Valorant patch 11.00 notes
Patch 11.00 was released on during Season 2025: Act 4. It changed 15 agents and brought the Phaseguard and Rupture bundles to the store. Agents saw 13 buffs, 4 nerfs and 8 bug fixes.
Headline changes: Corrode releaseRETAKE releaseAgentsCompetitiveMap rotation update
- Patch
- 11.00
- Release date
- June 24, 2025
- Act
- Season 2025: Act 4
- Agents changed
- 15
- Weapons changed
- 0
- Maps changed
- Corrode
- New bundle
- Phaseguard, Rupture
- Official notes
- playvalorant.com
General Updates in patch 11.00
- Adjustment Suppression visual effects have been updated to be more visible on opponents to improve clarity of the debuff
- Adjustment We’ve added new UI/UX animations around picking up the spike to hopefully make it more obvious when players have picked it up.
Which agents changed in patch 11.00?
Waylay
Waylay has shown a steep mastery curve since her release, where her win rate significantly improves the more games you play. That said, she is still slightly weak at all skill levels. These buffs aim to sharpen her ability to take fights right after exiting Lightspeed and make her Refract loop easier to play around, as well as improve Waylay’s flow and gameplay feel. Saturate does not land at a comparable rate to other abilities, so we’re increasing its power to justify its 300 credit cost.
- Refract
- Refract is faster and smoother, reducing total travel time
- Buff Minimum time in refract decreased 0.5s → 0.35s
- Buff Maximum time in refract decreased 3s → 2s
- Buff Unequip time decreased 1.0s → 0.8s
- Buff Refract delay after reactivation decreased 0.1s → 0.05s
- Refract is faster and smoother, reducing total travel time
- Lightspeed
- Buff Unequip delay decreased 0.8s → 0.6s
- Saturate
- Buff Windup before explosion decreased 0.75s → 0.6s
- Buff Size increased 10m total size → 12m total size
As we continue to tune ability strength for consistency, there’s opportunity for a couple of small changes with a few of our Agents so there’s more room for counterplay and opportunities for clutch moments like flicking to turn flashes.
Reyna
Leer is tankier than many of our other comparable shootable objects, and can feel especially so when it’s unclear if you are successfully shooting Leer after it has formed.
- Leer
- Nerf HP decreased 100 >> 80
- Added Audio and visual hit confirm feedback has been added to shots that land on Leer.
Neon & Phoenix
We’re also adjusting Neon’s Relay Bolt and Phoenix’s Curveball to have room for some additional counterplay. These abilities are meant to create strong combat advantages, but their fast activation left little time for opponents to respond. These changes aim to increase moment-to-moment counterplay without removing the need to anticipate and position against them.
- Neon
- Nerf Relay Bolt Windup increased 0.8s → 1.0s
- Phoenix
- Nerf Curveball Windup increased 0.5s → 0.6s
Clarity and Consistency Updates in patch 11.00
These below changes are part of our ongoing effort to improve gameplay consistency & combat clarity similar to our updates to Neon’s Overdrive visual effects and Deadlock’s Barrier Mesh health states.
- Breach
- Aftershock
- Adjustment Visual effects around the windup and explosions resolve slightly more quickly and block less gameplay space
- Aftershock
- Sova
- Recon Bolt
- Adjustment Increased volume of Recon Bolt’s projectile loop and improved how the arrow’s sound travels through the air to make it easier to track
- Adjustment Audio priority and attenuation adjusted so that you can more reliably hear the arrow when multiple audio cues are present
- Adjustment Audio tech updated to make it easier understand the trajectory of the arrow, point of impact, and reveal radius
- Owl Drone
- Added Enemies now hear a light warning audio loop when they are spotted by Sova’s drone
- Added Audio hit confirm feedback has been added when shooting the drone successfully
- Recon Bolt
- Clove
- Pick-me-up
- Adjustment Pick-Me-Up visuals updated to show when Clove’s speed boost is active
- Pick-me-up
- Killjoy
- Lockdown
- Buff Lockdown’s detain pulse delay: 0.5s → 0.15s
- Adjustment Lockdown’s visual effects have been updated to match this new behavior
- Lockdown
- Cypher
- Spycam
- Adjustment Spycam’s dart visuals have been updated so that is easier to understand the dart’s directionality
- Spycam
- Omen
- Buff Given no other dome smoke controllers reveal their own location on smoking, we’ve removed this opponent counterplay specific to Omen.
- Buff Dark Cover no longer plays audio in third person within 12.5 meters for opponents. This audio will still play for Allies.
- Brimstone
- Added Sky Smoke will now play cast audio within 12.5 meters for allies
What map changes came in patch 11.00?
- NEW MAP: CORRODE
- A 5v5 spike mode map featuring layered defenses and strategic depth across its medieval fortress setting. Navigate through contrasting castle fortifications and village structures, battling across multi-level positions in this salt-crystallized stronghold shaped by radianite storms.
- Corrode features three lanes and two sites.
- MAP POOL UPDATES
Modes Updates in patch 11.00
- CORRODE QUEUE
- Corrode Only queue will be available for 5 days.
- Corrode Only games will use the Swiftplay mode format.
- Escalation
Competitive Updates in patch 11.00
- Ranked Gun Buddy has arrived!
- Act IV starts today so you’ll be receiving your ranked buddy this patch. Remember that it’s based on the highest rank you achieved throughout the first three acts of Season 2025.
- Corrode Launch Event
- Corrode will be available to play in Competitive queue on the first day of the patch!
- RR losses on Corrode will be 50% reduced for the first two weeks, but don’t worry, you will still receive 100% of the RR for any wins on Corrode
- We’ve made some adjustments to rank resets. Hop back into Competitive and see where you land!
- Buff Players may see less of a drop in rank after completing placements for this midseason reset.
- Buff The maximum rank you can place is now Ascendant 3.
What bugs did patch 11.00 fix?
- General
- BugfixNerf Fixed a bug with all Vulnerables/Fragiles where the visual effects could linger on a target longer than the gameplay debuff duration
- BugfixNerf Fixed a bug where destructible deployables like Tejo’s Stealth Drone and Fade’s Prowlers could keep teleporter doors open on Bind
- Agents
- KAY/O
- BugfixBuff Fixed an issue where KAYO’s ultimate sometimes did not apply the suppression visuals to opponents
- Raze
- Bugfix Fixed an issue where Raze’s Paint Shells VFX would persist across rounds
- Omen
- Bugfix Fixed an issue where targeting views could be inconsistently applied during Dark Cover if Shrouded Step was spammed during Dark Cover’s ability equip flow.
- Skye
- Bugfix Fixed inconsistent spacing in ability tooltips
- Cypher
- Bugfix Fixed inconsistent spacing in ability tooltips
- Breach
- BugfixBuff Fixed an issue where Breach’s Fault Line could rarely fail to apply its debuff to targets around varying elevations on specific charge levels
- Astra
- BugfixBuff Fixed an issue where disconnecting and reconnecting within Astral World could result in Astral World’s visuals persisting for the round despite the player not being in Astral World.
- KAY/O
Premier Updates in patch 11.00 (PC)
Welcome to Stage V25A4! Participate in Premier to earn new team recognition!
- As soon as you join a team, your social hover card now shows your Premier team name, what division you’re in, and your team’s current Premier Score.
- Play two Weekly matches (or one Playoff match) with your team to earn your Team Tag and basic Plating.
- Team Tags show up all throughout the client - in the social panel, in lobby, in game (like the killfeed), and on the Competitive Leaderboards!
- Plating shows up on your player card in the social panel, in lobby, and in game.
- Qualify for playoffs to evolve your Plating, and win playoffs to unlock the Champion’s Aura - a new player card effect that sticks with you for the entire Act after your playoff win!
- You can check out everything that’s available in the new Awards tab of the Premier hub.
Player Behavior Updates in patch 11.00 (PC)
- You can now report inappropriate Premier team names from Standings and Match History in the Premier Hub and also from the end of game screens.
- If your team name is found inappropriate, you may be forced to rename.
- Repeatedly choosing offensive names will result in Premier restrictions.
Esports Features in patch 11.00 (Console)
- The Esports Hub is coming to Console!
- Check out the VCT overview page that provides a concise snapshot of where we are on the year long VCT journey, dive into the brackets for the International League Stage 2 which starts on July 12, and get familiar with our VCT teams and players!
Agent changes in patch 11.00, by agent
Astra, Breach, Brimstone, Clove, Cypher, KAY/O, Killjoy, Neon, Omen, Phoenix, Raze, Reyna, Skye, Sova and Waylay were changed in patch 11.00. Each entry links to the agent's full patch history.
Astra All Astra changes →
- BugfixBuff Astral Form: Fixed an issue where disconnecting and reconnecting within Astral World could result in Astral World’s visuals persisting for the round despite the player not being in Astral World.
Breach All Breach changes →
- Adjustment Aftershock: Visual effects around the windup and explosions resolve slightly more quickly and block less gameplay space
- BugfixBuff Fault Line: Fixed an issue where Breach’s Fault Line could rarely fail to apply its debuff to targets around varying elevations on specific charge levels
Brimstone All Brimstone changes →
- Added Sky Smoke: Will now play cast audio within 12.5 meters for allies
Clove All Clove changes →
- Adjustment Pick-me-up: Visuals updated to show when Clove’s speed boost is active
Cypher All Cypher changes →
- Bugfix Fixed inconsistent spacing in ability tooltips
- Adjustment Spycam: Dart visuals have been updated so that is easier to understand the dart’s directionality
KAY/O All KAY/O changes →
- BugfixBuff NULL/cmd: Fixed an issue where KAYO’s ultimate sometimes did not apply the suppression visuals to opponents
Neon All Neon changes →
- Nerf Relay Bolt: Windup increased 0.8s → 1.0s
Omen All Omen changes →
- Buff Dark Cover: Given no other dome smoke controllers reveal their own location on smoking, removed this opponent counterplay specific to Omen.
- Buff Dark Cover: No longer plays audio in third person within 12.5 meters for opponents. This audio will still play for Allies.
- Bugfix Dark Cover: Fixed an issue where targeting views could be inconsistently applied during Dark Cover if Shrouded Step was spammed during Dark Cover’s ability equip flow.
- BugfixNerf Dark Cover: Fixed a bug allowing Omen to unintentionally see enemies as they appear on your teammates' view using Dark Cover.
Phoenix All Phoenix changes →
- Nerf Curveball: Windup increased 0.5s → 0.6s
Raze All Raze changes →
- Bugfix Paint Shells: Fixed an issue where the VFX would persist across rounds
Skye All Skye changes →
- Bugfix Fixed inconsistent spacing in ability tooltips
Sova All Sova changes →
- Adjustment Recon Bolt: Increased volume of Recon Bolt’s projectile loop and improved how the arrow’s sound travels through the air to make it easier to track
- Adjustment Recon Bolt: Audio priority and attenuation adjusted so that you can more reliably hear the arrow when multiple audio cues are present
- Adjustment Recon Bolt: Audio tech updated to make it easier understand the trajectory of the arrow, point of impact, and reveal radius
- Added Owl Drone: Enemies now hear a light warning audio loop when they are spotted by Sova’s drone
- Added Owl Drone: Audio hit confirm feedback has been added when shooting the drone successfully
Waylay All Waylay changes →
- Buff Refract: Minimum time in refract decreased 0.5s → 0.35s
- Buff Refract: Maximum time in refract decreased 3s → 2s
- Buff Refract: Unequip time decreased 1.0s → 0.8s
- Buff Refract: Delay after reactivation decreased 0.1s → 0.05s
- Buff Lightspeed:
Unequip delay decreased 0.2s → 0s
- This was documented in the patch notes as 0.8s → 0.6s, which is only applicable to the Primary Fire dash and counts the unequip time from the moment the first dash's movement ends instead
- Buff Saturate: Windup before explosion decreased 0.75s → 0.6s
- Buff Saturate: Size increased 10m total size → 12m total size (radius increased 5m → 6m)
Which skins came out in patch 11.00?
All collections →The Phaseguard and Rupturecollections arrived in the store with patch 11.00.
Patch change data adapted from Patch Notes/11.00 on the VALORANT Wiki, licensed CC BY-SA 3.0.