Patch notes · EP 04 Act 3

Valorant patch 4.11 notes

Patch 4.11 was released on during EP 04 Act 3. It changed 11 agents and brought the Xenohunter bundle to the store. Agents saw 2 buffs, 4 nerfs and 14 bug fixes.

Patch
4.11
Release date
June 7, 2022
Act
EP 04 Act 3
Agents changed
11
Weapons changed
0
New bundle
Xenohunter
Official notes
playvalorant.com

Social Updates in patch 4.11

  • Clutch Mute - You now have the option to mass mute your teammates and/or party members so you can focus during clutch moments!
    • Go to Settings (Esc) > Controls > Communication
    • Set keybinds for Party and Team Voice Clutch Mute Keys
    • Press the keybind while in-game to Toggle "ON" the Party and/or Team Voice Clutch Mute and then again to Toggle "OFF"
    • When “ON,” you can toggle the mute any time during your match when you hit the assigned keybind. An icon will appear so you know when it's enabled.

Which agents changed in patch 4.11?

  • Fixed a bug where Skye would sometimes make an unintended pose, seen in third-person, when holding a gun
  • Fixed a bug where Jett could reach very faster than intended speeds by using Tailwind in specific locations (aka. “superdash”)
  • Fixed a bug where Yoru could use weapons earlier than intended when exiting Dimensional Drift (...again)
    • Some of you creative types continue to find new ways to trigger variants of this bug since the last few patches. Fixing these loopholes is intended to improve systems that are used by all abilities in the game. Because of this (in addition to the bad experience of getting shot by invisible Yoru), we are keeping a close eye on the results of these changes.
  • Fixed a bug where Yoru's mask would flicker while running forward during Dimensional Drift
  • Fixed a bug where you would sometimes see the location of enemy Astra Stars
  • Fixed a bug where you were unable to re-stabilize KAY/O after being themselves resurrected by Sage
  • Fixed a bug where the following abilities would sometimes disappear from the minimap:
  • Fixed a bug where after switching Agents in the range or in custom game, the buy menu would sometimes show invalid items
  • Fixed a bug where Chamber's model would still teleport if killed mid-teleport
  • Fixed a bug where Skye's Seekers and Fade's Prowler and trails would not navigate down the chute on Breeze
  • Fixed Sova's trick shot VO line so that it plays when he kills an enemy with a 1 or 2 bounce Shock Bolt
    • It was never intended for these VO lines to play when destroying an enemy trap. This provided information that wasn't readily available to Sova and his team through other means. We've added this back, but restricted it to play only when Sova kills an enemy player with a bouncing Shock Bolt.
  • Fixed a bug where Killjoy's Alarmbot and Chamber's Trademark created large white circles on Brimstone's Sky Smoke targeting map
  • Fixed a bug where Chamber's Rendezvous range indicator does not disappear when far enough away to be off of the minimap
  • Fixed an issue where our spawn point scoring system in Deathmatch wasn't updating correctly.
    • You should now consistently spawn farther from where you died and experience fewer "revenge" kills.
    • We're aware the spawn system could be better and we'll continue to make changes that improve the experience.

tr:Yama Notları/4.11

Agent changes in patch 4.11, by agent

Astra, Brimstone, Chamber, Cypher, Jett, KAY/O, Killjoy, Skye, Sova, Viper and Yoru were changed in patch 4.11. Each entry links to the agent's full patch history.

Astra All Astra changes →

  • Bugfix Stars: Fixed a bug where you would sometimes see the location of enemy Astra stars
  • BugfixNerf Stars: Fixed a bug where Astra was able to sell her starting star

Brimstone All Brimstone changes →

  • BugfixBuff Sky Smoke: Fixed a bug where Killjoy's Alarmbot and Chamber's Trademark were creating large white circles on the targeting map

Chamber All Chamber changes →

  • Bugfix Rendezvous: Fixed a bug where Chamber's model would still teleport if killed mid-teleport
  • Bugfix Rendezvous: Fixed a bug where the anchor range indicators would not disappear when far enough away to be off of the minimap

Cypher All Cypher changes →

  • Bugfix Cyber Cage: Fixed a bug where Cyber Cage would sometimes disappear from the minimap

Jett All Jett changes →

  • BugfixNerf Tailwind: Fixed a bug where using Tailwind in specific locations could let Jett reach very faster than intended speeds (aka. “superdash”)

KAY/O All KAY/O changes →

  • BugfixBuff NULL/cmd: Fixed a bug where KAY/O was unable to be re-stabilized if he had already been resurrected by Sage

Killjoy All Killjoy changes →

  • Bugfix Nanoswarm: Fixed a bug where Nanoswarm would sometimes disappear from the minimap

Skye All Skye changes →

  • Bugfix Fixed a bug where Skye would sometimes make an unintended pose, seen in third-person, when holding a gun

Sova All Sova changes →

  • BugfixNerf Shock Bolt: Fixed the trick shot VO line so that it only plays when he kills an enemy agent with 1-bounce or 2-bounce bolt
    • The line will no longer play if it destroys any utility under these conditions

Viper All Viper changes →

  • Bugfix Fixed a bug where Toxic Screen and Poison Cloud would sometimes disappear from the minimap

Yoru All Yoru changes →

  • BugfixNerf Dimensional Drift: Fixed a bug where Yoru could use weapons earlier than intended when exiting Dimensional Drift
  • Bugfix Dimensional Drift: Fixed a bug where the mask would flicker while running forward during Dimensional Drift

Which skins came out in patch 4.11?

All collections →

The Xenohuntercollection arrived in the store with patch 4.11.

Patch change data adapted from Patch Notes/4.11 on the VALORANT Wiki, licensed CC BY-SA 3.0.