Patch notes · EP 02 Act 2

Valorant patch 2.07 notes

Patch 2.07 was released on during EP 02 Act 2. It changed 8 agents, touched 1 weapon and brought the Silvanus bundle to the store. Agents saw 4 buffs, 6 nerfs and 7 bug fixes.

Headline changes: Agents

Patch
2.07
Release date
April 13, 2021
Act
EP 02 Act 2
Agents changed
8
Weapons changed
1
New bundle
Silvanus
Official notes
playvalorant.com

What changed for Astra in patch 2.07?

:Astra gets a quick boost this patch focused on removing a counterintuitive rule where her Gravity Well doesn't affect those defusing the Spike. We want to try and keep our ability interactions as consistent and easy to learn as possible and allow you to explore ways to leverage Agent abilities without running into unexpected walls. We think this update can create some interesting interactions post plant where enemies try to bait out the Gravity Well and play around its cooldown. As always, we'll keep an eye on her new post-plant impact overall.

  • Gravity Well
    • Now pulls Agents that are defusing the Spike
    • If they are pulled out of defuse range, the defuse will be interrupted

What changed for Raze in patch 2.07?

:Raze mains have learned to fly (like a butterfly in the sky) so far and so fast with their Blast Packs that it's not uncommon to hear an explosion in the distance and then suddenly have an enemy Raze fly around the corner. Similar to Jett's Tailwind, we're adding a sound attached to Raze as she flies through the air that should help you better track her movement, and give you some heads up that danger might be on the way. Along with that, we've taken a pass on some of her ability VFX, in an attempt to reduce how much they obscure combat when exploding on the battlefield.

  • Audio cues added to indicate when she's boosted in the air from Blast Pack
  • Explosion and Showstopper launching VFX updated so they are less obscuring and clear out of the play space faster

What changed for Viper in patch 2.07?

:After digging into reports about Marshal shots not killing enemies that had taken 50 decay, we discovered a bug tied to the way the game determines if taking damage should be lethal on decayed targets with armor at specific health breakpoints. We think the bugged interaction with the Marshal was by far the most common, but we'll watch how this bug fix affects the recently buffed Viper's overall power.

  • Fixed a bug when calculating if damage taken while decayed should be lethal for players with armor.
    • Most noticeably, this was causing Marshal shots when the target was decayed 50 to reduce the enemy to 1 health instead of killing them.

Quality of Life in patch 2.07

  • Improved feel of ping wheel selection tool; this should now feel more predictable to use
  • Cypher Tripwires now display to Observers with associated team color

What bugs did patch 2.07 fix?

  • Fixed issue where spectators and observers could sometimes see incorrect aim vectors for scoped-in sniper rifles when switching between views. The incorrect view would settle to the correct position over about 1 second. The correct view now immediately shows.

Which agents changed in patch 2.07?

Competitive in patch 2.07

  • Fixed various localization issues with the server selector and the promotion screen
  • Fixed a bug that was causing the Match History filter to function incorrectly
    • When viewing a friend's Match History, it's possible to get an error message as the result of viewing too many filters too quickly. This limit is in place to help with performance, but should only happen when viewing a friend's career.

Social in patch 2.07

  • Fixed a bug where players would have to restart client to rid themselves of their competitive queue restriction after their restriction ended
  • Fixed a bug where some players were not penalized for being AFK after a match ended during remakes
  • Fixed a bug where players using a Russian keyboard were having issues with party push to talk
  • Fixed a bug where players who swapped to Thai keyboard had their voice chat settings reset

tr:Yama Notları/2.07

Agent changes in patch 2.07, by agent

Astra, Cypher, Killjoy, Raze, Sage, Skye, Viper and Yoru were changed in patch 2.07. Each entry links to the agent's full patch history.

Astra All Astra changes →

  • BugfixBuff Astral Form: Fixed an unintended dome in the sky that Astra saw if she came out of Astral Form while Omen is ulting
  • Buff Gravity Well: Now pulls Agents that are defusing the Spike
    • If they are pulled out of defuse range, the defuse will be interrupted

Cypher All Cypher changes →

  • BugfixNerf Can no longer place Spycam in Cyber Cage projectiles

Killjoy All Killjoy changes →

  • BugfixNerf Turret: Placing Killjoy’s turret next to Sage's Barrier Orb will no longer break it
  • BugfixNerf Alarmbot: Disabled Alarmbots will no longer chase far away targets that ran by them when they are re-enabled

Raze All Raze changes →

  • Nerf Blast Pack: Audio cues added to indicate when she's boosted in the air from Blast Pack
  • Nerf Showstopper: Explosion and Showstopper launching VFX updated so they are less obscuring and clear out of the play space faster

Sage All Sage changes →

  • BugfixBuff Barrier Orb: Fixed a bug where placing Killjoy's Turret next to Barrier Orb would sometimes break it

Skye All Skye changes →

  • BugfixBuff Guiding Light: Fixed an issue where Guiding Light appeared to go underground when thrown directly down

Viper All Viper changes →

  • Toxin
    • Fixed a bug when calculating if damage taken while decayed should be lethal for players with armor
    • Most noticeably, this was causing Marshal shots when the target was decayed 50 to reduce the enemy to 1 health instead of killing them

Yoru All Yoru changes →

  • BugfixNerf Yoru can no longer plant the Spike after using Gatecrash while Dimensional Drift is active

Which skins came out in patch 2.07?

All collections →

The Silvanuscollection arrived in the store with patch 2.07.

Patch change data adapted from Patch Notes/2.07 on the VALORANT Wiki, licensed CC BY-SA 3.0.