Valorant patch 2.06 notes
Patch 2.06 was released on during EP 02 Act 2. It changed 8 agents, touched 1 weapon and brought the Magepunk bundle to the store. Agents saw 21 buffs, 2 nerfs and 8 bug fixes.
Headline changes: AgentsWeaponsEscalation
- Patch
- 2.06
- Release date
- March 30, 2021
- Act
- EP 02 Act 2
- Agents changed
- 8
- Weapons changed
- 1
- New bundle
- Magepunk
- Official notes
- playvalorant.com
What changed for Viper in patch 2.06?
:In the wake of Masters we’re introducing some bigger updates to our Agents, with Viper first in line. We looked at a lot of possible changes for her, but ultimately landed on changes that pushed what makes Viper’s play pattern unique and still resonate with her theme. When compared to other Controllers, we want Viper to make big, committed decisions that truly alter the map and how both sides plan around her influence. She should claim ground with force and dare opponents to challenge her. The updates to Toxin should also project more threat on enemies who consider pushing her smoke and will hopefully add a significant bite to her marque Toxic Screen. Paired with a couple other buffs and some new tools for learning and practicing lineups, we’re excited to see if Viper can deliver on the deadly impact she promises while solidifying her spot on our roster.
:*Toxin (passive)
:**Enemies that cross through Viper's Poison Cloud, Toxic Screen, or Viper's Pit are instantly inflicted with at least 50 decay. Their decay level increases the longer they remain in contact with toxin.
:**While in toxin, Decay over time decreased 15 health → 10 health
:**When out of Viper's toxin, delay before health regen decreased from 2.5 seconds → 1.5 seconds
:**Can now immediately be redeployed when picked up, but grants a temporary charge instead of a permanent charge
:**If active when Viper dies, Poison Cloud now remains up for an additional 2 seconds, or until Viper runs out of fuel.
:**Pickup distance increased 200 → 400
:**If active when Viper dies, Toxic Screen now remains up for an additional 2 seconds before deactivating
:**Full blind distance from the wall increased to better match the blind distance from the edge of smokes
:**Equip time decreased 1.1 seconds →.8 seconds
:*Practice Tools
:**In custom games with cheats and infinite abilities enabled, Viper can hold down “activate” on Poison Cloud and Toxic Screen to recall them
:**In custom games with cheats and infinite abilities enabled, Poison Cloud’s landing location is shown on the minimap while equipped
What changed for Yoru in patch 2.06?
:Yoru carries a fantasy that you’ve been excited to see through, but we believe a few restrictions have made it harder to access. Although Yoru is a unique duelist on the roster, both in pace and in playstyle, we think he should still be a strong contender for good compositions and want to ensure the value he offers to his team is more consistent throughout a match. These changes should push the needle but we'll rapidly test some new changes to other parts of the kit, such as his Fakeout, to ensure Yoru players have the tools they need to succeed.
:*Blindside Blindside
:**Flash activation time decreased 0.8 seconds → 0.6 seconds
:**Flash duration increased from 1.1 seconds → 1.5 seconds
:*Gatecrash Gatecrash
:**Gatecrash is no longer refreshed on kills and is instead replenished every 35 seconds
:**Lifetime of the Gatecrash fragment increased 20 seconds → 30 seconds
:**The range at which the Gatecrash fragment is revealed from stealth decreased 7m → 4m
:**Visuals for visibility range added to the moving fragment
:*Dimensional Drift Dimensional Drift
:**Ult Points reduced 7 → 6
:**Yoru can now reactivate Gatecrash while in Dimensional Drift
:**Time it takes to unequip out of Dimensional Drift decreased from 1.0 seconds → 0.6 seconds
What changed for Killjoy in patch 2.06?
:*Nanoswarm Nanoswarm
:**Killjoy can now pick up deployed Nanoswarm grenades during the buy phase to get the charge back
What changed for the Bucky in patch 2.06?
:We want to focus the Bucky more on it's actual primary firing mode (left click) and make that the strength you try to optimize when choosing a bucky vs its alternate firing mode (right-click). The right click should be more of a tool you can use when you can't get into that effective left-click range, or you just need some reliable chip damage. The spreads are reduced on both to increase reliability and smooth the damage curve. The alt-fire's significant reduction in pellet count is a trade off to being able to extend the range as much as it does for a shotgun.
:*Primary fire (left-click) bullet spread decreased 3.4 → 2.6
:*Decreased spread on Alt-fire (right-click) 3.4 → 2.0
:*Updated damage curve for both primary and alt-fire
:**0m–8m is 20dmg per pellet
:**8m–12m is 12dmg per pellet
:**Beyond 12m is 9dmg per pellet
:**Reduced amount of pellets in a right click shot from 15 → 5
Escalation in patch 2.06
:We’ve taken a pass on a couple abilities to add depth to their gameplay and create some more dynamic combat situations, as well as added some spicy loadout variations to the mix.
:*Abilities
:**Raze’s Showstopper now comes with two Blast Pack Charges which refill when you touch the ground. Practice those boosts!
:**Snowball Launcher now comes with Skates—the increased mobility should give you an edge against the generally more lethal weapons.
:**Big Knife now comes with one Tailwind (Jett Dash) charge which refills on kill. Close all the gaps!
:**Loadout variations will be a bit of a surprise, and they’ll show up rarely. Let us know which ones you like!
Competitive Updates in patch 2.06
- You can now view a person's career from the in-game Leaderboard
- We heard some of you asking for the ability to view more info around how the best of the best were doing in their games. So you can now right click on a leaderboard entry and view their career to check out their Match History, see details of their games, and look at their Act Rank progress. If you are on the the Leaderboard, but don’t want to give away who you are, you can leverage our in-client toggle to label yourself a ‘Secret Agent’.
Quality of Life in patch 2.06
- To improve legibility, the megamap now consistently uses a mouse pointer instead of a crosshair for map pings
Which agents changed in patch 2.06?
- Fixed Raze’s Boombot blowing up when it hit the Spike if she was on defender side
- Fixed unintentional delay when deactivating Viper’s Poison Orb or Toxic Screen
- Fixed Yoru’s 1P audio on Gatecrash sometimes playing twice when casting the teleport
- Fixed issue where it looks like Astra is casting a Star but doesn’t actually create one when targeting close to another Star
- Fixed issue with Astra’s Star targeting being unreliable on stairs and slopes
- Fixed players not being removed from possessables when their base Agent is detained
- Fixed issue where Cypher’s Spycam broke Sage’s Barrier Orb when placed close to it. We see your tricks.
- Fixed issue where Omen’s targeting world could have Astra’s materials if he had spectated her
- Fixed Reyna and Yoru taking decay damage while intangible
Quality of Life in patch 2.06
- Fixed an issue where spectating Astra could cause Omen’s Dark Cover Phased World map to display as pink.
Competitive in patch 2.06
- Fixed a bug that was causing Act Rank badges to show your top wins out of order
- Fixed a bug that was showing the “Hide Act Rank” button when viewing a friend’s career
- Fixed a bug where Party leaders couldn’t kick Observers from a Custom Game lobby
- Fixed a bug that caused the last round’s Combat Score to not properly display sometimes
Agent changes in patch 2.06, by agent
Astra, Cypher, Killjoy, Raze, Reyna, Sage, Viper and Yoru were changed in patch 2.06. Each entry links to the agent's full patch history.
Astra All Astra changes →
- BugfixBuff Stars: Fixed an issue where it looks like Astra is casting a Star but doesn't actually create one when targeting close to another Star
- BugfixBuff Stars: Fixed an issue with Astra's Star targeting being unreliable on stairs and slopes
Cypher All Cypher changes →
- BugfixNerf Spycam: Fixed issue where Spycam broke Sage's Barrier Orb when placed close to it
Killjoy All Killjoy changes →
- Buff Nanoswarm: Killjoy can now pick up deployed Nanoswarm grenades during the buy phase to get the charge back
Raze All Raze changes →
- BugfixBuff Boom Bot: Fixed Boom Bot blowing up when it hit the Spike if Raze was on defender side
Reyna All Reyna changes →
- BugfixBuff Fixed Reyna taking decay damage while intangible
Sage All Sage changes →
- BugfixBuff Barrier Orb: Fixed issue where Cypher's Spycam broke Barrier Orb when placed close to it
Viper All Viper changes →
- BugfixBuff Fixed unintentional delay when deactivating Poison Cloud or Toxic Screen
- Toxin
- Now instantly inflicts 50 HP Decay on initial contact
- Decay over time decreased 15 HP/sec → 10 HP/sec
- HP regen delay once no longer affected by Toxin decreased 2.5 seconds → 1.5 seconds
- Buff Snake Bite: Equip time decreased 1.1 →.8
- Nerf Poison Cloud: Held charge is now temporary if gained from picking up a placed emitter and will not carry over to the next round
- Buff Poison Cloud: Can now immediately be redeployed when picked up
- Buff Poison Cloud: Pickup distance increased 200 → 400
- Buff Poison Cloud: If active when Viper dies, Poison Cloud now remains up for an additional 2 seconds, or until Viper runs out of fuel.
- Buff Toxic Screen: If active when Viper dies, Toxic Screen now remains up for an additional 2 seconds before deactivating
- Buff Toxic Screen: Full blind distance from the wall increased to better match the blind distance from the edge of smokes
Yoru All Yoru changes →
- Buff Blindside: Flash activation time decreased 0.8 seconds → 0.6 seconds
- Buff Blindside: Flash duration increased from 1.1 seconds → 1.5 seconds
- Adjustment Gatecrash: Gatecrash is no longer refreshed on kills and is instead replenished every 35 seconds
- Buff Gatecrash: Lifetime of the Gatecrash fragment increased 20 seconds → 30 seconds
- Buff Gatecrash: The range at which the Gatecrash fragment is revealed from stealth decreased 7m → 4m
- Added Gatecrash: Visuals for visibility range added to the moving fragment
- Buff Dimensional Drift: Ult Points reduced 7 → 6
- Buff Dimensional Drift: Yoru can now reactivate Gatecrash while in Dimensional Drift
- Buff Dimensional Drift: Time it takes to unequip out of Dimensional Drift decreased from 1.0 seconds → 0.6 seconds
- BugfixBuff Dimensional Drift: Fixed Yoru taking Decay damage while intangible
Which skins came out in patch 2.06?
All collections →The Magepunkcollection arrived in the store with patch 2.06. Also sold: Magepunk (7,100 VP).
Patch change data adapted from Patch Notes/2.06 on the VALORANT Wiki, licensed CC BY-SA 3.0.
Social in patch 2.06