Valorant patch 4.10 notes
Patch 4.10 was released on during EP 04 Act 3. It changed 14 agents and brought the Neptune bundle to the store. Agents saw 6 buffs, 1 nerf and 7 bug fixes.
- Patch
- 4.10
- Release date
- May 24, 2022
- Act
- EP 04 Act 3
- Agents changed
- 14
- Weapons changed
- 0
- Maps changed
- Haven
- New bundle
- Neptune
- Official notes
- playvalorant.com
Which agents changed in patch 4.10?
Agent Progress/Charge Bars - Moved to a consistent location and made a consistent size on the following Agents:
What changed for Omen in patch 4.10?
- Updated 3P model to increase detail and fidelity.
Haven in patch 4.10
- Removed some pixel collision on the following areas:
- Can no longer walk up the front of A site cover
- Can no longer jump onto the top of C site cover without a boost ability
Gameplay Systems in patch 4.10
Added new Performance graph to display Shooting Error values for recent shots on the Client. This is the same information visible in the crosshair error settings, but should help players to better diagnose their own performance after an engagement.
Gameplay Consistency Updates in patch 4.10
For more information about the below performance graphs and bug fix, please check out the VALORANT Gameplay Consistency Update 2 article.
- Fixed an issue where ping or framerate spikes could cause an excessive move processing buffer to develop and persist for multiple seconds. While this was happening, you may have been experienced:
- Increased Server side input latency, which could make inputs take longer to be applied than would be expected based on your ping.
- Additional delay in your view of other players, which could give you less time to react.
- In both of these cases, the additional latencies were not reflected in the current "Network RTT Avg/Max" graph or in-game scoreboard ping values.
- Added new Performance graph showing "Network RTT Jitter" to help you understand if you're experiencing network issues not reflected in the Network RTT Avg/Max values
- Added new Performance graph "Network RTT + Processing Delays," which captures the effective latency you experience due to Network Round Trip Time, Server move processing, and Client move processing delays
Which agents changed in patch 4.10?
- "Destroyed" Voice lines for deployable abilities will now be heard globally by allies. This includes:
- Fixed a bug where Neon's High Gear would automatically stop after using Fast Lane or Relay Bolt
- Fixed issue where observers would see Viper's enemies glow red when they were near but outside of Viper's Pit.
- Fixed Chamber's Rendezvous radius not showing for spectators and observers
- Fixed Brimstone's Incendiary (Q) feeling damage in chunks of 15 instead of 1 like the other zone damage abilities in the game
- Overall DPS should be unchanged.
Cosmetics in patch 4.10
- Bug fix for some minor flickering that was occurring on Protocol weapon’s transparent line VFX when inspecting, ADSing, reloading, etc.
Gameplay Systems in patch 4.10
- Fixed a bug where agent specific keybinds would sometimes not work properly even though the settings menu showed them as applied
- This fix actually went out in 4.09, but we wanted to make sure users on the live game weren’t experiencing issues in this area before calling it "fixed."
- Fixed a bug where the combat report would rarely not show up for the entirety of the game.
What are the known issues in patch 4.10?
- Spike plant and defuse bar are not shown for Observers with Minimal HUD enabled, even when spectating the Agent who is planting or defusing.
tr:Yama Notları/4.10
Agent changes in patch 4.10, by agent
Breach, Brimstone, Chamber, Cypher, Fade, Jett, Killjoy, Neon, Omen, Phoenix, Raze, Reyna, Skye and Yoru were changed in patch 4.10. Each entry links to the agent's full patch history.
Breach All Breach changes →
- Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
Brimstone All Brimstone changes →
- BugfixBuff Incendiary: Fixed Incendiary dealing damage in chunks of 15 instead of 1
Chamber All Chamber changes →
- BugfixBuff Voice lines relating to Trademark and Rendezvous will now be heard globally by allies
Cypher All Cypher changes →
- Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
- BugfixBuff Voice lines relating to Trapwire and Spycam will now be heard globally by allies
- BugfixNerf Trapwire: Fixed an exploit
Fade All Fade changes →
- Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
Jett All Jett changes →
- Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
Killjoy All Killjoy changes →
- BugfixBuff Voice lines relating to Alarmbot and Turret will now be heard globally by allies
Neon All Neon changes →
- BugfixBuff High Gear: Fixed a bug where High Gear would automatically stop after using Fast Lane or Relay Bolt
Omen All Omen changes →
- Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
- Added Updated 3P model to increase detail and fidelity
Phoenix All Phoenix changes →
- Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
Raze All Raze changes →
- Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
Reyna All Reyna changes →
- Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
Skye All Skye changes →
- Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
Yoru All Yoru changes →
- Adjustment Progress/Charge bars moved to a consistent location and made a consistent size
- BugfixBuff Gatecrash: Voice lines relating to Gatecrash will now be heard globally by allies
Which skins came out in patch 4.10?
All collections →The Neptunecollection arrived in the store with patch 4.10. Also sold: Pride and Neptune (7,100 VP).
Patch change data adapted from Patch Notes/4.10 on the VALORANT Wiki, licensed CC BY-SA 3.0.