Valorant patch 12.01 notes
Patch 12.01 was released on during Season 2026: Act 1. It changed 10 agents, touched 1 weapon and brought the Reaver bundle to the store. Agents saw 3 buffs, 0 nerfs and 11 bug fixes.
- Patch
- 12.01
- Release date
- January 21, 2026
- Act
- Season 2026: Act 1
- Agents changed
- 10
- Weapons changed
- 1
- New bundle
- Reaver
- Official notes
- playvalorant.com
Competitive Updates in patch 12.01
- Starting in 12.01 in EU, accounts detected for sharing and all Ascendant+ players must enable Riot Mobile multi-factor authentication (MFA) to access Competitive queue. Other modes will remain unaffected. (wiki editor note: this was already in effect since 12.00.)
- You can check out this article for more information on why we're making this change, or get yourself set up with MFA now using this how-to guide.
Esports Features in patch 12.01
The Esports Hub is back for VCT 2026! Meet the teams on the Path to Champions and follow their journey through the International League Kickoffs.
What bugs did patch 12.01 fix?
- Agents
- General
- Bugfix Fixed a bug where ability icons would not update if a player was debuffed repeatedly with the same type of debuff by the same agent.
- Harbor
- Fade
- Bugfix Fixed a bug where Fade’s Prowler was missing a VFX asset when viewed in Left Handed Mode.
- Gekko
- BugfixBuff Fixed a rare bug where Gekko's Dizzy would sometimes aim at detected players incorrectly (and miss).
- Bugfix Fixed a bug where Gekko’s globules were sometimes visible on the enemy minimap even when out of sight.
- Viper
- Bugfix Fixed a bug where Viper’s Viper's Pit was only showing inconsistent VFX when an observer was on freecam within it.
- Chamber / Veto
- Bugfix Fixed a bug where Chamber’s Rendezvous and Veto’s Crosscut indicators would overlap on agents and make them difficult to see.
- Killjoy
- Bugfix Fixed a bug where Killjoy’s neck and hair clip would shift inconsistently while moving with an Odin equipped.
- Sage
- Bugfix Fixed a bug where Sage’s Healing Orb targeting UI was still visible on allies who broke Sage’s line of sight.
- Phoenix
- BugfixBuff Fixed a bug where Phoenix would remain nearsighted from certain abilities after respawning from Run it Back.
- BugfixBuff Fixed a bug where Phoenix’s Hot Hands VFX trail would sometimes emerge from an inaccurate location when thrown from B Window on Bind.
- Yoru
- Bugfix Fixed a rare bug where Yoru could use and instantly cancel Dimensional Drift by casting Gatecrash right as the buy phase barrier dropped.
- BugfixBuff Fixed a bug where Yoru’s Fakeout clone could be pushed away by Veto’s Chokehold if Chokehold was on an elevated surface.
- General
- Modes
- All Random One Site
- BugfixNerf Fixed an issue where Agents with continuous Ultimates (e.g. Reyna) drop an Ultimate Orb on death.
- Bugfix Fixed a text overrun that could occur in certain localizations on console within the Next Random Agent widget.
- Bugfix Fixed a glass breaking audio event on Ascent when A site is out of bounds.
- Bugfix Fixed an issue where Loadouts would occasionally reset to default selections.
- All Random One Site
- Gameplay Systems
- Bugfix Fixed an issue where bullet tracers sometimes wouldn't appear after shooting through a wall.
What bugs did patch 12.01 fix on PC?
- Premier
- Bugfix Fixed an issue where Premier team tags were sometimes not displayed in the custom game lobby and other social modals.
- Bugfix Fixed an issue where long Premier team names and tags were sometimes overlapping.
Agent changes in patch 12.01, by agent
Chamber, Fade, Gekko, Harbor, Killjoy, Phoenix, Sage, Veto, Viper and Yoru were changed in patch 12.01. Each entry links to the agent's full patch history.
Chamber All Chamber changes →
- Bugfix Rendezvous: Fixed a bug where its indicators would overlap on agents and make them difficult to see.
Fade All Fade changes →
- Bugfix Prowler: Fixed a bug where it was missing a VFX asset when viewed in Left Handed Mode.
Gekko All Gekko changes →
- BugfixBuff Dizzy: Fixed a rare bug where she would sometimes aim at detected players incorrectly (and miss).
- Globules
- Fixed a bug where they were sometimes visible on the enemy minimap even when out of sight.
Killjoy All Killjoy changes →
- Bugfix Fixed a bug where Killjoy’s neck and hair clip would shift inconsistently while moving with an Odin equipped.
Phoenix All Phoenix changes →
- BugfixBuff Run it Back: Fixed a bug where Phoenix would remain nearsighted from certain abilities after respawning from Run it Back.
Sage All Sage changes →
- Bugfix Healing Orb: Fixed a bug where the targeting UI was still visible on allies who broke Sage’s line of sight.
Veto All Veto changes →
- Bugfix Crosscut: Fixed a bug where its indicators would overlap on agents and make them difficult to see.
Viper All Viper changes →
- Bugfix Viper's Pit: Fixed a bug where it was only showing inconsistent VFX when an observer was on freecam within it.
Yoru All Yoru changes →
- Dimensional Drift and Gatecrash
- Fixed a rare bug where Yoru could use and instantly cancel Dimensional Drift by casting Gatecrash right as the buy phase barrier dropped.
- BugfixBuff Fakeout: Fixed a bug where the clone could be pushed away by Veto’s Chokehold if Chokehold was on an elevated surface.
Which skins came out in patch 12.01?
All collections →The Reavercollection arrived in the store with patch 12.01. Also sold: Run It Back: Reaver (8,720 VP).
Patch change data adapted from Patch Notes/12.01 on the VALORANT Wiki, licensed CC BY-SA 3.0.