agent Select
      • Bugfix Fixed an issue where Veto's Crosscut and Chokehold ability descriptions were inconsistent with their in-game behavior
      • Bugfix Fixed the tendrils' exit animation on the Chokehold ability that was not showing up
      • Bugfix Fixed an issue where some visual swirl effects wouldn't show up during the Crosscut equip animation in some specific occasions
      • Bugfix Fixed a bug where using Veto’s Evolution would sometimes not count towards weekly mission progress
    • Viper
      • Bugfix Fixed a bug where Viper’s Snake Bite visual effects didn’t fade at the same time for allies and enemies
      • Bugfix Fixed a bug that caused Viper's Pit to linger in front of you when unequipped without casting
    • Vyse
      • Bugfix Fixed a bug that caused Razorvine to appear to be missing its bottom half when Vyse died or Razorvine became inactive
    • Yoru
      • BugfixNerf Fixed a bug where Yoru’s Fakeout wasn’t being destroyed by abilities if it took lethal damage
      • BugfixNerf Fixed a bug where Yoru’s Fakeout didn’t collide with things in the game as if it were a player
    • Multiple Agents
      • BugfixNerf Fixed a bug that caused Concuss visual effects to show through thin walls and doors
      • BugfixNerf Fixed an issue where audio timing for Suppress audio didn’t end when the Suppress duration actually ended

What bugs did patch 11.09 fix on Console?

  • Agents
    • Multiple Agents
      • BugfixBuff Fixed a rare bug where players were sometimes unable to move the cursor while using map-targeted abilities like Brimstone's Sky Smoke

Agent changes in patch 11.09, by agent

Astra, Gekko, Iso, Killjoy, Omen, Reyna, Sage, Skye, Veto, Viper, Vyse and Yoru were changed in patch 11.09. Each entry links to the agent's full patch history.

Astra All Astra changes →

  • Bugfix Stars: Fixed an issue that caused the activation sound for an already used Star to play when Astra was revived

Gekko All Gekko changes →

  • Bugfix Wingman: Fixed a bug where it did not play the intended animation when defusing the Spike
  • BugfixNerf Thrash: Fixed a bug that caused Detain visual effects to show through thin walls and doors.

Iso All Iso changes →

  • Bugfix Kill Contract: Fixed a bug that caused it to scale up when spectating Iso with this ability equipped

Killjoy All Killjoy changes →

  • BugfixNerf Lockdown: Fixed a bug that caused Detain visual effects to show through thin walls and doors.

Omen All Omen changes →

  • Bugfix Paranoia: The minimap icon has been made smaller so the overlay does not cover the minimap.

Reyna All Reyna changes →

  • Bugfix Empress: Fixed a bug where using it would sometimes not progress the Use Your Ultimate Ability mission

Sage All Sage changes →

  • BugfixBuff Healing Orb: Fixed an issue that allowed it to target players who were decayed but fully healed underneath the decay

Skye All Skye changes →

  • Bugfix Guiding Light: Fixed an issue that caused visual effects to linger when equipping and unequipping immediately

Veto All Veto changes →

  • Bugfix Fixed some bright spots flickering during Evolution transformation in Agent Select
  • BugfixBuff Crosscut: Fixed an issue where the radius indicator when placing the vortex wouldn't match the placed one
  • Bugfix Crosscut: Fixed an issue where Veto's the ability descriptions were inconsistent with their in-game behavior
  • Bugfix Crosscut: Fixed an issue where some visual swirl effects wouldn't show up during the equip animation in some specific occasions
  • Bugfix Chokehold: Fixed an issue where Veto's the ability descriptions were inconsistent with their in-game behavior
  • Bugfix Chokehold: Fixed the tendrils' exit animation not showing up
  • Bugfix Evolution: Softened the visual effects during the transformation
  • Bugfix Evolution: Fixed a bug where it would sometimes not count towards weekly mission progress

Viper All Viper changes →

  • Bugfix Snake Bite: Fixed a bug where the visual effects didn’t fade at the same time for allies and enemies
  • Bugfix Viper's Pit: Fixed a bug that caused it to linger in front of you when unequipped without casting

Vyse All Vyse changes →

  • Bugfix Razorvine: Fixed a bug that caused it to appear to be missing its bottom half when Vyse died or it became inactive

Yoru All Yoru changes →

  • BugfixNerf Fakeout: Fixed a bug where it wasn’t being destroyed by abilities if it took lethal damage
  • BugfixNerf Fakeout: Fixed a bug where it didn’t collide with things in the game as if it were a player

Which skins came out in patch 11.09?

All collections →

The Nanomightcollection arrived in the store with patch 11.09.

Patch change data adapted from Patch Notes/11.09 on the VALORANT Wiki, licensed CC BY-SA 3.0.