Patch notes · Season 2025: Act 3

Valorant patch 10.09 notes

Patch 10.09 was released on during Season 2025: Act 3. It changed 4 agents. Agents saw 1 buff, 6 nerfs and 0 bug fixes.

Headline changes: AgentsGiftingGame Modes

Patch
10.09
Release date
May 13, 2025
Act
Season 2025: Act 3
Agents changed
4
Weapons changed
0
Official notes
playvalorant.com

Which agents changed in patch 10.09?

Tejo

We hear you. And we agree that Tejo has been overperforming in some factors. We’re constantly monitoring the state of our Agents and feel that Tejo’s rockets have led to higher frequency of unhealthy game states, such as Tejo’s repeated usage of his rockets being able to swing rounds without sacrificing as much compared to other Initiators. We want to maintain Guided Salvo as an ability that is very powerful and reliable at clearing space, but increase the commitment so that wasted or uninformed casts are less free, and so opponents have room to iterate and try different things round-over-round. We feel that reliable map-targeted flush is a powerful enough tool to warrant not having a cooldown. Additionally, we felt that Tejo’s economy could use rebalancing given the strength of Stealth Drone.

  • Guided Salvo: We’ve changed the Guided Salvo to be more flexible but have adopted the no recharge model (like on Skye) to maintain the power of the rockets while also increasing cost per cast. We’ve also reduced the ability to easily stall across the map in a handful of scenarios we felt wasn’t healthy.
    • Nerf Cost: 150
      • Grants a free charge on round start
    • Adjustment Each individual rocket used will consume 1 charge.
    • Nerf The cooldown has been removed.
    • Nerf Map Targeting Range decreased from 55m to 45m.
  • Stealth Drone
    • Nerf Cost: 300 → 400
  • Special Delivery
    • Buff Cost: 300 → 200
  • Armageddon: We're raising the cost to put it in line with other ultimates that are in a similar power profile..
    • Nerf Ult points increased from 8 to 9

Breach

Breach's Fault Line has felt below our counterplay bar for abilities. We want to increase the amount of situations where you could get out of Breach's stun if you aren't completely in the center.

  • Fault Line
    • Nerf Time until Fault Line detonates after its cast increased from 1 second → 1.2 seconds

General Updates in patch 10.09

Gifting

Due to popular demand, we are increasing the limit of gifts you can send to your friends from 5 to 10 gifts per day starting May 15. This change is going live when our Give Back // V25 Collection hits the Featured Store—so every gift from this bundle you send to a friend is also a gift to charity.

Modes Updates in patch 10.09

Swiftplay

Maximum ultimate point costs have gone up since Swiftplay launched, making it harder for some Agents to reach their ultimates. We've adjusted starting ultimate points to give you a better shot at using their ultimates within a half. This change is part of a broader Swiftplay update to scale starting ult points based on ultimate cost.

What bugs did patch 10.09 fix?

  • Cosmetics
    • Bugfix In Patch 10.08, we fixed a visual bug that was found in the Bolt skinline that caused the skins to glow brighter than intended after equipping and inspecting the Bolt Flex.
      • We initially thought this bug could cause potential issues for photosensitive players. But after conducting extensive photosensitivity testing, we've concluded that there is no substantial risk. So we've decided to revert that bug fix and leave it as an Easter egg.
    • Bugfix Fixed a bug where Kill Banners for certain skins (Oni, Evori Dreamwings, EX.O, Prelude to Chaos, Mystbloom, and more) were appearing smaller than normal after the first kill.

What are the known issues in patch 10.09?

  • Cosmetics
    • We're aware of a bug with the Bolt skinline that is causing the skins to glow far brighter than normal.
      • This is separate from the previous Bolt bug that was found, fixed, and reverted in this patch. This new bug causes Bolt skins to glow at an unacceptable brightness which could cause issues for photosensitive players and also affect competitive integrity.
      • We will be fixing this bug with patch 10.11.
  • Agents
    • We're aware of an issue where Omen can enter his smoke targeting mode for Dark Cover, allowing dead allies to be able to see through Viper's Pit or other nearsight effects
      • We will be fixing this bug with patch 10.10

tr:Yama Notları/10.09

Agent changes in patch 10.09, by agent

Breach, Killjoy, Tejo and Viper were changed in patch 10.09. Each entry links to the agent's full patch history.

Breach All Breach changes →

  • Nerf Fault Line: Time until Fault Line detonates after its cast increased from 1 second → 1.2 seconds
  • Rolling Thunder: Swiftplay only:
    • Starting points 2 → 3

Killjoy All Killjoy changes →

  • Lockdown: Swiftplay only:
    • Starting points 2 → 3

Tejo All Tejo changes →

Viper All Viper changes →

Which skins came out in patch 10.09?

All collections →

Also sold: Give Back // V25 (6,975 VP).

Patch change data adapted from Patch Notes/10.09 on the VALORANT Wiki, licensed CC BY-SA 3.0.