Valorant patch 5.01 notes
Patch 5.01 was released on during EP 05 Act 1. It changed 6 agents and brought the Sarmad bundle to the store. Agents saw 11 buffs, 2 nerfs and 3 bug fixes.
Headline changes: Agents
- Patch
- 5.01
- Release date
- July 12, 2022
- Act
- EP 05 Act 1
- Agents changed
- 6
- Weapons changed
- 0
- New bundle
- Sarmad
- Official notes
- playvalorant.com
What changed for Phoenix in patch 5.01?
We believe Phoenix's Curveball is the cornerstone of his kit, and as we explored adjustment options it became clear that Curveball being more powerful unlocks his kit as a whole. So we wanted to assess Phoenix in a world where Curveball is more competitive with the rest of the ecosystem to get a sense for the impact of the changes. We view Phoenix as an aggressive entry Agent, so the additional Run It Back and Blaze changes are intended to support his proactive intentions when taking space or fights early on into rounds.
- Curveball
- Flash Max duration increased 1.1s → 1.5s
- Flash Windup decreased.7s →.5s
- Blaze
- Phoenix will now equip his weapon earlier if he stops bending his wall
- Run it Back
- Phoenix will now spawn at the marker with the amount of shields he had when the ability was cast
What changed for Yoru in patch 5.01?
We've noticed you Yoru players having a bit of friction achieving the dream of setting up a master plan while in ultimate. We're hoping these changes will reduce a bit of that problem, rewarding you for using your flash during ultimate, while still preventing unhealthy play patterns that leave enemies without counterplay.
- Dimensional Drift
- Increased duration of ultimate 10s → 12s
- Reduced unequip time 1.2s → 0.8s
What changed for KAYO in patch 5.01?
KAY/O hasn't had much of a quality of life pass since we've last had some changes so we wanted to reduce some pain and help you access more parts of the kit that haven't felt as accessible.
- FRAG/ment
- Zone diameter reduced 10m → 8m
- Damage now applies without needing line of sight
- We've noticed a lot of inconsistencies with how the FRAG/ment is communicating the actual damage zone on the ability. We wanted to be consistent with how the visuals were showing the damage zone, so we've removed the line of sight requirement to apply damage.
- NULL/cmd
- Now, only allies will hear the full channel audio of reviving KAY/O, while downed
- Enemies will only hear a short audio cue when the revive has started, matching a similar gameplay pattern to playing around ultimate orbs or tapping the bomb
- Now, only allies will hear the full channel audio of reviving KAY/O, while downed
Gameplay Systems in patch 5.01
- New Smurf Detection functionality (North America)
- This addition to our smurf detection systems is designed to make sure that new players (that means all new accounts) are matched up with players of the correct skill level, much faster than before.
- We're testing this change in North America first, to make sure everything is working correctly before a global rollout.
- Testing begins the week of July 11th, 2022
- Improved collision behavior when walking next to or behind another player.
- This should heavily reduce the amount of jitteriness experienced when moving close to your allies (rushing a site as a group or moving out of spawn should feel better!).
Game Modes in patch 5.01
- Twin Hunters in Spike Rush will now damage destructible walls
Performance in patch 5.01
- Fixed an issue where having the Raw Input Buffer setting enabled caused scrolling in chat or friends list to go directly to the top or bottom
What changed for Yoru in patch 5.01?
- Fixed a bug with Dimensional Drift where the invulnerability kicked in later than intended after it was cast
What changed for Sova in patch 5.01?
- Fixed issue with Sova's Shock Bolt not damaging enemy traps and other game objects (other than players)
What changed for Fade in patch 5.01?
- Fixed issue where Fade's Haunt would sometimes reveal enemies that were on the other side of a thin wall
tr:Yama Notları/5.01
Agent changes in patch 5.01, by agent
Fade, KAY/O, Killjoy, Phoenix, Sova and Yoru were changed in patch 5.01. Each entry links to the agent's full patch history.
Fade All Fade changes →
- BugfixNerf Haunt: Fixed issue causing Haunt to sometimes reveal enemies that were on the other side of a thin wall
KAY/O All KAY/O changes →
- Nerf FRAG/ment: Zone diameter reduced 10m → 8m
- Buff FRAG/ment: Damage now applies without needing line of sight
- Buff NULL/cmd:
Now, only allies will hear the full channel audio of reviving KAY/O, while downed
- Enemies will only hear a short audio cue when the revive has started, similar to ultimate orbs or the spike
Killjoy All Killjoy changes →
- Buff Lockdown:
Added voiceovers that inform allies when Lockdown is destroyed or if it detains any enemies or not, also stating exactly how many enemies have been detained
- This is an undocumented change
Phoenix All Phoenix changes →
- Buff Curveball: Flash Max duration increased 1.1s → 1.5s
- Buff Curveball: Flash Windup decreased.7s →.5s
- Buff Blaze: Phoenix will now equip his weapon earlier if he stops bending his wall
- Buff Run it Back: Phoenix will now spawn at the marker with the amount of shields he had when the ability was cast
Sova All Sova changes →
- BugfixBuff Shock Bolt: Fixed issue with the bolts not damaging enemy traps and other game objects other than players
Yoru All Yoru changes →
- Buff Dimensional Drift: Increased duration of ultimate 10s → 12s
- Buff Dimensional Drift: Reduced unequip time 1.2s → 0.8s
- BugfixBuff Dimensional Drift: Fixed a bug where the invulnerability kicked in later than intended after it was cast
Which skins came out in patch 5.01?
All collections →The Sarmadcollection arrived in the store with patch 5.01. Also sold: Run It Back, EP 5 (5,950 VP).
Patch change data adapted from Patch Notes/5.01 on the VALORANT Wiki, licensed CC BY-SA 3.0.